|
Yog'Moi's page
302 posts. Alias of Solicitor.
|


Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
The hobgoblin's eyes bulge when Hotcha brandishes the rather expensive-looking engagement bracelet. The implications of it be damned, this is a joyous thing! "Ha! It seems you already got your pick from the vault! Smart! To drink from the cup that's given to you! Ha, one day I might learn to do that, but I much prefer the idea of making sure all of the cups end up coming my way."
Just because Yog'Moi knows what the wisest course of action is doesn't mean he'll follow up on it. Au contraire. Then comes the moment to say goodbye - the actual act of waving and walking away might come later, but this right here is the moment the four of them untangle from one another. The massive grey blob joins in on the hug and holds on for just a little longer. This will be the one to remember for Yog'Moi won't be around in Goka for much longer. "Stay true to yourself, won't cha? It's gotten you - no, it's gotten all of us this far. We've seen and done things that defy the imagination, and all four of us know that in the coming years, we'll be accused of lying when we recount our deeds. Laugh at 'em! Ha! The poor suckers aren't worth our anger, because when we were at our best, the Gods were looking."
And knowing that, the truth of it firmly lodged within Yog'soul, what else is there left to say? No, now is the time to pave the way to tomorrow and self-marinade in intoxication.
---
Clad in a sleeveless Kaoling coat that leaves most of his chest exposed, Yog'Moi is dressed for the occasion. The various clay jugs and flasks that normally adorned his figure have made way for sleek metal vials and flasks, stashed away in his coat in many a hidden pocket. Ever-flippant, he can't help himself when the stoic Xin fills him on what's what. "Only six? I guess I better start thinking about how to ration it, ha!"
The seas were oddly quiet in the voyages that followed. Perhaps like Yog, Hei Feng too needed time to recover. After all, the hobgoblin couldn't have done it dipping richly into the bastard's well of power.
And so, where the hobgoblin relied on the divine for basically everything during the tournament, the months away at sea saw him call on Hei Feng only when there was no alternative.
---
Kind winds and good weather only last so long before the next storm comes on by. For Yog'Moi, the storm wasn't so much a physical thing as it was a thing that brewed within his soul. Most journeys have a starting point, a place often referred to as home, but could he truly call Kaoling home? Like a mother who rejects her offspring, Kaoling had chewed him up and spat him out.
Still, there was a score to settle and the deeper Yog'Moi got stuck in his cups, the bigger the score seemed to become.
Perhaps only rumors managed to reach past the borders of Kaoling of what transpired that one fateful night, but the story goes that a living lightning bolt struck the Palace of the Black Daimyo - Kaoling's holiest of temples to General Susumu. As it collided with the temple's main gong, the cataclysmic noise woke up the entire city of Dhucharg. Some say that what ensued was a duel between an uncouth drunk slave and the Warlord himself. Others say that there was no fight, and the only proof of it being no ordinary crash of lightning was an impressive pool of processed liquids - tactfully deposited on Susumu's altar.
Thunder rocked the heavens in the nights that followed and it is anyone's guess what truly happened on that night and in the weeks after.

Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
Yog'Moi knows. In his heart, the decision had already been made. Whatever comes next, whatever it is they pick, it must allow him to continue his travels. That, and perhaps help him aid the poor hobgoblins living under the reign of terror up north. Ha! What won't they think in Kaoling when they hear an escaped slave won the tournament? Nothing, probably, because they're bloody idiots with empty thick skulls. The thought makes him sigh.
"Look at her, Xin. There's no way Hotcha will be leaving Goka anytime soon. There's too much here for her that's worth a damn. Now, for me, ha! I already sampled most of the booze they got, and what hasn't graced my lips yet will do so tonight. No, I'm done with Goka. Too many people, too many needs. I can barely sate my own, and it feels like the older I get, the more difficult it's becoming to fill that black hole. Maybe I need to return to the simple things: sail the ocean, spend hours trying to catch a fish, and share a meager cup of brandy at the end of the day with the sods stuck with me on a ship in the middle of nowhere."
This, however, made the hobgoblin fall into a laugh he couldn't shake off. No, whatever comes next surely won't be 'that' simple. It's not how Yog'Moi rolls. It isn't how Hei Feng rolls. But for now, Yog'Moi is simply too tired to fantasize about what will be next. Too tired, too thirsty. Once the laughter dies down, Yog'Moi finds himself a drink and offers it to his companions before downing what's left himself.
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
Unlike Hotcha, Yog'Moi feels no fear. Whatever is going on right now feels like a reset, a return to normal. Whether it is supposed to be seen by mortal eyes is a whole nother matter, but Yog doesn't care much for rules.
The sprite gets an answer that might not please her, but it's the one she gets. Truthfully and from the bottom of his cup, the hobgoblin pulls her in for a celebratory hug and then spits it out. "I think you mastered that spell all on your own, Hotcha. And no, I didn't. The world couldn't handle a larger, bigger, and stronger me."
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
Ref vs 48: 1d20 + 30 ⇒ (15) + 30 = 45
The blast wave flings Yog'Moi back and sends him sprawling, his humongous tummy greeting the sky above. A spherical shape prods and pokes his lower back as he comes to a halt, reminding Yog'Moi of the cask of Andoran ale he's carrying on his back. One moment it's there, the next it's gone. Frothing at the mouth with anger and ale, he continues to defy Syndara. "Good! Destroy it all! You're a crap artist! No one will remember you for your art, they'll remember your atrocities!"
Actions 1+2) level 6 heal on Esh+Yog (metamagic channel) | Action 3) Stride after Esh | Regen ticks for 20 HP
Heal Esh: 6d8 + 48 + 1d4 ⇒ (4, 8, 6, 1, 7, 2) + 48 + (2) = 78
Heal Yog: 6d8 + 48 + 1d4 ⇒ (8, 1, 3, 1, 5, 3) + 48 + (2) = 71
252/288 - wounded 1 - out of level 10 heals
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
Reflex vs 42: 1d20 + 30 ⇒ (14) + 30 = 44
Yog is starting to run dry and knowing that there's little left to give, he rushes forward so that he can share the last healing drink with Esh.
Action 1) Stride (to Esh, but not in 5ft of Syndara) | Actions 2+3) Heal on Esh (metamagic channel: also have it heal Yog) - regen ticks Yog up by 20, didn't apply last round because of the fire damage
Heal Esh: 10d8 + 80 + 1d4 ⇒ (6, 8, 7, 2, 1, 1, 1, 4, 5, 6) + 80 + (3) = 124
Heal Yog: 10d8 + 80 + 1d4 ⇒ (6, 8, 1, 6, 4, 4, 4, 4, 2, 8) + 80 + (4) = 131
241/288 - wounded 1 - out of level 10 heals
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
Yog'Moi withstands the thunder - what would Hei Feng think if he didn't - and barks out maniacal laughter while his limbs spasm and sputter. "Unlike me, you're not too stupid to die, Syndara! And die you will!"
Reflex vs 42: 1d20 + 30 ⇒ (18) + 30 = 48
Actions 1+2) Level 9 Regenerate on self (20hp/10 turns) | Action 3) Intimidate Syndara
Intimidate vs Will DC ??: 1d20 + 34 ⇒ (6) + 34 = 40
142/288 - wounded 1
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
The otherwise steady supply of flasks, jugs, and vials hanging from Yog's body and girdle is depleting fast. He breaks open two more jugs, one looking rather dusty and forgotten, and dowses himself and the projection of their foe in their alcoholic vapors. "Now's about the time when you start kicking his ass!"
Action 1+2) Two-Action Harm on the Projection (use metamagic channel to have ebb and flow apply so it also heals Yog) | Action 3) One-Action level 5 Harm (same metamagic trick to also have it heal Yog)
Harm vs DC 42 Fort: 10d8 + 10 ⇒ (3, 6, 2, 2, 3, 5, 8, 5, 7, 6) + 10 = 57
Heal: 10d8 + 80 + 1d4 ⇒ (5, 5, 6, 1, 2, 5, 7, 7, 2, 8) + 80 + (2) = 130
Harm vs DC 42 Fort: 5d8 + 5 ⇒ (2, 5, 8, 7, 5) + 5 = 32
Heal: 5d8 + 1d4 ⇒ (6, 6, 6, 4, 1) + (3) = 26
166/288 - wounded 1
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
Yog pops his shield to soak 25 of that damage. And yes, I'll run out of heals sooner rather than later at this rate.
Unable to dish it out as all he can do is hide in a vortex of positive energy, licking desperately at the intoxicating strands of healing magics that Hei Feng pours down over him, Yog'Moi manages to weather the storm.
For now.
Actions 1+2) Two-action Heal with Defensive Recovery (using Metamagic Channel) | Action 3) use Greater Staff of Healing (level 3 heal)
Heal self: 10d8 + 80 + 1d4 ⇒ (4, 8, 1, 8, 5, 7, 7, 5, 3, 2) + 80 + (2) = 132
Heal self: 3d8 + 1d4 ⇒ (8, 7, 6) + (4) = 25
197/288 - wounded 1? - +2 to saves & ac for 1 round
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
Given a free 'stride', Yog'Moi will use his freed-up third action to cast 'Shield' - the AC doesn't stack with the channel bonus, but it gives him a means to soak up some damage in case he gets blasted yet again.
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
A mouthful of blood is launched into the air as the still form of Yog'Moi starts to convulse. A shaky arm reaches for lips that taste like iron and wipes away the worst of it. "Don't you know? I'm too stupid to die," he says in what's little more than a whisper. Already Yog'Moi is calling on Hei Feng's powers to restore him, and help him withstand what's yet to come.
Actions 1+2) Heal self with Defensive Recovery (free action using Metamagic Channel) | Action 3) Stride (away from the reflection)
Will vs 42: 1d20 + 34 ⇒ (15) + 34 = 49
Heal: 10d8 + 80 + 1d4 ⇒ (3, 6, 1, 5, 1, 1, 6, 5, 2, 7) + 80 + (2) = 119
159/288 - wounded 1? - +2 to saves & ac for 1 round
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
Yog'Moi being Yog'Moi, the hobgoblin picks up some of the tools and lazily inspects them before dropping them on the ground. He never was interested in the crafts and most likely never will be. Unless, of course, it involves hops.
"Whatever happens next, it must be said that I greatly enjoyed my time with you all. This bastard deserves everything that's coming his way, so let's make sure he gets it and more."
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
Yog'Moi does not share Hotcha's feelings nor thoughts. Unlike her, the sight of these lifeless fools does not bother him. No, let them be a reminder to the world of the living that choices matter, and a middle finger to the rotten bastard who empowered them to stand in the way of what's right. "Worthy enough to play the incessant side-villains, yes. May they marinade in their deplorable desires for decades to come."
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
Will vs 45: 1d20 + 43 ⇒ (2) + 43 = 45
A success becomes a crit.
The humongous hobgoblin hacks away at the diminutive Syu with his oversized sword, but Yog's technique fails him.
Attack 1: 1d20 + 34 ⇒ (4) + 34 = 38
Damage: 4d6 + 6 + 1d6 ⇒ (4, 6, 1, 4) + 6 + (2) = 23
Attack 2: 1d20 + 29 ⇒ (14) + 29 = 43
Damage: 4d6 + 10 + 1d6 ⇒ (6, 5, 3, 4) + 10 + (6) = 34
Attack 3: 1d20 + 24 ⇒ (14) + 24 = 38
Damage: 4d6 + 14 + 1d6 ⇒ (4, 4, 5, 6) + 14 + (4) = 37
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
The colossal Yog reaches forward and pours a flask over Esh. He then calls down Hei Feng's wrath and smites their wicked foes - they deserve much, much worse than lightning!
Action 1) level 5 heal on Esh | Actions 2+3) Chain Lightning vs basic Reflex 42 starting with Syu, Blue, and then Shino
Chain Lightning vs Ref 42: 9d12 + 7 ⇒ (8, 9, 3, 2, 4, 3, 12, 9, 3) + 7 = 60
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
You took 'just' the 197 damage and with the failed save, another 46 negative damage so you're at 25/268.
The gigantic hobgoblin releases a roar of anger when their foes team up on Xin. This isn't how it's supposed to go!
Actions 1+2) Ranged Heal Xin with Defensive Recovery (free action thanks to metamagic channel) | Action 3) basic level 6 Heal on Xin (15ft reach from Avatar brings him in touch range) with Ebb n Flow on Ran-to
Heal: 10d8 + 80 + 1d4 ⇒ (1, 2, 2, 8, 2, 6, 2, 5, 1, 4) + 80 + (1) = 114
Heal: 6d8 + 48 + 1d4 ⇒ (7, 5, 3, 8, 5, 3) + 48 + (3) = 82
Xin regains 196 hp (221/268) and a +2 status bonus to AC & Saves for a round
Will vs 45: 1d20 + 33 ⇒ (19) + 33 = 52
Perception vs 45: 1d20 + 30 ⇒ (17) + 30 = 47
Harm vs basic Fort 42 Ran-to: 6d8 + 6 ⇒ (7, 4, 5, 6, 4, 2) + 6 = 34
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
Fort vs 46: 1d20 + 32 ⇒ (1) + 32 = 33
That isn't good. Using my hero point ._.
Fort vs 46: 1d20 + 32 ⇒ (17) + 32 = 49
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
Will vs 45: 1d20 + 33 ⇒ (17) + 33 = 50
A success is a crit success
Perception vs 45: 1d20 + 30 ⇒ (14) + 30 = 44
Will vs 45: 1d20 + 33 ⇒ (9) + 33 = 42
Damage: 11d8 ⇒ (1, 7, 8, 4, 6, 2, 2, 3, 2, 1, 5) = 41
277/288 - the spell took away Avatar's 30 temp hp
Yog'Moi withers under the illusionary onslaught and, driven by anger, channels his anger into Ran-to.
Action 1+2) Harm with Knockdown on Ran-to | Action 3) Strike Ran-To
Harm vs basic Fort DC 42: 10d8 ⇒ (8, 3, 4, 5, 6, 4, 1, 6, 7, 3) = 47
Strike: 1d20 + 33 ⇒ (5) + 33 = 38
Damage: 4d6 + 6 ⇒ (5, 2, 4, 6) + 6 = 23
Electric Splash: 1d6 ⇒ 1
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
Yog'Moi opens a seemingly empty vial and sucks up the air that fills the bottle. It once contained a drop of wine from a chalice Hei Feng allegedly used, and the evaporated remains are enough to turn the hobgoblin into an avatar of his god!
The already huge goblin quite literally becomes huge as his form expands in every direction. Sparks of electricity run over his skin and assault all those who dare defy him. He focuses his gaze on Ran-to and swings a massive sword at the goblin.
Actions 1+2) cast AVATAR | 3) Strike Ran-to
Drunken Sword: 1d20 + 33 ⇒ (8) + 33 = 41
Slashing Damage: 4d6 + 6 ⇒ (2, 6, 4, 5) + 6 = 23
Splash Electricity: 1d6 ⇒ 6
Splash hits both Ran-to and Hotcha, but only Hotch on a hit or crit
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
I'll cast 'Foresight' on Esh when we leave. It lasts an hour and grants him various bonuses: a + 2 status bonus to initiative rolls, isn't flat-footed against undetected creatures or when flanked, AND, the following reaction: trigger - The target of foresight defends against a hostile creature or other danger - Effect: If the hostile creature or danger forces the target to roll dice (a saving throw, for example), the target rolls twice and uses the higher result, and this spell gains the fortune trait. But if the hostile creature or danger is rolling against the target (an attack roll or skill check, for example), that hostile creature or danger rolls twice and uses the lower result, and this spell gains the misfortune trait.
https://2e.aonprd.com/Spells.aspx?ID=127
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
Yog rushes to Xin's side and starts prescribing him this and that alcohol while tending to his (poisonous!) wounds. "They sure did a number on you. Pfah, poison! I know some believe alcohol to be just that, but they're wrong!"
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
LEVEL 19 TO 20
+14 HP
-Cleric Feat: Metamagic Channel (use metamagic as a free action on heal/harms)
-Skill Feat: Cloud Jump
-Skill Known: Lore Alcohol
-Ability boosts: +1 WIS & CON & CHA, +2 STR / INT
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
Tino going down seems to fill his companions with an (un)holy fire, and Yog'Moi is forced to continue aiding his friends with healing and protection, or else they might wither under the Toughest's assault.
Actions 1+2+3) Big Heal Esh + 2 saves & AC for 1 round
Heal: 10d10 + 80 + 1d4 ⇒ (7, 9, 5, 10, 6, 2, 10, 10, 5, 9) + 80 + (3) = 156
Got one more big heal left in the tank.
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
With the tide swinging their way, Yog'Moi continues pouring healing energies and protective spirits into his companions.
Actions 1+2+3) Big Heal Hotcha + 2 saves & AC for 1 round
Big Heal Hotcha: 10d10 + 80 ⇒ (8, 3, 7, 4, 6, 3, 8, 9, 7, 10) + 80 = 145
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
Yog'Moi throws a proper flask of fire wine at Esh and a tiny vial of some obscure overseas herbal concoction at Xin.
Actions 1+2+3) Heal (echoing)
Big Heal Esh: 10d10 + 80 + 1d4 ⇒ (7, 4, 5, 8, 4, 5, 7, 7, 10, 8) + 80 + (4) = 149
Little Heal Xin: 10d10 ⇒ (4, 7, 5, 4, 6, 6, 6, 5, 4, 7) = 54
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
Fort vs 40: 1d20 + 31 ⇒ (7) + 31 = 38
The inebriated hobgoblin withers away as what (non-alcoholic) moisture is left in his body is sucked away by the spell. Angered beyond belief by both the necrotic assault as well as the sight of the warped state of their friends, Yog'Moi lashes out. "Watch, Syndara, because you'll be next!"
He weaves a torrent of alcohol that lashes out at Tino's legs. Fall, you bastard, and make it easier for us to knock you out!
Actions 1+2+3) Ranged Harm with Cast Down (DC 42 Fort) on Tino
Harm vs DC 42: 10d8 + 10 ⇒ (6, 8, 7, 6, 6, 3, 1, 6, 7, 6) + 10 = 66
That's my 'only' harm font for the day
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
The one time Yog'Moi has a bad feeling about carelessly destroying something turns out to be the one time it was the right thing to do. Like Hotcha, he too is overtaken by parental instincts when Mokku wiggle-waggles into sight. "Thank you, Mokku. We'll put this to good use and if we succeed, which of course we will, we'll tell everyone how important your help was. We couldn't do it without you."
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
Yog rests by doing what he does best: drink, eat and make merry. What coin he has, he spends on rare liquor and booze, and what then remains is given to his companions to spend as they please.
Any suggestions for spells I *should* memorize?
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
I don't think so. The one thing we do have are bracers of armor III, but they don't work the way normal armor and their rune upgrades do :\
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
The hobgoblin is the first to take the gourd from the tanuki and tries to one-up the giant of a yokai. If thrown any nervous glances or eyes full of worry, Yog'Moi raises a hand to wave them away. This is his domain, he's a professional when it comes to drinking copious amounts of gut-ruining drinks!
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
Will vs 39: 1d20 + 32 ⇒ (1) + 32 = 33
Electric Arc on the Pied Piper vs Reflex DC 42: 10d4 + 5 ⇒ (3, 1, 2, 2, 1, 2, 3, 3, 3, 3) + 5 = 28
Flat DC 5: 1d20 ⇒ 19
Yog'Moi succumbs to the chaos - why wouldn't he? - and breaks into laughter and dance as he conjures forth more lightning to strike the pied piper. Oh, isn't it hilarious how the bastard contorts when zapped?!
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
Yog'Moi supports his companions by smiting the Yokai with lightning. The first thunderbolt is aimed at the pied piper, but once hit, the lightning spreads around indiscriminately among the denizens of the yagura platform.
Action 1) Recall Knowledge (Nature +21, Religion, +26) | Actions 2+3) Chain Lightning (Pied Piper is the first target)
CL vs basic Reflex DC 42: 9d12 + 7 ⇒ (9, 2, 4, 10, 5, 7, 4, 4, 2) + 7 = 54
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
"That's a fine collection of trinkets and baubles you got there, spriteling! All that in return for breaking a mirror? Tsk tsk, this better not bring us seven fights full of bad luck," he says as a sly grin finds its way to his face.
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
Yog'Moi scratches his bald noggin and observes Hotcha's probing efforts. "You got this, Hotch."
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
Yog'Moi uses the moment to open a jug of some awful-smelling brew and takes a sip. He then dips a fingertip into the jug and splashes a drop of alcohol over the stone. "An ordained priest of Hei Feng has witnessed this coin toss. Let it be known that Hotcha has earned the right to claim the aeon stone."
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
The hobgoblin picks up the crystal ball and weighs it in one hand. It ain't heavy enough to knock someone out by throwing it, so how useful can it be? "Here, Esh, for you", and with an underhanded throw he passes the ball to Esh.
Now, the stone of lavender and green, however! The priest's eyes open wide as he puts it in his hands and studies it. "Xin, Hotch, one of you want this? Enemies tend to fling their spells at you, so eh, this might come in handy."
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
Actions 1+2+3) level 4 Heal on Xin and Echoing onto Hotcha
Heal Xin: 4d8 + 36 + 1d4 ⇒ (2, 2, 2, 5) + 36 + (1) = 48
Heal Hotcha: 4d8 ⇒ (6, 7, 5, 7) = 25
Uncertain about what he can do to end Xin's state of confusion, Yog'Moi instead opts to heal his companions.
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
Will vs 38: 1d20 + 31 ⇒ (10) + 31 = 41
Yog'Moi joins the fray with lightning and thunder as he dashes forward.
Actions 1+2) Chain Lightning | Action 3) Stride forward to be within 30ft/Heal range of my companions
CL vs Reflex DC 42: 9d12 + 7 ⇒ (6, 9, 7, 12, 11, 4, 7, 7, 8) + 7 = 78
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
Yog'Moi knew it! The first time he had encountered a sextant he couldn't believe the name to be real. Who would name a useful piece of equipment so?! Someone who you obviously cannot trust. "From insects to sextants, no, no, NO! We won't die by your ha ... gears!"
Reflex vs 36: 1d20 + 28 ⇒ (10) + 28 = 38
Reflex vs 37: 1d20 + 28 ⇒ (2) + 28 = 30
Actions 1+2) Rallying Cry (the others get hasted for 1 minute) | Action 3) cast 'Shield' on self.
HP: 185/274
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
If possible, Yog'Moi will take 10 or 20 minutes to patch everyone up using Medicine.
The hobgoblin goes through the heap of shinies and gives it a nod of approval. "These oils, I think they might come in mighty handy. I'm not quite sure how they affect healing magics, but I assume it blocks that as well? Still, when presented with the choice of being zapped by a demi-god sorcerer or not being able to be healed through magical means ..."
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
The hobgoblin squints until he can see the creature's aura. He casts a spell to attempt to separate the spirit from the body.
Force vs basic DC 42 Fort: 16d6 + 6 ⇒ (3, 4, 2, 5, 6, 5, 4, 5, 1, 6, 5, 3, 2, 1, 2, 6) + 6 = 66
Action 1+2) Spirit Blast | Action 3) Combat Medicine self
Med vs 30: 1d20 + 33 ⇒ (15) + 33 = 48
Heal: 4d8 + 30 ⇒ (2, 1, 1, 4) + 30 = 38
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
Actions 1+2+3) Heal with Echoing Channel on Hotcha and Xin
Heal Hotcha: 10d10 + 80 + 1d4 ⇒ (1, 4, 9, 8, 1, 9, 5, 2, 7, 3) + 80 + (2) = 131
Heal Xin: 10d10 + 1d4 ⇒ (1, 8, 6, 2, 8, 2, 7, 2, 8, 10) + (4) = 58
Unable to do much more than keeping his friends alive, Yog'Moi tries to withstand the torrent of teeth while weaving spell and prayer.
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
Yog pops his shield to reduce the damage taken from 155 to to 130.
The hobgoblin's divine shield shatters under the draconic onslaughter. Countless teeth slip past his defenses and leave behind bloody reminders of who they're messing with. "I got their attention! Yog's doing the thing!", he shouts with a voice bolstered by alcoholic-instilled courage.
The priest then weaves magics to both protect and heal, and hopes the draconic beasts will continue to focus their attention on him.
Heal on self: 10d8 + 80 + 1d4 ⇒ (1, 6, 1, 2, 8, 8, 6, 4, 8, 5) + 80 + (1) = 130
Actions 1+2+3) Heal (10) self, +2 Saves & AC for 1 round. Yog is at full hp again :o
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
Actions 1+2) Cast Fear on both | Action 3) cast Shield (+1 AC, can pop it for DR)
Fear vs Will DC 42 - https://2e.aonprd.com/Spells.aspx?ID=110
The whirling mass (and mess!) of menacing eyes and mouthfuls of teeth make Yog'Moi's head spin. "There's so many of 'em! Which one do we hit first?!?!?!"
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
Yog'Moi walks on down to join the others in inspecting the rocky lion's remains. Victoriously, they pull a fragment of the magical conch from its crown. "Ha! It rocks no more! Are you all okay? Can we move on?"
Yog will use Medicine to heal any wounds anyone might have. It should take 10 to 20 minutes tops.
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
Actions 1+2+3) Ranged Heal with +2 AC & Saves for 1 round on Esh
Heal: 10d8 + 80 ⇒ (5, 4, 2, 8, 6, 5, 3, 6, 8, 1) + 80 = 128
Yog'Moi throws a flask of brandy at Esh, but misses. Luckily for the elf, the flask cracks and Hei Feng accepts the sacrifice - in return, He heals the elf and protects him from further harm.
Esh - +2 saves & AC for 1 round
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
Reflex vs 42: 1d20 + 28 ⇒ (4) + 28 = 32
D-d-double damage? Ouch.
Actions 1+2) Air Walk on self | Action 3) 'Move' up 15ft
Yog'Moi can't quite believe a boulder can be that fast and it isn't until the thing runs over his feet, crushing a toe in the process, that he starts believing it might just be that fast. He hastily embraces the call of the sky and darts upwards, hoping to avoid the worst further embarrassment.
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
Yog'Moi raises a fist with the intent of zapping the arrogant bastard right off his damned throne. It's that he realizes that perhaps the arrogance is deserved, and he lowers it. Instead, he finds himself a drink to help him cope with their new reality.
For a brief moment, he considers tossing the bastard a drink as well. "Care for a drink to drown that smirk in? No? Fine, you do you, mate."
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
Yog'Moi conjures forth a spiritual weapon and joins Hotcha in smashing the falling stars to bits.
Attack 1: 1d20 + 32 ⇒ (13) + 32 = 45
Damage 1: 4d8 + 5 ⇒ (1, 5, 5, 7) + 5 = 23
Attack 2: 1d20 + 27 ⇒ (12) + 27 = 39
Damage 2: 4d8 + 5 ⇒ (5, 8, 4, 3) + 5 = 25
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
Medicine vs DC 38: 1d20 + 33 ⇒ (17) + 33 = 50
*happy dance*
Yog'Moi mixes his medicinal knowledge with his voracious appetite to quickly figure out what can be done against the corrosive fog. The answer, as usual for the hobgoblin, is found in alcohol. "Use light-weight drinks to counteract the corrosive fog! Put some on a cloth that you can wrap around your face, and eh, if it gets in your eyes, rub it with a beer-stained napkin or such!"
Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout
Perception vs 38: 1d20 + 28 ⇒ (9) + 28 = 37
Yog'Moi opens his eyes wide and tries to keep track of the lightning, but he gets lost in the beauty of it. It's only when a torrent of lightning zaps past the ship's bow that he snaps out of it. "Ah, c'mon!"
|