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Yod Akarn's page

672 posts. Alias of Chuck Damel.


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Male Half-Orc Rogue 3 / Fighter 1

Evidence? What exactly would that be?


Male Half-Orc Rogue 3 / Fighter 1

Questions? Like where were we between 2 A.M. and 4 A.M last lignt?
Or like did we notice anything odd going on?


Male Half-Orc Rogue 3 / Fighter 1

Town back to normalcy? Time for something bad to happen!


Male Half-Orc Rogue 3 / Fighter 1

Well I have it on my sheet here at work but I neglected to send it to the DM I guess!?!?!


Male Half-Orc Rogue 3 / Fighter 1

I don't see Eberks sheet anywhere and it's not on the map page either. I don't remember what he had.


Male Half-Orc Rogue 3 / Fighter 1

Well I'm sure a great calamity will happen upon this town soon, I just have a feeling. Or maybe somewhere else and we will have to go attend to it. Be carefull what yoou wish for! I just hope it's not more Goblins I'm sick of those, not very satisfying dispatching those.


Male Half-Orc Rogue 3 / Fighter 1

True and those extra hit points would be nice to have just before I sneak up and whack some big bad guy.
And I'm sure it would go well with the ranseur as well, ya know keep all the ancient artifacts together so there all in a pile when I'm killed.
I have a +1 will save something right now ring I think someone else can have it if I'm taking the better one


Male Half-Orc Rogue 3 / Fighter 1

YAWN!
Well I've had a nice stroll in the dark, at least I had Shal to look at.
And now a lovely 3 hour tour of this rock. I'll be able to add tour guide of this town to my resume if it survives.


Male Half-Orc Rogue 3 / Fighter 1

Search 1+2=3
Do I trip over a rock with that?


Male Half-Orc Rogue 3 / Fighter 1

Well Lyrie has mostly been telling us she was just a pawn, she hasn't really admitted any bad intentions for the town in general has she?
And Larson hasn't done anything except show up so far. We have done a bit of saving the town so we might be able to have a bit of say about the way things go. We are going to have to find out if Larson just about his own ideas or can see the big picture, or we will be butting heads with him for sure. Not that I wouldn't mind a little of that anyway, I'll be getting soft with all this eating and resting.


Male Half-Orc Rogue 3 / Fighter 1

Sense motive 3+1=4 I must still be tired form wasting all that time last night!


Male Half-Orc Rogue 3 / Fighter 1

For Shal

Spoiler:
So niether of those ideas sonud good then. Well unless he decides to sneak out of here himself and go somewhere we wont be getting anything on him tonight. Looks like a quiet walk in the dark for us. I was hoping he would go over and at least check out the prisoner or see someone after leaving the manor. I just wonder what Titus is trying to get him to do he's not the most lawfull seaming person to be visiting with for no reason. We can wait a while and see if anything is going on but I'm not keeping you out her all night waiting for nothing. What time do you think it is anyway? If the last light goes out I'll give it about 30 minutes then give it up. He just got into town so probably nobody has any info on him other than Titus or the Mayor or Belor anyway.


Male Half-Orc Rogue 3 / Fighter 1

For DM

Spoiler:
So is thre a back door I could get to? how much ground to go to get to it? Any cover? I'm tempted to just knock on the front door and ask if he's in there, go talk to him Rogue to Lawfull Kinght so to speak. Is there anywhere I can take 20 and do some listening at a door or window? I'll take a bit and see what the guards and doing if they seam to be alert or dozing before I make a move. Does Shal have any thoughts on the building or guards? Would it be better if she knocked on the door instead of me? If I do that.


Male Half-Orc Rogue 3 / Fighter 1

For DM

Spoiler:
Sorry for the delay I haven't been able to got on the site
Well I'll just take the Dagger and have it not drawn. The usual rolls Hide 19+9=28, Move-S 10+9=19, Listen 13+0=13, Spot 7+4=11
I'm checking out Larson but I'd like to know what he's doing now, are there any windows in the place? What time is it? Would he be sleeping yet? If I could find his room I would check it out as well if he doesn't seam ot be going there of course. Is there any one about in the White Deer? Anyone I could listen in on? Anyone moving about outside? Any back door I could get in?


Male Half-Orc Rogue 3 / Fighter 1

So he ain't gonna be happy if he catches me breakin in somewhere then,
well hopefully he won't see me. I'll be happy to follow Shal untill she feels the dark factor is more in my favor.
We should work out some hand signals to keep the noise to a mininum.


Male Half-Orc Rogue 3 / Fighter 1

Be happy to, I'm feeling stealthy tonight. Any where specific to start? Am I checking up on the Hellknight or Titus?


Male Half-Orc Rogue 3 / Fighter 1

DM

Spoiler:
Yeh without telling them, plausable deniability, they would not now anything about it if I'm caught


Male Half-Orc Rogue 3 / Fighter 1

For DM

Spoiler:
I was actually thinking of doing some snooping around the manor, going back after we had seamed to have left.
Any point to that or are we at the end of the module?


Male Half-Orc Rogue 3 / Fighter 1

I agree it gives me a bad feeling be involved with him in any way.
He's creepy and I feel there is something strange going on in the manor, what i can't say exactly.
Maybe a little investigating is in order?


Male Half-Orc Rogue 3 / Fighter 1

I sense Sari's tone and remark
Yeh we've been leaving our share of stains where ever we go lately,pretty sure no innocents though.
There is someting around here that is bringing forth the evil creatures, they just seam to keep getting between us and finding it, too bad for them.
Anyway I'm enjoying this meal though, I'm gonna have to work in more meals at manor houses! I'm not usually this hungry untill after I've dispatched at least five or six bad guys.


Male Half-Orc Rogue 3 / Fighter 1

I'll act like I'm drinking the wine to be polite but I'm not a wine drinker, it smells bad to me. bluff check if needed
14+6=20


Male Half-Orc Rogue 3 / Fighter 1

I'll go with bluff since thats my best shot
16+6=22
I guess I'm stuck on 16 could be worse!
BTW I decided to leave the Ranseur hidden back at my room but I have the Daggers on me.


Male Half-Orc Rogue 3 / Fighter 1

Knowledge local 16+6=22
Can we assume I tell everyone whats in the spoiler?


Male Half-Orc Rogue 3 / Fighter 1

Well I'm not leaving the Ranseur at the door, if I take it in I'll be keeping it near me at all times.
I've become fond of it and I'm not letting it out of my site.


Male Half-Orc Rogue 3 / Fighter 1

I'll eat a late lunch just in case the food is lame at dinner. Clean up a bit, and SoH my dagger somewhere on me in case there are no weapons allowed in the house. SoH 16+12=28 Or would that be a Hide check?
Whats the attire? Do I need to go buy a dinner jacket?
I'm guessing we wont be sitting at dinner with all our weaopons and gear on.


Male Half-Orc Rogue 3 / Fighter 1

Dragon Magazine adventures? Are they on the shelf? I'll look next time I'm pilling the cats.


Male Half-Orc Rogue 3 / Fighter 1

And the wand goes to Sari.
Hey I saw the new Pathfinder thing for the first adventure in my Email today Crypt of the Everflame. Are you planning to do this one?
I was think of tyring do do one myself so I could DM and you could adventure but that might be to much new to learn. You have the beta book don't you? Maybe I should try a 3.5 instead, any suggestions?


Male Half-Orc Rogue 3 / Fighter 1

It's been a while since I've seen wand usage what do I do if I want to use it? Roll UMD skill every time I use it? Whats the DC and how do I activate it? It has V,S,F in the spell description. Do I roll the UMD or does the DM?


Male Half-Orc Rogue 3 / Fighter 1

Hey I also had a wand that I tried to use but couldn't I don't think it ever got ID'd


Male Half-Orc Rogue 3 / Fighter 1

I was going to get a few CLW and 1 CMW did they only have 2?


Male Half-Orc Rogue 3 / Fighter 1

A yummy sit down at a manor, I'll disguise myself to be as non threatening as possible!!


Male Half-Orc Rogue 3 / Fighter 1

Ok then I'll skip the bracers just upgrade the morningstar get the potions sell everything but the ranseur and daggers.
Thats all, I'll be at the bar drinking to Eberk!


Male Half-Orc Rogue 3 / Fighter 1

I think go ahead and sell the breastplate as well, not quite what I'm looking for.
Is there anywhere to get something made? Isn't there a Half-Orc smith in town? Does the merchant know anyone with any secret stash of cool stuff?


Male Half-Orc Rogue 3 / Fighter 1

Thats alot of stuff I don't see the town being able to take it all but here are my thoughts.
Breastplate + 1 - 1200gp don't sell yet I might want that, +1 would mean that is has ac 6 and it's has to be masterwork so check penealty of -3?
Bracers of armor +1 1000gp gonna want those too if I can have them.
1 Potion Bull STR 300gp, 4 CLW 100gp 1 CMW 200gp 1 Shield of faith (+4) 600gp.
No Cats grace anywhere? What exactly is Elixer of hiding?
Masterwork Morningstar 246gp
Total 2446 GP minus whatever I get for the stuff I sell. I still had
64 GP from before.
I'll sell the rapier, old morningstar, bastard sword, 2 kukris, and chain shirt. And I can always spend more if nobody else spends much
I think Sari or someone should consider the repeating crossbow.
Sari didn't find anything good in the spell book?


Male Half-Orc Rogue 3 / Fighter 1

I saw spoilers for Pam and was afriad she fell in a pit or was abducted as soon as she left the room but I guess she's ok?
Hey I still have a wand to ID as well and I might want the Masterwork mannacles unless they are worth $$$. It doesn't sound like we are going to Magnimar or are we? If we are maybe we should just get any oddball stuff appraised here and sell it there they might not have enough gold here to get it done and they might have better stuff there
I will probable want to do a bit of shopping fur sure since I am a fighter now as well.
I have no clue as to how much gold we have or will have or how we are spltting it up, or just buying whatever someone needs as we find it
I probable don't really need anything but to load up on potions.
However you know I love equipment so so everyone keep an eye out for weird tokens and stuff for me!!


Male Half-Orc Rogue 3 / Fighter 1

I'll back off a bit for now, She's amusing I'm starting to like her. Neck deep in it and still has attitude!


Male Half-Orc Rogue 3 / Fighter 1

Hey we can always haul her back to Magnimar with us. Its sounds to me like we will be heading there anyway.


Male Half-Orc Rogue 3 / Fighter 1

You want the wall at your back? Easier to pin you to it!
I keep the weapon pointed at her
And maybe you should skip the had gestures I'm good at disarming people,
if you don't want to have to hold your wand with you teeth in the future that is.


Male Half-Orc Rogue 3 / Fighter 1

And I grow weary of all this talking and no bad guys to dispatch!


Male Half-Orc Rogue 3 / Fighter 1

DM

Spoiler:
Hey I was a Rogue I figured I might know atleast some sell swords. If Cha and Sari are satisfied with her answers I'll not bother trying. But if they give me the nod I'll just linger behind when they leave assuming they leave her tied up. Then I'll inspect the Ranseur as too its sharpness and find out where she's ticklish.


Male Half-Orc Rogue 3 / Fighter 1

Riddleport? Are you sure about that? I don't seem to remember ever seeing him there.
I assume I would have already recognized him before if he was from there?


Male Half-Orc Rogue 3 / Fighter 1

And Oriks place in all this?


Male Half-Orc Rogue 3 / Fighter 1

Oh yeh sense motive 16+1=17 sorry


Male Half-Orc Rogue 3 / Fighter 1

If she won't talk to Sari I'll give it a try
Intimidate 20+4=24 Good the runes on my dice are still warm!! I nudge her with the Ranseur
Perhaps if everyone just left the two of us alone for a bit.


Male Half-Orc Rogue 3 / Fighter 1

Well your bulff is a 5, diplomacy and intimidate are 3's but there is a * next to them for some reason, sense motive is a 2


Male Half-Orc Rogue 3 / Fighter 1

Well I'l just stand a bit behind her ranseur at the ready if she turns out to be more than just looking dangerous.


Male Half-Orc Rogue 3 / Fighter 1

DM

Spoiler:
Hey since I want to use the Ranseur did I ever get it properly ID'd? Does it have any thing special about it that I know of other than being cool? Is it at least masterwork or keen or something? Did we ever cast detect magic on it? I don't remember!@#$!@#$


Male Half-Orc Rogue 3 / Fighter 1

Maybe some year that table game will be possible again!!


Male Half-Orc Rogue 3 / Fighter 1

Well you could take Brew Potion next time you get a feat. Or maybe I'll spend skill point or 2 on profession bartender next level, then at least we would be happier while we are getting attacked by things


Male Half-Orc Rogue 3 / Fighter 1

I'll be happy to drag her by the hair if neccessary, she needs to divulge what she knows about all of this. As for hireing a meat shield I guess that can wait. I just like to have a more obvious target for the bad guys other than the female group members.

Full Name

Galoria Ginodesa

Race

Half-Elf: AC 19 /13/16 / HP 39 / F +5 R +7 W +3 / Init. +3* / Perc. +12*

Classes/Levels

Warden / 5

Gender

Female

Size

5'8, 129 pounds

Age

37

Special Abilities

Favored Terrains: Desert +2, Forest +2, Urban +2, Water +2, Favored Enemies: Animals +2

Alignment

CN

Deity

Gozreh

Location

Taldor

Languages

Common, Elven, Sylvan, Undercommon

Strength 10
Dexterity 19
Constitution 14
Intelligence 14
Wisdom 14
Charisma 10

About Galoria Ginodesa

Half-elf Warden 5
CN Medium Humanoid (Elf)
Initiative +3, Perception +12
--------------------
DEFENSE
--------------------
AC 19, touch 13, flat-footed 16 (3 DEX, 6 Mithral Breastplate (-1ACP))
HP 39 (11 + 7 + 7 + 7 + 7)
Fort +5, Ref +7, Will +3
--------------------
OFFENSE
--------------------
Speed 30'
2d6 Sneak Attack

Adam. +1 Keen Elven Curve Blade +9/4, 1d10 + 11 @15-20x2

--------------------
STATISTICS
--------------------
Str 14, Dex 17, Con 12, Int 12, Wis 14, Cha 11
BAB +5; CMB +7; CMD +20
Feats:

  • Power Attack
  • Weapon Proficiency (Elven Curve Blade)
  • Weapon Finesse (Elven Curve Blade)
  • Rogue Trick: Favored Terrain(Water)
  • Rogue Trick: Favored Terrain(Desert)
  • Endurance

Trait:
  • Reckless: +1 on Acrobatics, class skill.
  • Criminal: +1 on Sleight of Hand, class skill.

Skills: 78 (12 points; 8 Rogue, 2 INT, 2 background, 1 favored class) + (10 points; 6 Ranger, 2 INT, 2 background)

  • (7) Acrobatics
  • (1) Appraise
  • (1) Bluff
  • (1) Climb
  • (1) Craft(Carpentry)
  • (1) Diplomacy +5
  • (7) Disable Device
  • (1) Disguise
  • (1) Escape Artist +8
  • (0) Fly
  • (1) Handle Animal
  • (1) Heal
  • (1) Intimidate +8
  • (0) Know(Arcana) +2
  • (1) Know(Dungeoneering) +2
  • (0) Know(Engineering) +2
  • (7) Know(Geography) +2
  • (0) Know(History) +2
  • (1) Know(Local) +6
  • (1) Know(Nature) +6
  • (0) Know(Nobility) +2
  • (1) Know(Planes) +2
  • (0) Know(Religion) +2
  • (1) Linguistics
  • (7) Perception +6
  • (1) Profession(Cook)
  • (1) Profession(Herbalist)
  • (1) Profession(Sailor)
  • (1) Ride
  • (7) Sense Motive +5
  • (7) Sleight of Hand +12
  • (1) Spellcraft
  • (7) Stealth +9
  • (7) Survival +5
  • (1) Swim +5
  • (1) Use Magic Device

Languages: Common, Elven, Sylvan, Undercommon
--------------------
SPECIAL ABILITIES
--------------------

Master of Terrain (Ex):
At 1st level, a warden selects her first favored terrain. She gains another one at 3rd level, and then every five levels thereafter.

The warden gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when she is in this terrain. A ranger traveling through her favored terrain normally leaves no trail and cannot be tracked (though she may leave a trail if she so chooses).

At 3rd level and every five levels thereafter, the warden may select an additional favored terrain. In addition, at each such interval, the skill bonus and initiative bonus in any one favored terrain (including the one just selected, if so desired), increases by +2.

    Forest: +2
  • Urban: +4

If a specific terrain falls into more than one category of favored terrain, the ranger's bonuses do not stack; she simply uses whichever bonus is higher.

Live in Comfort (Ex):
A warden is truly at home within his favored terrains. He knows all the signs of the wilderness. He rarely gets lost. He can easily live off the land in comfort, and can provide for companions. The warden can take 10 on any Survival check involving any of his favored terrains, even when in immediate danger and distracted. If the warden is not in immediate danger and distracted, he can take 20 even if the check has a penalty for failure.

Terrain Bond (Ex):
A warden forms a bond with the land itself, enabling him to direct others in such terrain. When in his favored terrain, the warden grants all allies within line of sight and that can hear him a +2 bonus on initiative checks and Perception, Stealth, and Survival skill checks. Also, as long as they travel with him, the warden’s allies leave no trail and can’t be tracked. The warden can choose for the group to leave a trail, or even for specific members of the group to leave a trail if he so desires.[/b]

Able Explorer (Ex):
When making an Acrobatics, Climb, Fly, Ride, or Swim check in any of his favored terrains, a warden can make two skill checks and take the higher.[/b]

[Spoiler=Track (Ex)]A warden adds half his level (minimum 1) to Survival skill checks made to follow tracks.

Wild Empathy (Ex):
A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.

The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.

Endurance (Ex):
A ranger gains Endurance as a bonus feat at 3rd level.

--------------------
RACIAL TRAITS
--------------------

Elven Immunities (Ex): Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level: Skill Focus(Acrobatics)
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.

Inventory:
    Mithral Brestplate (4200g)
  • Boots of Comfortable Terrain - Plains (2400g)
  • Sleeves (200g)
  • Composite Longbow II (300g)
  • 60 arrows (3g)
  • Rapier (15g)
  • Daggers x2 (10g)
  • Handy Haversack (2000g)
  • Ranger's Kit (9g, 28 lbs)
  • Masterwork Thieve's Tools (100g, 2 lbs)

Background:

Appearance:

Personality:

+1 Keen Adamantine Elven Curve Blade (11015 GP)
+1 Mithral Agile Breastplate (4400 GP)
Handy Haversack x2 (4000 GP) (10 lb.)
Boots of friendly Terrain (2400 GP) (1 lb.)
Sleeves of Many Garmnets (200 GP) (-)
+1 Cloak of Resistance (1000 GP) (1 lb.)
Ranger's Kit
350 GP