Saves: STR:+0; DEX:+1; CON:+1; INT:+5; WIS:+3; CHA: +2 AC11; HP: 7
"I'll keep a distance, if you don't mind. Animals don't like my and I'd soon as not spook the horses." Ynara walks on her own, staying a good few feet away from the caravan, though she's always glancing around, and her ears prick up a little when Lyle mentions goblins.
Saves: STR:+0; DEX:+1; CON:+1; INT:+5; WIS:+3; CHA: +2 AC11; HP: 7
Shifted Ynara to be from Korvosa, she's just signed up as a way to get out of the city, a get some quick cash. So she'll be a newcomer to the scene. She either knew or worked with Rockseer a few years ago, before she started studying magic.
Saves: STR:+0; DEX:+1; CON:+1; INT:+5; WIS:+3; CHA: +2 AC11; HP: 7
So, I guess I'm the party wizard, here to help! Two Paladins (eventually), whoah, guess I'd better play nice then. Talking mechanics, don't know how long this is intended to last, but if we get that far I'm either going Enchanter or Illiusionist, can't quite decide which, I'll probably decide when the party dynamics work thesmelves out a bit. No real plans for advancement otherwise, we've got no actual rogue, so if we seem to be missing the skills I may dip a level or two in there (actually if I do 2 I may as well do 3, given how spellcasting multi-class works). She is supposed to be a rogueish wizard. |