Serpentfolk Spy

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Seems odd that this option isnt setup similar to a racket or style. Perhaps its just not in the playtest? Since archetypes dont exist the same way as 1st edition how would we get this option in the future? I could see maybe a lvl 1 feat that turns them spontaneous but that seems awkward potentially with retraining and the fact tomes/books are heavily themed in their class feats.

Curious is anyone else is concerned with this and how you think it should be implimented if it is.


So one thing me and a buddy of mine was looking over the other day was the bestiary. We thought it would be interesting to compare the images of how things looked in PF1 compared to PF2 but ultimately it led us to comparing stats and such. We noticed that the humanoid monsters who use weapons had their damages significantly lowered because they now use player scaling essentially and bigger weapons don't mean more damage. Ultimately it made us feel there is a bit of disparity among different creature types of the same CR. For instance, CR 7. There is a Ogre Boss, but there is also natural attack based creatures and some dragons. In the end, it seemed like u have basically CR normal, -, and +. Things that use Humanoid weapons and are not overtly magical seem like the weaker side of the CR value, things that use natural weapons that end up with multiple damage dice feel stronger than that, and then you have these dragons with insane damage breaths.

Now I know in the past this sort of thing was normal that certain creature types were meant to be lvl 7 challenges and therefore CR 7 but dragons were bosses while humanoids were somewhat like filler. So ultimately the CR of dragons and other iconic magic creatures were a bit low for their danger level. The issue seems though that with this level based XP system and without the creature types of something like 4th edition you are getting the same XP for a Ogre Boss as you are for a Stego or a young black dragon.

Has this come up for anyone yet? I don't suspect many people have leveled too high in this edition due to its current age but this seemed very obvious comparing creatures in the bestiary 1.

Figured this could be an interesting discussion.


Just had a long discussion with a player of mine regarding something I have seen quite a bit. Specifically Half Elf --> Elf Atavism --> Ancient Elf. This ultimately ended with us assuming while agreeing to disagree that there is a unspoken advanced age requirement on this heritage while also saying that it must be an elf that never settled in one spot for too long because it never gained an environmental adaptation. But honestly, im somewhat confused. I read over the entry and searched for Ancient in the Lost Omen Players guide and it stated this one type of elf group contained Ancient Elves. It also went on with a feat to state that it could only be taken by an elf with a environmental adaptation. So this almost comes off as Ancient Elves may be their own proper heritage itself rather than the very minor niche of old as hell elf that comes from a heritage of elf that never adapted to their environment.

I also went back to 1st Edition to see if there was any mention of an elf of this nature and didn't find any. The heritage also seems like it may be intended to just show a elf that didn't commit to an adventurer life until recently and dabbled since then... but this leads into what type of elf were they? So there seems to be a bit of thematic conflict here or im simply missing something. Are there young Ancient Elves as well? Are they their own species? Do all elves who walk away from their preferred terrain for a couple hundred years turn into Ancient Elves and convert their racials? Maybe im over thinking this but they seem like an odd choice for a heritage if they are not their own proper subspecies with young and old members.

This isn't intended to be a discussion on the initial Elf Atavism ruling, but me trying to understand the theme of what an Ancient Elf is really intended to be in the lore.

Any discussion is greatly appreciated.