So one thing me and a buddy of mine was looking over the other day was the bestiary. We thought it would be interesting to compare the images of how things looked in PF1 compared to PF2 but ultimately it led us to comparing stats and such. We noticed that the humanoid monsters who use weapons had their damages significantly lowered because they now use player scaling essentially and bigger weapons don't mean more damage. Ultimately it made us feel there is a bit of disparity among different creature types of the same CR. For instance, CR 7. There is a Ogre Boss, but there is also natural attack based creatures and some dragons. In the end, it seemed like u have basically CR normal, -, and +. Things that use Humanoid weapons and are not overtly magical seem like the weaker side of the CR value, things that use natural weapons that end up with multiple damage dice feel stronger than that, and then you have these dragons with insane damage breaths.
Now I know in the past this sort of thing was normal that certain creature types were meant to be lvl 7 challenges and therefore CR 7 but dragons were bosses while humanoids were somewhat like filler. So ultimately the CR of dragons and other iconic magic creatures were a bit low for their danger level. The issue seems though that with this level based XP system and without the creature types of something like 4th edition you are getting the same XP for a Ogre Boss as you are for a Stego or a young black dragon.
Has this come up for anyone yet? I don't suspect many people have leveled too high in this edition due to its current age but this seemed very obvious comparing creatures in the bestiary 1.
Figured this could be an interesting discussion.