Stewards Infiltrator

Ygrbo "Surge" Ser'gzvic's page

37 posts. Organized Play character for The Roxtar.


Full Name

"Surge"

Race

Korasha Lashunta

Classes/Levels

Solarian5/Soldier1 | Init +6 | Perception +5 | Sp 42/42, HP 46/46, RP 7/7 | EAC 22, KAC 24 | Fort +6, Ref +3, Will +5 | 35ft Movement | Limited Telepathy

Gender

Male

Size

Medium

Age

22

Alignment

NG

Location

Absalom Station

Languages

Common, Castrovelian, Shirren

Strength 18
Dexterity 15
Constitution 10
Intelligence 12
Wisdom 8
Charisma 18

About Ygrbo "Surge" Ser'gzvic

===Defense===
Golemforged Plating III, with Thermal Sensor upgrade (darkvision) and Agility Enhancer Mk2

===Offense===
Speed 35 ft
Melee : Gluon, Least weapon crystal with Soulfire fusion +10 (1d6+1d4+13 S)
Melee : T-Quark, Lesser weapon crystal, w/Soulfire and Ghost Killer fusions +10 (1d6+1d4+13 S)
Ranged : Laser Rifle, Azimuth +8 (1d8 F, Crit 1d6 burn, Cap 20, Charge 1)
Supernova : 6d6+1 10ft burst. Reflex for half. DC 16

===Statistics===
Str 18, Dex 15, Con 10, Int 12, Wis 8, Cha 18
SP 42 HP 46 RP 7
EAC 22 KAC 24 CMD 32
Fort +6 Ref +3 Will +5

Skills Acrobatics +9, Athletics +11, Bluff +4, Culture +5(+12*), Diplomacy +10, Disguise +4, Intimidate +10, Medicine (+12*), Mysticism +5, Perception +5, Piloting +13, Profession : ? +10, Sense Motive -1, Stealth +1, Survival -1(+12*).

Feats : Coordinated Shot, Cleave, Reality Glimmer

Other Abilities : Primary Fighting Style: Blitz (Rapid Response, +4 Init, +10ft Movement)
Skill Adept (Bluff and Culture as class skills)
Solar Manifestation (Su) - Solar Weapon (Yellow glow, Slashing damage, appears as claws)
Stellar Mode (Su)
Stellar Revelation(s)
Sidereal Influence (Su) (Mysticism and Diplomacy) +1d6 with chosen skills
Weapon Specialization (Ex) - deal add'l damage with Solar Weapon (treat as Adv Melee weapon)

Other Gear : Industrial Backpack, Clothing (Everyday, Formal, Uniform, Athletic), 2 Spare Batteries, Mk. I Serum of Healing (5)

Botting Instructions:

Surge will attempt to talk things out when possible, but understands that some people just are unwilling or unable to be reasoned with.

In combat, he will attempt to close the distance between himself and foes, leaving as clear a line as possible for his allies to shoot (trying to avoid providing the enemies cover, and so that they can capitalize on the Coordinated Shot feat he has). He'll strike and move to flank when able, and builds towards using his Supernova ability.

Bot Rolls:

[dice=Attack vs KAC]1d20+10[/dice]

Gluon (soulfire)
[dice=Slashing Damage]1d6+1d4+13+1[/dice]
[dice=Critical Hit]2d6+2d4+26+1[/dice][dice=Wound]1d20[/dice]

T-Quark (soulfire and ghost killer)
[dice=Slashing Damage]1d6+1d4+13+1[/dice]
[dice=Critical Hit]2d6+2d4+26+1[/dice]
(as move action can add 2d4 to damage, 3/day)

[dice=Supernova, Fire]6d6+1[/dice] Reflex DC16 for 1/2 damage

[dice=Perception]1d20+5[/dice]
[dice=Fortitude]1d20+6[/dice]
[dice=Reflex]1d20+3[/dice]
[dice=Will]1d20+5[/dice]