About Yes @scottg0
Yes
Male oread hunter 4 (Pathfinder RPG Advanced Class Guide 26, Pathfinder RPG Bestiary 2 205)
CN Medium outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +7
--------------------
Defense
--------------------
AC 21, touch 13, flat-footed 18 (+6 armor, +3 Dex, +1 natural, +1 shield)
hp 35 (4d8+12)
Fort +6, Ref +9, Will +3; +1 morale vs. fear, +4 dodge bonus vs. allies spells that have this feat
--------------------
Offense
--------------------
Speed 20 ft. (15 ft. in armor)
Melee cold iron dagger +7 (1d4+3/19-20) or
. . cold iron morningstar +7 (1d8+3) or
. . handaxe +7 (1d6+3/×3) or
. . sap +7 (1d6+3 nonlethal)
Ranged +1 darkwood composite longbow +9/+9 (2d6+5/×3) or
. . sling +10 (1d4+4)
Spell-Like Abilities (CL 4th; concentration +1)
. . 1/day—magic stone
Hunter Spells Known (CL 4th; concentration +6)
. . 2nd (2/day)—carry companion, protection from energy, summon nature's ally II
. . 1st (4/day)—cure light wounds, gravity bow[APG], monkey fish[ACG], snowball (DC 13), summon nature's ally I
. . 0 (at will)—create water, detect magic, know direction, light, read magic, stabilize
--------------------
Statistics
--------------------
Str 16, Dex 20, Con 14, Int 7, Wis 15, Cha 5
Base Atk +3; CMB +7; CMD 21
Feats Friendly Fire Maneuvers, Point-Blank Shot, Precise Shot, Rapid Shot
Traits beastkin, blood of dragons
Skills Acrobatics +0 (-8 to jump), Climb +5, Handle Animal +4, Knowledge (dungeoneering) +2, Knowledge (geography) +2, Knowledge (nature) +2, Perception +7, Ride +4, Spellcraft +2, Survival +10, Swim +2
Languages Common, Terran
SQ animal companion (tiger named No), animal focus (4 minutes/day), earth insight[ARG], hunter tactics, improved empathic link, nature training, track +2, wild empathy +1
Combat Gear cold iron arrow (adamantine blanch) (10), cold iron arrow (ghost salt blanch) (10), cold iron arrow (silver blanch) (10), cold iron arrows (20), scroll of monkey fish (CL 2nd), wand of cure light wounds, wand of endure elements (50 charges); Other Gear agile breastplate[APG], buckler, +1 darkwood composite longbow (+3 Str), blunt arrows[APG] (10), blunt arrows[APG] (10), cold iron dagger, cold iron morningstar, handaxe, sap, sling, sling bullets (10), efficient quiver, backpack, bedroll, belt pouch, candle (10), candle lamp[UE], carnivore feed (per day) (5), cleats[APG], cold weather outfit, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, shovel, signal whistle, snowshoes[APG], spell component pouch, tindertwig (5), torch (10), trail rations (5), waterskin, winter blanket, wooden holy symbol, 384 pp, 12 gp, 9 sp, 5 cp
--------------------
Special Abilities
--------------------
Animal Companion (animal companion (tiger named No)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (4 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Darkvision (60 feet) You can see in the dark (black and white only).
Earth Insight Summon monster and summon nature's ally last 2 rounds longer with earth creatures.
Friendly Fire Maneuvers Allies who also have this feat cannot provide soft cover to enemies.
Hunter Tactics (Ex) Animal companion also gains the bonus teamwork feats, but doesn't need to meet pre-reqs.
Improved Empathic Link (1 mile) (Su) As the familiar ability, but as a swift action can see through companion's eyes (but not own).
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Track +2 Add the listed bonus to survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
--------------------
No
Tiger
N Medium animal
Init +4; Senses low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 22, touch 14, flat-footed 18 (+4 armor, +4 Dex, +4 natural)
hp 30 (4d8+12)
Fort +6, Ref +8, Will +3; +1 morale vs. fear, +4 dodge bonus vs. allies spells that have this feat
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 40 ft.
Melee bite +5 (1d6+3), 2 claws +5 (1d4+3)
Special Attacks hunter tricks (4/day; sic 'em), rake (2 claws +5, 1d4+3)
--------------------
Statistics
--------------------
Str 16, Dex 18, Con 14, Int 2, Wis 15, Cha 10
Base Atk +3; CMB +7; CMD 20 (24 vs. trip)
Feats Friendly Fire Maneuvers, Improved Natural Armor, Toughness
Tricks Attack, Attack, Attack Any Target, Defend, Down, Flank, Heel, Track
Skills Acrobatics +2 (+6 to jump), Climb +5, Perception +6, Stealth +6, Swim +5
SQ animal focus, attack, attack any target, defend, down, flank, heel, track
Other Gear chain shirt barding
--------------------
Special Abilities
--------------------
Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Bat (60 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Evasion (Ex) No damage on successful reflex save.
Flank [Trick] Attempts to attack and flank indicated enemy.
Friendly Fire Maneuvers Allies who also have this feat cannot provide soft cover to enemies.
Heel [Trick] The animal will follow you.
Hunter Tricks
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monkey +4 (Su) When assuming this aspect, gain listed competence bonus to Climb.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Track [Trick] The animal will track a scent.