| Full Name |
Yeong Sablefeather |
| Race |
Tengu |
| Classes/Levels |
Hedgewitch 1 |
| Gender |
M |
| Size |
M |
| Age |
22 |
| Alignment |
CG |
| Deity |
Cayden Cailean |
| Strength |
12 |
| Dexterity |
16 |
| Constitution |
11 |
| Intelligence |
13 |
| Wisdom |
12 |
| Charisma |
10 |
About Yeong Sablefeather
Yeong Sablefeather
Male tengu hedgewitch 1 (Pathfinder RPG Bestiary 263)
CG Medium humanoid (tengu)
Init +3; Senses low-light vision; Perception +4
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 8 (1d8)
Fort +0, Ref +3, Will +3
Weaknesses somatic casting, verbal casting
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Offense
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Speed 30 ft.
Melee wakizashi +3 (1d6+1/18-20) or
. . bite +3 (1d3+1)
Ranged light crossbow +3 (1d6+3/19-20)
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Statistics
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Str 12, Dex 16, Con 11, Int 16, Wis 12, Cha 10
Base Atk +0; CMB +1; CMD 14
Feats Weapon Finesse
Traits beast bond, reckless
Skills Acrobatics +8, Disable Device +5, Handle Animal +5, Heal +5, Knowledge (nature) +7, Linguistics +11, Perception +4, Perform (oratory) +4, Ride +4, Spellcraft +7, Stealth +9; Racial Modifiers +4 Linguistics, +2 Perception, +2 Stealth
Languages Aquan, Celestial, Common, Elven, Sylvan, Tengu, Tien
SQ casting, cure, fog, freeze, geomancing, gifted linguist, invigorate, restore, swordtrained, tradition benefit (charlatanism), tradition benefit (green magic), tradition power (charlatanism), tradition power (green magic), traditions (charlatanism, green magic), vortex, wild empathy +1, woodland stride
Other Gear leather armor, crossbow bolts (40), light crossbow, wakizashi[UC], backpack, belt pouch, blanket[APG], feed (per day) (5), flint and steel, holly and mistletoe, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, 7 gp
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Special Abilities
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Casting (CL 1, MSB +1, MSD 12, Concentration +4, DC 13) You can cast sphere effects.
Gifted Linguist Tengus gain a +4 racial bonus on Linguistics checks, and learn two languages each time they gain a rank in Linguistics rather than one language.
Life: Cure 1d8+1 (DC 13) Heal a target
Life: Invigorate (Up to 1 temp HP) Grant up to 1 temporary HP to an injured target
Life: Restore Heal a target's ability damage and remove negative conditions
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature: Fog Create a fog that obscures vision and grants concealment
Nature: Freeze (DC 13) Freeze water into ice, trapping creatures inside
Nature: Geomancing (Water) You may command terrain and natural effects to act on your behalf
Nature: Vortex (DC 13) Create a spinning vortex in a body of liquid that sucks creatures and objects to its center.
Somatic Casting You must have at least 1 hand free to use magic, and may be susceptible to ASF
Swordtrained Tengus are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).
Tradition Benefit (Charlatanism) Gain Versatile Performance as a bard
Tradition Benefit (Green Magic) Gain Wild Empathy and Woodland Stride
Tradition Power (Charlatanism, Perception) Gain a guile pool
Tradition Power (Green Magic) Gain an animal companion as a druid
Verbal Casting You must be able to speak aloud to use magic, and may be susceptible to ASF
Versatile Performance (Oratory) +4 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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Kage CR –
Raven
N Small animal
Init +2; Senses low-light vision; Perception +2
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Defense
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AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 12 (2d8+2)
Fort +4, Ref +5, Will +2
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Offense
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Speed 10 ft., fly 80 ft. (average)
Melee bite +4 (1d4), 2 talons +4 (1d4)
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Statistics
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Str 10, Dex 15, Con 12, Int 6, Wis 14, Cha 6
Base Atk +1; CMB +0; CMD 12
Feats Weapon Finesse
Tricks Attack, Down, Fighting, Maneuver (Steal), Seek, Speak, Stay, Watch
Skills Acrobatics +2 (-6 to jump), Fly +8, Stealth +10
SQ fighting, maneuver, seek, speak, watch
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Special Abilities
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Fighting [Trick] The animal has been trained to fight.
Fly (80 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Maneuver [Trick, Steal] Attempts specified maneuver against target.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Speak [Trick] Communicate with barks, gestures, whistles, or smiliar actions.
Watch [Trick] Stands watch over designated area.
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