Male Caffinated Aboleth Expert 7 (Obscure/useless knowledges)/Monk 2/Psychic Warrior 2
Dabbler wrote: It's only one trait to start with, gain an extra trait at the end of each 'chapter'. Ok. I adjusted the trait, for my concept I also shifted the alignment from N to LN (otherwise it becomes rather difficult to multiclass to monk later). And certainly, if you want to do a PF conversion of the Sacred Fist PrC, I won't say no. I'd actually resigned myself to regular multiclassing, but a PrC would be nice. Dotting.
And you would be absolutely welcome Admiral! I well remember your antics. Except you already played Age of Worms! So that would hardly be fair! Update: -Pathfinder RPG characters, Level 1, max starting gold for equipment.
Drop me any further questions or look me up in PaizoChat.
Hmm...after checking around, I have begun to realize just how hard it would be to convert the farther adventures in Age of Worms. The earlier adventures would be simple to do in AD&D...but the latter ones would be a complete headache and would probably lose a good deal of their epic flavor. So... It seems that I will be going with Pathfinder rules after all. Sorry Pygon, I know you already started working on your character. However, this will mean less relearning of old rules and stuff. I'll need everyone to start prepping 1st level Pathfinder Characters.
As a friend of Lilith and Hugo (and lots of other folks who contributed to Wayfinder), I know a lot of EFFORT (read: Blood, sweat and tears) went into making a 'zine that was for the community, not for sale. If you are just trying to share out the extra copy that you ended up with KC, thats fine (just have the shipping/postage covered). Despite your apology in the original post, this still came across as a O.O moment! I just wanted to chime in my support for Lilith, Hugo and all the other contributors of Wayfinder and to thank them for all their hard work.
Alright, I said I was going to do this a long time ago...and with some luck, it'll come together here soon. The gist is this: I will be running an AD&D game (1st/2nd edition) set in Greyhawk. What follows is my modest proposal. -No more than 5-6 Players/Characters (I already have three people who've expressed interest).
Those who have so far expressed interest: -Pygon
More to come!
Oh, and I have to agree with Speaker in Dreams point, Golden Pony. Consider adjusting the BAB requirement and adjusting the class back to a 5 level PrC. My suggestion in doing so would be: 1) Frenzy, Berserk Warrior, Frenzy Power
You know what...you have a darned good point Golden Pony. For whatever reason (probably because I was focusing on what I've seen as wrong with the PrC in the past) I wasn't thinking about how the character might look at 20th level, which is part of the point. For most campaigns, lets assume level 15 instead since a lot of folks never go higher than then on a regular basis. Lets compare: Barbarian 15 Greater Rage
Barbarian 8/Frenzied Berserker 7
Thinking about it from that perspective, the stacking bonus to Strength isn't so bad. Sure its higher than on a Barbarian, but that is what this class does (i.e. its a highly specialized barbarian designed to kill things in scary fashion...). Oh, one thing that caught my attention though:
Whereas the Barbarian has
On that, I'd have to say that a FB should be just as restricted on the use of those skills as a Raging Barbarian.
Obviously this thread is generating some heated discussion. Here are my 2 cp. 1) I like the idea of the Frenzied Berserker. This class lets characters like Orson (Record of Lodoss War) or Guts (Berserk!) possible. Its a viable fantasy character concept in my opinion, YMMV or YOMV. 2) The biggest issues I have always had with the class are these:
-Rage and Frenzy Stacking: I just don't go for it. I would prefer to
Frenzy(IMO)should replace Rage once this class is taken. The character should no longer have the option of Raging or Frenzying....Frenzy is it.
Let me add my long overdue and belated congratulations on your nuptials, Turin! And may I say...what a fine looking and interesting campaign you have going here...expect my presence, PC mocking and undying support of your quest to ensure as many messy and shameful deaths as you could possibly wish. See you again soon.
Have you had a chance to test out this writeup yet SmiloDon? I'm very curious to see how it works out.
DR 5/Epic per + That is way too nasty! Think about other classes that get a race or subtype change at 20th level, a Monk, for example gets DR 10/Chaotic. DR Epic is just something too esoteric at level 20 I think. Especially considering we don't even have Epic PF rules anyway. Having a potential of DR 25/Epic on a character is a very intimidating prospect, basically no non-epic character or monster would be able to hurt the character at all. I'd either replace that with an untyped DR like DR 2/- per plus perhaps....
You could also use Riddleport in place of Verbobonc. Riddleport pop. 13,300 (so its a bit closer to the right size) and then you could place Hommlet and Nulb over in and around the Lurkwood. That could work pretty well if you place the ToEE in the location of Wormwood Hall on the Varisia map. Its a very isolated locale that might suit it perfectly. And her is a possibly useful link. If you use Riddleport as a starting place you could segue into Queen of Spiders more easily than southward at Magnimar and Sandpoint. You could even incorporate elements from Second Darkness into the campaign if you wanted as well. And we all know there are drow around there.
Hmm... This is an ambitious project to be doing. Taking a look at the Varisia map, one interesting structure that Paizo hasn't really done anything with is Viperwall. Its about 100 miles from Sandpoint though. I don't really recall the distances involved in ToEE, so I can't say if that would be a good place to start. There are some towns nearer to it...so they might be more appropriate places to start from, if you went with that location. I'll give the idea some thought. The chief benefit of Sandpoint and Magnimar is that they are pretty fully detailed in PF 1 and 2. I'm not sure how well they reflect Hommlet, Nulb or Verbobonc as far as their population or how cosmopolitan they are. Magnimar is a fairly major city for Varisia... Verbobonc pop. 12,700 Magnimar pop. 16,428
Oh, and to answer some questions about the requirements of the PrC... I think those are decent requirements for the class as far as feat requirements go. The +5 BAB requirement is okay...though I might go to +7. This is a strong prestige class, it gives some really good benefits (albeit with drawbacks) over 5 levels. One of the reasons I actually suggest increasing the BAB requirement is that Prestige Classes work on the basis that the tougher the requirements to meet (or the higher the minimum level to get into the PrC) the stronger it can be. That is how I see PrCs at least, and I think that is the standard way to build them if I am remembering correctly. I'm not sure if Paizo has said anything different for PFRPG as yet. Some people might argue that having the Strength bonus from Frenzy stack with Rage is the intent of the class, but I disagree. If you have, or intend for Frenzy and Rage to stack, then at 1st level of this PrC you have gained the same Strength bonus that a Barbarian only gets at 20th level. Its something to consider.
Interesting... I'd actually been thinking of reworking this PrC myself at some point, but it was far down my list. Personally, I'm not one of the GMs who is scared of it. The 10 level version really did seem too drawn out for a class that not too many characters were really that likely to pursue for so long. One question is, what type of bonus is he Strength bonus from Frenzy? Currently you don't seem to have it typed. One of the biggest issues most GMs had with this class wasn't the Frenzy itself (personally I love this kind of berserker!) but that in 3.x Rage and Frenzy stacked pretty much, boosting strength to scary levels. Especially when paired with PrCs like the Weretouched Master from Eberron. Honestly, I knew someone who was told to make the most powerful character for a game by their GM (at 16th level I think) and they made a Barbarian/Weretouched Master/Frenzied Berserker and ended up with somewhere near Strength 60 when Raging and Frenzied. On its own, its a neat, flavorful class. You just need to make sure you are clear where those bonuses come from and if they stack, otherwise they can be really badly abused.
5) Focalor
6) Haagenti
7) Karsus
8) Leraje
9) Malphas
10) Naberius
11) Paimon
12) Ronove
13) Savnok
Thats it! It may bear mentioning that there were a few additional Vestiges in one or another Dragon or Dungeon magazine from way back. One of them was Primus (3rd level I think), though I cannot remember his abilities. Sadly I can't find the article at the moment. If I do I'll post my recommendations on those.
Hmm...pick a 'best' vestige? Thats a tough one. So...to totally ignore your question, I instead shall compile a list of some benefits! 1) Amon
2) Andromalius
3) Aym
4) Dahlver-Nar
More shortly
I second the Merisiel vote! I'll take the stabbity lady with attitude every time! Not to mention that most buxom ladies can look hot in a few little wisps of cloth. Merisiel manages it in a full suit of studded leather! Hmm...now I am starting to wonder about myself and my apparent BDSM tendencies. Uh oh...
Crimson Jester wrote: have you posted any of these at GitPG? Nope. Like I just mentioned to someone in the Paizo Chatroom...honestly, I really don't want to deal with any of the uproar I'd likely face if I'd posted them on the GTIP forums. Even if I put a disclaimer at the top of such a thread that read: These complete statistics for the Order of the Stick and Linear Guild characters are my interpretation only...etc...etc... I think I'd still get people going crazy that I gave Roy heavy armor (instead of medium, but in PF Fighters can move just fine in heavy armor after level 7...so it made sense...) or that I gave them a complete list of equipment. Anyone who wants to cut/paste these statblocks over there, feel free. I hardly ever even go on those forums though and would rather not deal with it though.
Sabine Spoiler: Sabine Female Advanced Succubus Rogue 5 (CR 13) Chaotic Evil Medium Outsider Init +8; Senses Perception +19, Darkvision 60ft, Trapfinding. Defense
Defensive Abilities Evasion, Uncanny Dodge, Trap Sense +1, Combat Expertise
offence
Statistics
Other Gear Clothing and mundane equipment as needed. Notes: Sabine is built using the following rules:
Lord Fyre wrote:
Thanks Lord Fyre. She's probably going to be who I do next. Core Linear Guild first...second stringers afterwards.
Here's Nale! Spoiler: Nale Male Human Fighter 3/Rogue 3/Sorcerer (Fey-Bloodline) 8 Lawful Evil Medium Humanoid Init +7; Senses Perception +8, Trapfinding. Defense
Defensive Abilities Evasion, Mobility, Adaptation, Arrow Snaring, Mind Shielding. offence
Statistics
Other Gear Cloak of Resistance +3, Belt of Physical Might +2 (Str/Dex), Headband of Mental Prowess +4 (Int/Cha, Knowledge: Nature and Knowledge: Dungeoneering), Ring of Protection +4, Ring of Mind Shielding, Gloves of Arrow Snaring, Slippers of Spider Climbing, Bag of Holding (Type II), Necklace of Adaptation, Chime of Opening (7 charges).
The Eldritch Mr. Shiny wrote:
Hmm...good point...but considering his pure willingness to do evil at whim, I'm more for a somewhat happy Chaotic Evil than a somewhat evil Chaotic Neutral. However, that is a slight adjustment, if you like to change it.
Thog Spoiler: Thog Male Half-Orc Barbarian 11/Fighter 2 Chaotic Evil Medium Humanoid Init +1; Senses Perception +4, Darkvision 60ft. Defense
Defensive Abilities DR 2/- (DR 4/- while Raging)
Other Gear Belt of Giant Strength +4, Ring of Protection +1, Ring of Minor Electricity Resistance, Periapt of Wound Closure, Gloves of Swimming and Climbing. * Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Shisumo wrote: I think you've got Elan's Charisma too high. If we assume that the characters actually are somewhat familiar with each other's stats, then Elan had an unmodified Charisma of 18 only about three levels ago. It's probably up to 19 now - I think they've hit level 12 since that strip, and he probably bumped it up then - but it's almost certainly not at 20. For Elan's charisma Shisumo, I looked at the GTIP geekery thread, where people have spent far more time reading the comics for character level and stat clues than I have. On there, they suggest as of current ~comic 700, for his natural Charisma to be 20. Thats what I based it on.
Oh, one further thing about Haley and her Charisma score. While we know she has max Bluff skill, we don't have any proof of an above average charisma, other than her appearance. So...while Charisma is the stat that appearance is based upon, its not the only thing. Vaarsuvius for example is supposed to be quite attractive. His/her charisma is terrible though, as evinced by his/her attitudes and actions towards others. Also, thats one reason I gave Haley the Charming trait.
Spoiler: Charming Blessed with good looks, you’ve come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures. Source: Second Darkness Player's Guide.
And yeah, these builds were based off of that very thread Gamender. Even then, the thread of GTIP doesn't include full stat blocks for all of the characters. Also, certain characters, like Roy seem to have way more points to buy stats than the other characters. Thats kinda why I decided to do this thread. I wanted this to be a place where people could see what the characters from OotS would look like in the Pathfinder Ruleset and as full statblocks. I didn't want to just post bits and pieces like the GTIP thread does. Everyone please do note however, that I did include every bit of information from the statistics in that thread Gamendar mentioned in order to make these builds.
Gamender wrote:
Yes, very true...but gaining DR/everything but broken glass seemed a poor class mechanic. That issue is one of the reasons I rolled the luck mechanic into the class, to cover issues of dramatic entrances and escapes and such. Besides, its not as though there is anything in the rules that gives the damage for going through a breaking window anyway...so it'd technically be the DMs call anyhow.
Lord Fyre wrote:
Trust me, its something I considered...but I also had to go with all the evidence presented as to what her other stats were. And, with all characters built using a 20 point buy, my hands were somewhat tied. Of course, if you make the assumption instead that the characters all rolled for stats, it would then be simple to raise her charisma somewhat. I wanted to do a standard ability score set though, so point-buy it was.
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