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Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Move forward to the door. Yardra also heals Bralman. CLW: 1d8 + 1 ⇒ (8) + 1 = 9
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Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Finding nothing there, they go back through the now-mostly-empty treasure room and open the North-most door after checking it for traps. Perception Bralman: 1d20 + 9 ⇒ (13) + 9 = 22
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Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() The adventurers pick up the jewelery, leaving the armors and weapons, and search the rest of the room for treasure.
If they find nothing, they move to the door to the West, check it for traps, and open it.
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Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Bralman will attempt to Acrobatics to flanking against blue. Acrobatics: 1d20 + 10 ⇒ (5) + 10 = 15 He will then attack with a shield bash.
Daimal will then triple-attack blue (or reallocate the attacks if it dies.) Bite: 1d20 + 14 + 2 - 2 ⇒ (15) + 14 + 2 - 2 = 29
Finally, Yardra tosses another burst of radiance in the same spot, hitting black and green.
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Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Bralman five-foot-steps forward and attacks the orange skeleton with two shield bashes. shield bash: 1d20 + 9 ⇒ (3) + 9 = 12
shield bash: 1d20 + 4 ⇒ (16) + 4 = 20
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Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Daimal the Wonder Kitty full-attacks the red skeleton. bite: 1d20 + 14 + 2 - 2 ⇒ (17) + 14 + 2 - 2 = 31 (flank, power attack)
claw1: 1d20 + 14 + 2 - 2 ⇒ (12) + 14 + 2 - 2 = 26 (flank, power attack)
claw2: 1d20 + 14 + 2 - 2 ⇒ (14) + 14 + 2 - 2 = 28 (flank, power attack)
If any of these destroy that skeleton, he'll use the other attacks on the blue one. ![]()
Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Yardra's readied spell goes off, catching several (four?) of the skeletal champions in it. burst of radiance: 5d4 ⇒ (2, 4, 2, 2, 2) = 12 radiant light damage, Reflex DC 20 or blinded for rounds: 1d4 ⇒ 2, if they make the save, just dazzed for that many rounds. Make sure to move Yardra down in initiative to behind the skeletons now. ![]()
Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Bralman struggles to continue fighting despite the massive amount of damage he has taken in a short time. Knowing his scythe will be totally useless against these undead bastards, he will bash at it with his shield twice. shield bash: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
shield bash: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
He then uses an immediate action to study the skeletal champion, since he hit it with sneak damage. Unfortunately, he doesn't deal a lot of damage. ![]()
Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Knowledge (religion): 1d20 + 11 ⇒ (17) + 11 = 28 Seeing the skeletons using advanced tactics, she takes another look at them and identifies them as... ![]()
Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Bralman takes an arrow to the chest and then a skeleton smacks him, and he's hurting pretty badly. "Daimal! Flank!" Yardra says, and then readies to cast a burst of radiance as soon as two or more of the skeletons are within a 10-ft. square. Daimal attempts Acrobatics to move through the skeleton's square.
STUPID KITTY! ![]()
Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Bralman will attempt to break down the door!
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Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() The party moves on to the next door in the center of the room. ![]()
Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() After a few hours of sorting their loot and packing most of it onto the slightly overloaded tiger companion, (AND HEALING)
Healing Bralman:
Healing Daimal:
Yardra and her companions head toward the left-most door of the treasure room.
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Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Bralman will take as much time as necessary to pry open all of the chests. Taking 20 and guidance for a 24 on each one. ![]()
Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Now that all the swarms are dissipated, Yardra and Bralman start looking over their haul. Yardra will begin stuffing piles of gold into the makeshift sacks on Daimal's sides, and Bralman will check out the chests. If they're locked, he'll start making Strength checks to break them open. What are the chests made of? Wood or stone? ![]()
Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Yardra Fort vs. disease: 1d20 + 4 ⇒ (20) + 4 = 24
Daimal Fort vs. disease: 1d20 + 10 ⇒ (13) + 10 = 23
Stepping back once more, Yardra fires off one more burning hands to finish off the last swarm. burning hands: 5d4 ⇒ (2, 4, 1, 2, 1) = 10 ![]()
Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Yardra Fort vs. disease red: 1d20 + 4 ⇒ (13) + 4 = 17
Yardra fails a disease save once more, but is still not puking, which is good. She and Daimal move back, then she casts another burning hands
DAMNDAMNDAMN I HOPE THEY FAIL THEIR SAVES LOL ![]()
Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() SO MANY FORT SAVES (I assume that last action is supposed to be done by green, yes? Yardra Fort vs. disease red: 1d20 + 4 ⇒ (12) + 4 = 16
Bralman Fort vs. disease red: 1d20 + 8 ⇒ (19) + 8 = 27
Daimal Fort vs. disease blue: 1d20 + 10 ⇒ (15) + 10 = 25
Yardra fails the disease save against one of the swarms but is not nauseated. Bralman and Daimal make all of their saves. "Bralman, move back! Daimal, heel! Bralman double-moves out of the three swarms. Yardra moves back a few feet, Daimal following her. She then casts another burning hands spell at the swarms, hitting all three of them. burning hands: 5d4 ⇒ (3, 3, 4, 3, 4) = 17 <- Reflex DC 19 for half, double damage. ![]()
Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Bralman Fort vs. disease: 1d20 + 8 ⇒ (11) + 8 = 19
Bralman strains his mind to remember some details about creatures like these.
He'll then move away from them, puking, and tell Yardra how fast they move. Yardra Fort vs. disease: 1d20 + 4 ⇒ (20) + 4 = 24
Assuming she passes the nausea check, Yardra moves back 15 feet and casts burning hands on the gold swarm.
"Daimal, to me!" Daimal Fort vs. disease: 1d20 + 10 ⇒ (18) + 10 = 28
Daimal tries to bite the bugs, then moves back to Yardra.
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Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() "Daimal, hold! Bralman, wait for my spell to take effect before you retreat!"
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Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() "Bralman, sweetie. Can you go over to that pile and touch it please? I will be ready to heal you if something bad happens..." Bralman walks over to the treasure hoard and touches it... -Posted with Wayfinder ![]()
Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Yardra first tries to determine if the wealth in front of her might be illusory. Knowledge(arcana): 1d20 + 4 ⇒ (19) + 4 = 23 She then consults her vast knowledge of religious texts to determine if any given god or goddess might be the benefactor of this bounty. knowledge(religion): 1d20 + 11 ⇒ (12) + 11 = 23 And then she tries to see if the wealth may have been transported from another plane. Knowledge(planes): 1d20 + 8 ⇒ (15) + 8 = 23 Meanwhile, Bralman is considering the pile of coin, to see if it looks unsteady or might be a danger at all. knowledge(engineering): 1d20 + 6 ⇒ (6) + 6 = 12 ![]()
Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() LOL OMG. perception Yardra: 1d20 + 1 ⇒ (8) + 1 = 9
Which knowledges should I roll? ![]()
Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Satisfied that they've explored that section of the dungeon, the intrepid adventurers go back a room and through the northmost door. ![]()
Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() The group looks down the hallway to the south... if it's empty, they head to the north door. ![]()
Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Packing up the random equipment and gems, we open the western door. ![]()
Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() After searching this room for anything useful:
the adventurers head to the door to the west. ![]()
Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Daimal fort: 1d20 + 8 ⇒ (4) + 8 = 12 Yardra will move up to Daimal and heal him with a cure serious wounds.
She will then say "Flank." Daimal will then move up and bite the Otyugh, since he can't charge and can't move far enough to flank. bite: 1d20 + 14 ⇒ (8) + 14 = 22
Finally, Bralman will try to Acrobatics around the otyugh to get flanking... Acrobatics: 1d20 + 9 ⇒ (3) + 9 = 12 ... unfortunately he may be taking another AOO as he moves around. He'll then attack once more with his Scythe, this time from flanking. +1 Scythe flanking: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
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Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Daimal will carve up the blue otyugh. Bite: 1d20 + 14 ⇒ (16) + 14 = 30
Bralman will charge the red Otyugh.
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Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Bralman Fort: 1d20 + 8 ⇒ (9) + 8 = 17 Yardra fires a scorching ray spell at the blue otyugh. Ranged touch 1: 1d20 + 8 ⇒ (10) + 8 = 18
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Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Bralman attempt an Acrobatics check to not provoke AOOs as he moves around and through the evil monster dudes.
He will then spend his second move action to study the green otyugh. Daimal will then charge the green otyugh, also taking AOOs.
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Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Seeing the three evil-looking creatures, and with Bralman announcing what they are, Yardra casts divine power on her tiger companion. He gains a +2 Luck bonus to attack and damage rolls, +8 temp hit points, and an extra bite on a full attack. EDIT: I just realized we've been ignoring my tiger's DR 5/evil, so we should start taking that into account for sure. ![]()
Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Knowledge(dungeoneering): 1d20 + 10 ⇒ (11) + 10 = 21 Does Bralman recognize this thing? If not, Yardra might:
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Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Unfortunately, none of us are trained in disable device... :-S. I need a real Rogue. LOL Seemingly beaten by a door, the group turns around and heads to the next unexplored door. Bralman opens it. ![]()
Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Locked doors mean only one thing to this group... Bralman will attempt to break it down, first with a strength check, using his sword as a crowbar. Strength: 1d20 + 3 ⇒ (12) + 3 = 15 Daimal will push on the door to aid.
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Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Yardra and Bralman add the loot to what has already been tied to Daimal. They then continue on, through the door in the southeast. ![]()
Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Perception Yardra: 1d20 + 1 ⇒ (8) + 1 = 9
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Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Bralman Ref: 1d20 + 6 ⇒ (19) + 6 = 25
Daimal full-attacks the water mephit.
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Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Bralman five-foot steps to flank the water mephit, then full-attacks the little pest. +1 scythe: 1d20 + 11 ⇒ (18) + 11 = 29
Yardra casts shield of faith on herself, giving her a +3 Deflection bonus to AC for 8 minutes. She then moves to get her protectors between herself and the remaining mephit(s). ![]()
Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Daimal takes a five-foot step to give Bralman flanking on his turn, then makes a full attack, using Pummeling Style. Bite: 1d20 + 14 - 3 ⇒ (9) + 14 - 3 = 20 plus Grab: 1d20 + 16 ⇒ (1) + 16 = 17
damage bite: 1d8 + 7 + 6 ⇒ (8) + 7 + 6 = 21
Whichever attacks hit, the damage is resolved as a single attack. But blur might cause one or more to miss still. ![]()
Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Init: Fire, D, air, water, Y, B Yardra yells "Daimal, flank!" after casting her scorching ray. Fire mephit's turn. ![]()
Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Forgot Bralman's Will save:
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Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Yardra casts scorching ray at the water mephit, hoping to reduce it to steam.
Bralman uses a move action to study the water mephit, then five-foot steps forward and attacks with his +1 scythe. +1 scythe slice: 1d20 + 11 - 3 ⇒ (2) + 11 - 3 = 10 (-3 power attack)
Daimal then charge-pounces the air mephit with his magic claws (the water one will get an AOO against him if it wants to take it)
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Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Knowledge(planes): 1d20 + 8 ⇒ (19) + 8 = 27
Yardra tries to study the mural and recognize some of the monsters. ![]()
Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() Bralman opens the door. ![]()
Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() perception Y: 1d20 + 1 ⇒ (6) + 1 = 7
The three of them search the room, and if they find nothing, they head to the southernmost door. ![]()
Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() "Daimal... push."
"Try again."
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Tiger animal companion: hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2 Kasatha Slayer cohort: F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2 ![]() The adventurers hit a seeming dead-end to the left. Perceptions: 1d20 + 1 + 1d20 + 9 + 1d20 + 9 ⇒ (15) + 1 + (2) + 9 + (8) + 9 = 44 (16, 11, and 17) LOL
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