Kyra

Yardra's page

94 posts. Alias of cartmanbeck (RPG Superstar 2014 Top 16).


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Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Seeing that Bralman is cut off and their only passage that hasn't been explored seems to be hopelessly blocked, Yardra decides it's time to give up for the day. She yells to Bralman "I'm going to teleport us out of here! Nothing we can do about this block!"

Then she lays down and falls asleep. :-P


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Move forward to the door.

Yardra also heals Bralman.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (5) + 1 = 6


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Finding nothing there, they go back through the now-mostly-empty treasure room and open the North-most door after checking it for traps.

Perception Bralman: 1d20 + 9 ⇒ (13) + 9 = 22
Perception Daimal: 1d20 + 9 ⇒ (13) + 9 = 22
Perception Yardra: 1d20 + 1 ⇒ (5) + 1 = 6


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

The adventurers pick up the jewelery, leaving the armors and weapons, and search the rest of the room for treasure.
Perception Bralman: 1d20 + 9 ⇒ (17) + 9 = 26
Perception Daimal: 1d20 + 9 ⇒ (19) + 9 = 28
Perception Yardra: 1d20 + 1 ⇒ (18) + 1 = 19

If they find nothing, they move to the door to the West, check it for traps, and open it.
Perception Bralman: 1d20 + 9 ⇒ (7) + 9 = 16
Perception Daimal: 1d20 + 9 ⇒ (16) + 9 = 25
Perception Yardra: 1d20 + 1 ⇒ (13) + 1 = 14


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Bralman will attempt to Acrobatics to flanking against blue.

Acrobatics: 1d20 + 10 ⇒ (5) + 10 = 15

He will then attack with a shield bash.
shield bash: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15

Daimal will then triple-attack blue (or reallocate the attacks if it dies.)

Bite: 1d20 + 14 + 2 - 2 ⇒ (15) + 14 + 2 - 2 = 29
damage: 1d8 + 9 ⇒ (4) + 9 = 13 plus grab: 1d20 + 16 + 2 - 2 ⇒ (20) + 16 + 2 - 2 = 36
claw1: 1d20 + 14 + 2 - 2 ⇒ (14) + 14 + 2 - 2 = 28
damage: 1d6 + 9 ⇒ (6) + 9 = 15
claw2: 1d20 + 14 + 2 - 2 ⇒ (7) + 14 + 2 - 2 = 21
damage: 1d6 + 9 ⇒ (3) + 9 = 12

Finally, Yardra tosses another burst of radiance in the same spot, hitting black and green.
burst of radiance: 5d4 ⇒ (2, 4, 4, 2, 1) = 13, DC 20 or blinded for round: 1d4 ⇒ 2, if they make the save, dazzled for that number of rounds.


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Bralman five-foot-steps forward and attacks the orange skeleton with two shield bashes.

shield bash: 1d20 + 9 ⇒ (3) + 9 = 12
damage: 1d4 + 3 ⇒ (1) + 3 = 4

shield bash: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d4 + 3 ⇒ (2) + 3 = 5


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Daimal the Wonder Kitty full-attacks the red skeleton.

bite: 1d20 + 14 + 2 - 2 ⇒ (17) + 14 + 2 - 2 = 31 (flank, power attack)
damage: 1d8 + 9 ⇒ (5) + 9 = 14 B&P, magic plus grab: 1d20 + 16 + 2 ⇒ (4) + 16 + 2 = 22

claw1: 1d20 + 14 + 2 - 2 ⇒ (12) + 14 + 2 - 2 = 26 (flank, power attack)
damage: 1d6 + 9 ⇒ (2) + 9 = 11

claw2: 1d20 + 14 + 2 - 2 ⇒ (14) + 14 + 2 - 2 = 28 (flank, power attack)
damage: 1d6 + 9 ⇒ (3) + 9 = 12

If any of these destroy that skeleton, he'll use the other attacks on the blue one.


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Yardra's readied spell goes off, catching several (four?) of the skeletal champions in it.

burst of radiance: 5d4 ⇒ (2, 4, 2, 2, 2) = 12 radiant light damage, Reflex DC 20 or blinded for rounds: 1d4 ⇒ 2, if they make the save, just dazzed for that many rounds.

Make sure to move Yardra down in initiative to behind the skeletons now.


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Bralman struggles to continue fighting despite the massive amount of damage he has taken in a short time. Knowing his scythe will be totally useless against these undead bastards, he will bash at it with his shield twice.

shield bash: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
damage: 1d4 + 3 ⇒ (4) + 3 = 7 plus sneak: 2d6 ⇒ (3, 2) = 5

shield bash: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
damage: 1d4 + 3 ⇒ (1) + 3 = 4 plus sneak: 2d6 ⇒ (2, 2) = 4

He then uses an immediate action to study the skeletal champion, since he hit it with sneak damage.

Unfortunately, he doesn't deal a lot of damage.


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Knowledge (religion): 1d20 + 11 ⇒ (17) + 11 = 28

Seeing the skeletons using advanced tactics, she takes another look at them and identifies them as...


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Bralman takes an arrow to the chest and then a skeleton smacks him, and he's hurting pretty badly.

"Daimal! Flank!" Yardra says, and then readies to cast a burst of radiance as soon as two or more of the skeletons are within a 10-ft. square.

Daimal attempts Acrobatics to move through the skeleton's square.
Acrobatics: 1d20 + 9 ⇒ (20) + 9 = 29
He then attacks with a bite.
bite: 1d20 + 14 + 2 - 2 ⇒ (1) + 14 + 2 - 2 = 15 with Power Attack
damage: 1d8 + 7 ⇒ (5) + 7 = 12 bludgeoning, piercing, and magic plus grab: 1d20 + 16 + 2 - 2 ⇒ (1) + 16 + 2 - 2 = 17
Unfortunately his bite misses horribly. :(

STUPID KITTY!


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Bralman will attempt to break down the door!
Strength: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21 with guidance


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

The party moves on to the next door in the center of the room.


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

After a few hours of sorting their loot and packing most of it onto the slightly overloaded tiger companion, (AND HEALING)
Healing Yardra:
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Healing Bralman:
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Healing Daimal:
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Yardra and her companions head toward the left-most door of the treasure room.
Bralman Perception to see traps?: 1d20 + 9 ⇒ (9) + 9 = 18


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Bralman will take as much time as necessary to pry open all of the chests.

Taking 20 and guidance for a 24 on each one.


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Now that all the swarms are dissipated, Yardra and Bralman start looking over their haul. Yardra will begin stuffing piles of gold into the makeshift sacks on Daimal's sides, and Bralman will check out the chests. If they're locked, he'll start making Strength checks to break them open.

What are the chests made of? Wood or stone?


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Yardra Fort vs. disease: 1d20 + 4 ⇒ (20) + 4 = 24
Yardra Fort vs. nausea: 1d20 + 4 ⇒ (15) + 4 = 19

Daimal Fort vs. disease: 1d20 + 10 ⇒ (13) + 10 = 23
Daimal Fort vs. nausea: 1d20 + 10 ⇒ (17) + 10 = 27

Stepping back once more, Yardra fires off one more burning hands to finish off the last swarm.

burning hands: 5d4 ⇒ (2, 4, 1, 2, 1) = 10


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Yardra Fort vs. disease red: 1d20 + 4 ⇒ (13) + 4 = 17
Yardra Fort vs. disease silver: 1d20 + 4 ⇒ (5) + 4 = 9
Yardra Fort vs. nausea red: 1d20 + 4 ⇒ (20) + 4 = 24
Yardra Fort vs. nausea silver: 1d20 + 4 ⇒ (11) + 4 = 15

Yardra fails a disease save once more, but is still not puking, which is good. She and Daimal move back, then she casts another burning hands
burning hands: 5d4 ⇒ (2, 1, 2, 1, 3) = 9 <- DC 19 for half, 1.5x damage

DAMNDAMNDAMN I HOPE THEY FAIL THEIR SAVES LOL


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

SO MANY FORT SAVES (I assume that last action is supposed to be done by green, yes?

Yardra Fort vs. disease red: 1d20 + 4 ⇒ (12) + 4 = 16
Yardra Fort vs. disease blue: 1d20 + 4 ⇒ (5) + 4 = 9
Yardra Fort vs. nausea red: 1d20 + 4 ⇒ (20) + 4 = 24
Yardra Fort vs. nausea blue: 1d20 + 4 ⇒ (18) + 4 = 22

Bralman Fort vs. disease red: 1d20 + 8 ⇒ (19) + 8 = 27
Bralman Fort vs. disease green: 1d20 + 8 ⇒ (17) + 8 = 25
Bralman Fort vs. nausea red: 1d20 + 8 ⇒ (5) + 8 = 13
Bralman Fort vs. nausea green: 1d20 + 8 ⇒ (9) + 8 = 17

Daimal Fort vs. disease blue: 1d20 + 10 ⇒ (15) + 10 = 25
Daimal Fort vs. disease green: 1d20 + 10 ⇒ (4) + 10 = 14
Daimal Fort vs. nausea blue: 1d20 + 10 ⇒ (12) + 10 = 22
Daimal Fort vs. nausea green: 1d20 + 10 ⇒ (13) + 10 = 23

Yardra fails the disease save against one of the swarms but is not nauseated. Bralman and Daimal make all of their saves.

"Bralman, move back! Daimal, heel!

Bralman double-moves out of the three swarms.

Yardra moves back a few feet, Daimal following her. She then casts another burning hands spell at the swarms, hitting all three of them.

burning hands: 5d4 ⇒ (3, 3, 4, 3, 4) = 17 <- Reflex DC 19 for half, double damage.


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Bralman Fort vs. disease: 1d20 + 8 ⇒ (11) + 8 = 19
Bralman Fort vs. nausea: 1d20 + 8 ⇒ (3) + 8 = 11

Bralman strains his mind to remember some details about creatures like these.
Kn.dungeoneering: 1d20 + 10 ⇒ (10) + 10 = 20
Specifically, he wants to know how fast the swarm can move.

He'll then move away from them, puking, and tell Yardra how fast they move.

Yardra Fort vs. disease: 1d20 + 4 ⇒ (20) + 4 = 24
Yardra Fort vs. nausea: 1d20 + 4 ⇒ (14) + 4 = 18

Assuming she passes the nausea check, Yardra moves back 15 feet and casts burning hands on the gold swarm.
burning hands: 5d4 ⇒ (1, 4, 2, 2, 4) = 13 <-Reflex DC 19, double damage.

"Daimal, to me!"

Daimal Fort vs. disease: 1d20 + 10 ⇒ (18) + 10 = 28
Daimal Fort vs. nausea: 1d20 + 10 ⇒ (18) + 10 = 28

Daimal tries to bite the bugs, then moves back to Yardra.
bite: 1d20 + 14 ⇒ (2) + 14 = 16
damage: 1d8 + 7 ⇒ (2) + 7 = 9


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

"Daimal, hold! Bralman, wait for my spell to take effect before you retreat!"
Yardra yells. Daimal will delay.


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

"Bralman, sweetie. Can you go over to that pile and touch it please? I will be ready to heal you if something bad happens..."

Bralman walks over to the treasure hoard and touches it...

-Posted with Wayfinder


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Yardra first tries to determine if the wealth in front of her might be illusory. Knowledge(arcana): 1d20 + 4 ⇒ (19) + 4 = 23

She then consults her vast knowledge of religious texts to determine if any given god or goddess might be the benefactor of this bounty. knowledge(religion): 1d20 + 11 ⇒ (12) + 11 = 23

And then she tries to see if the wealth may have been transported from another plane. Knowledge(planes): 1d20 + 8 ⇒ (15) + 8 = 23

Meanwhile, Bralman is considering the pile of coin, to see if it looks unsteady or might be a danger at all. knowledge(engineering): 1d20 + 6 ⇒ (6) + 6 = 12


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

LOL OMG.

perception Yardra: 1d20 + 1 ⇒ (8) + 1 = 9
Perception Daimal: 1d20 + 9 ⇒ (4) + 9 = 13
perception Bralman: 1d20 + 9 ⇒ (10) + 9 = 19

Which knowledges should I roll?


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Satisfied that they've explored that section of the dungeon, the intrepid adventurers go back a room and through the northmost door.


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

The group looks down the hallway to the south... if it's empty, they head to the north door.


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Packing up the random equipment and gems, we open the western door.


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

After searching this room for anything useful:
Perception Yardra: 1d20 + 1 ⇒ (15) + 1 = 16
Perception Bralman: 1d20 + 9 ⇒ (2) + 9 = 11
Perception Daimal: 1d20 + 9 ⇒ (13) + 9 = 22

the adventurers head to the door to the west.


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Daimal fort: 1d20 + 8 ⇒ (4) + 8 = 12

Yardra will move up to Daimal and heal him with a cure serious wounds.
heal: 3d8 + 8 ⇒ (6, 2, 5) + 8 = 21

She will then say "Flank."

Daimal will then move up and bite the Otyugh, since he can't charge and can't move far enough to flank.

bite: 1d20 + 14 ⇒ (8) + 14 = 22
damage: 1d8 + 9 ⇒ (2) + 9 = 11 plus grab: 1d20 + 16 ⇒ (12) + 16 = 28

Finally, Bralman will try to Acrobatics around the otyugh to get flanking...

Acrobatics: 1d20 + 9 ⇒ (3) + 9 = 12

... unfortunately he may be taking another AOO as he moves around. He'll then attack once more with his Scythe, this time from flanking.

+1 Scythe flanking: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
damage: 2d4 + 9 + 2d6 ⇒ (3, 1) + 9 + (3, 1) = 17
He will then study the otyugh as an Immediate action to get extra attack and damage next turn.


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Daimal will carve up the blue otyugh.

Bite: 1d20 + 14 ⇒ (16) + 14 = 30
damage: 1d8 + 9 ⇒ (2) + 9 = 11 plus grab: 1d20 + 16 ⇒ (13) + 16 = 29
bite2: 1d20 + 14 ⇒ (5) + 14 = 19
damage: 1d8 + 9 ⇒ (5) + 9 = 14 plus grab: 1d20 + 16 ⇒ (13) + 16 = 29
claw1: 1d20 + 14 ⇒ (15) + 14 = 29
damage: 1d6 + 9 ⇒ (1) + 9 = 10
claw2: 1d20 + 14 ⇒ (5) + 14 = 19
damage: 1d6 + 9 ⇒ (2) + 9 = 11

Bralman will charge the red Otyugh.
+1 Scythe: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12
He unfortunately misses miserably.


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Bralman Fort: 1d20 + 8 ⇒ (9) + 8 = 17

Yardra fires a scorching ray spell at the blue otyugh.

Ranged touch 1: 1d20 + 8 ⇒ (10) + 8 = 18
fire: 4d6 ⇒ (1, 2, 6, 2) = 11
Ranged touch 2: 1d20 + 8 ⇒ (6) + 8 = 14
fire: 4d6 ⇒ (4, 1, 2, 4) = 11


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Bralman attempt an Acrobatics check to not provoke AOOs as he moves around and through the evil monster dudes.
Acrobatics: 1d20 + 9 ⇒ (4) + 9 = 13
Unfortunately, he is unlikely to pass the check, and will take an AOO from both monsters.

He will then spend his second move action to study the green otyugh.

Daimal will then charge the green otyugh, also taking AOOs.
Charge-pounce-bite1: 1d20 + 16 ⇒ (3) + 16 = 19
damage: 1d8 + 9 ⇒ (6) + 9 = 15 (magic if it matters) plus grab: 1d20 + 18 ⇒ (18) + 18 = 36
Charge-pounce-bite2: 1d20 + 16 ⇒ (18) + 16 = 34
damage: 1d8 + 9 ⇒ (4) + 9 = 13 plus grab: 1d20 + 18 ⇒ (10) + 18 = 28
Charge-pounce-claw1: 1d20 + 16 ⇒ (15) + 16 = 31
damage: 1d6 + 9 ⇒ (6) + 9 = 15
Charge-pounce-claw2: 1d20 + 16 ⇒ (18) + 16 = 34
damage: 1d6 + 9 ⇒ (4) + 9 = 13


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Seeing the three evil-looking creatures, and with Bralman announcing what they are, Yardra casts divine power on her tiger companion. He gains a +2 Luck bonus to attack and damage rolls, +8 temp hit points, and an extra bite on a full attack.

EDIT: I just realized we've been ignoring my tiger's DR 5/evil, so we should start taking that into account for sure.


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Knowledge(dungeoneering): 1d20 + 10 ⇒ (11) + 10 = 21

Does Bralman recognize this thing? If not, Yardra might:
Knowledge(arcana or nature): 1d20 + 4 ⇒ (11) + 4 = 15 OR Knowledge(planes): 1d20 + 8 ⇒ (1) + 8 = 9


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Unfortunately, none of us are trained in disable device... :-S. I need a real Rogue. LOL

Seemingly beaten by a door, the group turns around and heads to the next unexplored door. Bralman opens it.


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Locked doors mean only one thing to this group... Bralman will attempt to break it down, first with a strength check, using his sword as a crowbar.

Strength: 1d20 + 3 ⇒ (12) + 3 = 15

Daimal will push on the door to aid.
Strength aid: 1d20 + 6 ⇒ (10) + 6 = 16


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Yardra and Bralman add the loot to what has already been tied to Daimal. They then continue on, through the door in the southeast.


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Perception Yardra: 1d20 + 1 ⇒ (8) + 1 = 9
Perception Daimal: 1d20 + 9 ⇒ (11) + 9 = 20
Perception Bralman: 1d20 + 9 ⇒ (8) + 9 = 17


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Bralman Ref: 1d20 + 6 ⇒ (19) + 6 = 25
Daimal Ref: 1d20 + 9 ⇒ (3) + 9 = 12

Daimal full-attacks the water mephit.
bite: 1d20 + 14 - 3 ⇒ (8) + 14 - 3 = 19
damage: 1d8 + 7 + 6 ⇒ (2) + 7 + 6 = 15
claw1: 1d20 + 14 - 3 ⇒ (6) + 14 - 3 = 17
damage: 1d6 + 7 + 6 ⇒ (2) + 7 + 6 = 15
claw2: 1d20 + 14 - 3 ⇒ (17) + 14 - 3 = 28
damage: 1d6 + 7 + 6 ⇒ (6) + 7 + 6 = 19


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Bralman five-foot steps to flank the water mephit, then full-attacks the little pest.

+1 scythe: 1d20 + 11 ⇒ (18) + 11 = 29
damage: 2d4 + 13 ⇒ (1, 2) + 13 = 16
+1 scythe: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 2d4 + 13 ⇒ (3, 4) + 13 = 20
Kasatha spinal sword: 1d20 + 9 ⇒ (14) + 9 = 23
damage: 1d6 + 6 ⇒ (4) + 6 = 10

Yardra casts shield of faith on herself, giving her a +3 Deflection bonus to AC for 8 minutes. She then moves to get her protectors between herself and the remaining mephit(s).


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Daimal takes a five-foot step to give Bralman flanking on his turn, then makes a full attack, using Pummeling Style.

Bite: 1d20 + 14 - 3 ⇒ (9) + 14 - 3 = 20 plus Grab: 1d20 + 16 ⇒ (1) + 16 = 17
claw1: 1d20 + 14 - 3 ⇒ (10) + 14 - 3 = 21
claw2: 1d20 + 14 - 3 ⇒ (13) + 14 - 3 = 24

damage bite: 1d8 + 7 + 6 ⇒ (8) + 7 + 6 = 21
damage claw1: 1d6 + 7 + 6 ⇒ (2) + 7 + 6 = 15
damage claw2: 1d6 + 7 + 6 ⇒ (3) + 7 + 6 = 16

Whichever attacks hit, the damage is resolved as a single attack. But blur might cause one or more to miss still.


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Init: Fire, D, air, water, Y, B

Yardra yells "Daimal, flank!" after casting her scorching ray.

Fire mephit's turn.


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Forgot Bralman's Will save:
Bralman Will: 1d20 + 1 ⇒ (19) + 1 = 20


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Yardra casts scorching ray at the water mephit, hoping to reduce it to steam.
ranged touch 1: 1d20 + 8 ⇒ (5) + 8 = 13
ranged touch 2: 1d20 + 8 ⇒ (10) + 8 = 18
fire damage 1: 4d6 ⇒ (2, 5, 2, 1) = 10
fire damage 2: 4d6 ⇒ (4, 2, 4, 3) = 13

Bralman uses a move action to study the water mephit, then five-foot steps forward and attacks with his +1 scythe.

+1 scythe slice: 1d20 + 11 - 3 ⇒ (2) + 11 - 3 = 10 (-3 power attack)
damage 1: 2d4 + 11 ⇒ (2, 1) + 11 = 14

Daimal then charge-pounces the air mephit with his magic claws (the water one will get an AOO against him if it wants to take it)
bite: 1d20 + 14 ⇒ (18) + 14 = 32
damage: 1d8 + 7 ⇒ (3) + 7 = 10 plus grab: 1d20 + 16 ⇒ (16) + 16 = 32
claw: 1d20 + 14 ⇒ (1) + 14 = 15
damage: 1d6 + 7 ⇒ (5) + 7 = 12
claw2: 1d20 + 14 ⇒ (10) + 14 = 24
damage: 1d6 + 7 ⇒ (2) + 7 = 9


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Knowledge(planes): 1d20 + 8 ⇒ (19) + 8 = 27
Knowledge(religion): 1d20 + 11 ⇒ (13) + 11 = 24
Knowledge(arcana): 1d20 + 4 ⇒ (15) + 4 = 19

Yardra tries to study the mural and recognize some of the monsters.


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

Bralman opens the door.


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

perception Y: 1d20 + 1 ⇒ (6) + 1 = 7
perception B: 1d20 + 9 ⇒ (16) + 9 = 25
perception D: 1d20 + 9 ⇒ (2) + 9 = 11

The three of them search the room, and if they find nothing, they head to the southernmost door.


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

"Daimal... push."
Daimal strength: 1d20 + 6 ⇒ (10) + 6 = 16
Bralman aid: 1d20 + 3 ⇒ (7) + 3 = 10

"Try again."
Daimal strength: 1d20 + 6 ⇒ (19) + 6 = 25
Bralman aid: 1d20 + 3 ⇒ (12) + 3 = 15

RPG Superstar 2014 Top 16

perception Y: 1d20 + 1 ⇒ (19) + 1 = 20
perception B: 1d20 + 9 ⇒ (9) + 9 = 18
perception D: 1d20 + 9 ⇒ (20) + 9 = 29

Checking the door for traps, then kicking it down!


Tiger animal companion:
hp 74/75 | AC 29 | CMD 24 | Fort +10, Ref +9, Will +5 | Percept +9, Sense Mot +2 | Init +2
Kasatha Slayer cohort:
hp 52/52 | AC 22 | CMD 21 | F +8, R +6, W +1 | Perc +9, SM +0, Init +2
F aasimar Oracle 8 | hp 52/59 | AC 18, T 12, FF 16 | CMD 17 | Fort +4, Ref +4, Will +7 | Perception +1 | Init +2 | Sense Motive +1

The adventurers hit a seeming dead-end to the left.

Perceptions: 1d20 + 1 + 1d20 + 9 + 1d20 + 9 ⇒ (15) + 1 + (2) + 9 + (8) + 9 = 44 (16, 11, and 17) LOL

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