Drone 1
N Medium Construct (Technological)
Init +1;
Senses Perc +0, SM +0,
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Defense
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EAC 13, KAC16
HP 10
Fort +2, Ref +1, Will +0
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Offense
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Speed 30ft.
Melee Doshko, Tactical +4 ; D12 + 2 ; S /Analog, Unwieldy
Ranged
Space 5ft.; Reach 5ft.
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Statistics
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BAB +1
Str 14, Dex 12, Con -, Int 6, Wis 10, Cha 6
Skills
Athletics (1) +6
Mods
Reductive Plating: DR 1/-
2x Weapon Mounts: Doshko
Weapon Proficiency: Advanced Melee Weapons
Enhanced Armour: +2 AC
Feats Weapon Focus (Advanced Melee Weapons)
Languages Common, Lashunta (Castrovelian), Eoxian, Ysoki, Kasatha
Other Abilities
Combat Gear Doshko, Tactical
Other Gear
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Special Abilities
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Limited AI: On your turn, after you have acted, your drone can take either a move action or a standard action to attack. You must be able to issues simple commands to your drone, but you don’t have to spend actions to issue these commands. To receive these commands, your drone must be able to see or hear you or be within range of your custom rig.
If you become unconscious or unresponsive, or your Drone is out of range, your drone cannot take any actions until you are again able to command it or it is once more within range.
Master Control: As a move action, you can directly control your drone. This allows the drone to take both a move action and any standard action this turn. If you also take a swift action, your drone can take a swift action as well, or it can combine its actions into a full action. Your drone must be able to see or hear you or be within range of your custom rig for you to directly control it.
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