Geisha

Yanmei's page

102 posts. Alias of Winter Phoenix.


Full Name

Yanmei Xia

Race

Vishkanya

Classes/Levels

Geisha 6 | HP 35/35 | AC15/T13/FF12 F1/R6/W5 | Perc +7, Slth +6 |

Gender

Female

Size

Med

Age

20

Strength 10
Dexterity 15
Constitution 10
Intelligence 14
Wisdom 12
Charisma 18

About Yanmei

Gingerly, Yanmei lifted the tea pot and, with practiced precision, tilted it over her guest's cup. The warm green tea poured from it's spout.
"You must find stillness in effort," Yanmei's elder sister instructed, "Be poised and fluid in your movements but look relaxed and welcoming"
Yanmei took her sister's teachings as gospel. It had paid off. The Vishkanya's career as a Geisha was becoming lucrative. Her wealthy clients more than appreciated her companionship. They spoke of her beauty and intellect as a relief from the dregs that plagued the streets. Unbeknownst to her clients, she had been born to those dregs. Her father had provided them with little more than a shabby shack in a cramped slum on his sailing wages. Her mother, just as poor, had seen Yanmei's 5th birthday before she died in giving birth to the third child.

It was her sister, Yanyu, who first sold her self to the Meixiu school in order to feed her brothers and sisters. Yanmei watched Yanyu transform from street urchin to beautiful courtesan and wanted that for herself. After much convincing, Yanyu relented and brought Yanmei to the school. Yanmei excelled but not in the ways Yanyu did. Yanyu focused on the tradition and the health aspects of the Geisha life. Yanmei saw it as a means to an end and began to enjoy it's more manipulative qualities. Her skills in art, academics, and culture would be a distraction for her clients while she took what she could from them. At first, it was gold and shiny baubles. But they did not satisfy the feeling that she could not control her destiny.

It was during her studies that she learned of the infamous Red Mantis assassins. Their story intrigued her. These dealers of death were more than that; they controlled and balanced a person's fate at the edge of a sword. She had little training in weapons but they may have use for something less direct and equally important: Information. She would prove herself by seeking them out. Using her charm and cleverness, Yanmei weaved into shadows of rumor and vague legends to find the truth of the Red Mantis. Much to her surprise, they took notice and as she closed in on their local chapter, they came to her.

Now she sat across from one such assassin, those serrated rapiers balanced across his thighs. Yanmei could not see his face for the red mask, but she would not show the fear that gnawed at her insides. She kept the pot steady as she poured her own cup and returned the pot to its place at the center of the table. Lifting the cup in the palm of her hands, she waited to see if her guest did the same. He did not move.

"I have information for you," with a small smile, she took a sip of the tea, "But it comes at a price."

"Which is?" the Mantis' voice was muffled but deep and menacing. Yanmei set the tea back down and pressed her hands into her lap to keep them from shaking at this crucial moment.

"I want a mask"

Sheet:

Yanmei
Vishkanya bard (geisha) 6 (Pathfinder RPG Bestiary 3 281, Pathfinder RPG Ultimate Magic 27)
N Medium humanoid (vishkanya)
Init +2; Senses low-light vision; Perception +7
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Defense
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AC 15, touch 14, flat-footed 12 (+1 armor, +1 deflection, +2 Dex, +1 dodge)
hp 35 (6d8+2)
Fort +3, Ref +8, Will +7; +1 trait bonus vs. illusion effects., +4 vs. bardic performance, language-dependent, and sonic, +6 bonus vs. poison
Defensive Abilities poison resistance
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 fighting fan +5 (1d4+1/×3)
Ranged mwk dart +7 (1d4) or
mwk dart +7 (1d4)
Special Attacks bardic performance 18 rounds/day (countersong, distraction, fascinate [DC 17], inspire competence +2, inspire courage +2, suggestion [DC 17])
Bard (Geisha) Spells Known (CL 6th; concentration +10)
2nd (4/day)—bladed dash, cure moderate wounds, gallant inspiration[APG] (DC 16), invisibility
1st (5/day)—anticipate peril[UM] (DC 15), charm person (DC 15), comprehend languages, cure light wounds
0 (at will)—dancing lights, detect magic, light, lullaby (DC 14), message, sift[APG]
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Statistics
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Str 10, Dex 15, Con 10, Int 14, Wis 12, Cha 18
Base Atk +4; CMB +4; CMD 18
Feats Combat Expertise, Dodge, Scribe Scroll, Spellsong[UM]
Traits hardly a fool
Skills Acrobatics +11 (+7 to jump), Craft (tattoo) +11, Diplomacy +12, Disguise +12, Escape Artist +6, Knowledge (history) +11, Knowledge (local) +11, Knowledge (nobility) +13, Knowledge (religion) +7, Perception +7, Perform (dance) +11, Perform (sing) +16, Sense Motive +16, Sleight of Hand +3, Spellcraft +7, Stealth +6, Use Magic Device +10; Racial Modifiers +2 Escape Artist, +2 Perception, +2 Stealth
Languages Common, Elven, Sylvan, Vishkanya
SQ lore master 1/day, poison use, tea ceremony, toxic, versatile performances (dance, sing)
Combat Gear potion of barkskin +2, potion of cure light wounds (3), potion of endure elements (2), wand of color spray, wand of cure light wounds, cytillesh extract; Other Gear +1 fighting fan[UC], mwk dart, mwk dart, bracers of armor +1, cloak of resistance +1, ring of protection +1, bandolier[UE], bedroll, belt pouch, candle (5), canteen[UE], courtesan's kit[ACG], disguise kit, ink, inkpen, masterwork artisan's tools, masterwork backpack[APG], paper (5), scroll case, sealing wax, tea (per cup)[UE], tea ceremony set[UE], wrist sheath, spring loaded, 533 gp, 2 sp, 3 cp
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Special Abilities
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Bardic Performance (standard action, 18 rounds/day) Your performances can create magical effects.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poison Resistance +6 Gain listed bonus to saves vs. poison.
Poison Use (Ex) This race is skilled in the use of poison and never risk accidentally poisoning themselves.
Spellsong Combine spellcasting and bardic performance
Tea Ceremony (Su) Can use other bardic performances in alternate fashion for long duration.
Toxic (1/day, DC 13) (Ex) Can apply poisonous blood/saliva to a weapon as a swift action.
Versatile Performance (Dance) +11 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks
Versatile Performance (Singing) +16 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks