Ageless Master

Yang Grevayne's page

702 posts. Alias of Apoc Golem.


Race

Weapon Statistics:
[Melee Unarmed Strike +10/+5 | 1d8+5 B | x2][Melee/Ranged Touch Attack +13/+10 | Dmg As Spell | Rg As Spell | x2][Melee/Ranged Dagger +13/+11 | 1d4+4 P/S | Rg 10 | 19-20/x2]

Classes/Levels

Arcane Pool and Daily Spell Slots:
[Arcane Pool 9/9][Spell Slots | 0-lvl (DC 13): 4 | 1st lvl (DC 14): 5 | 2nd lvl (DC 15): 4 | 3rd lvl (DC 16): 4 | 4th lvl (DC 17): 2]

Gender

Male Dhampir (Ru-Shi) Magus (Iron-Ring Striker) 11

Vital Statistics:
[HP 100] [Per +0 | Init +2 | Hero Pts 2] [AC 20 | Tch 13 | FF 18] [Fort +10* | Ref +6* | W +8*][* = See Character Sheet]

About Yang Grevayne

Yang Grevayne
Male jiang-shi-born dhampir (ru-shi) magus (iron-ring striker) 11 (Pathfinder Player Companion: Blood of the Night 20, Pathfinder Player Companion: Martial Arts Handbook 5, Pathfinder RPG Bestiary 2 89, Pathfinder RPG Ultimate Magic 9)
CN Medium humanoid (dhampir)
Hero Points 0
Init +2; Senses darkvision 60 ft., low-light vision; Perception +0
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Defense
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AC 20, touch 13, flat-footed 18 (+6 armor, +1 deflection, +2 Dex, +1 natural)
hp 100 (11d8+28)
Fort +10, Ref +6, Will +8; +2 vs. disease and mind-affecting effects, -1 vs. sonic spells and effects
Defensive Abilities negative energy affinity; Resist acid 10, undead resistance
Weaknesses weakness to sonic
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Offense
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Speed 30 ft.
Melee +1 cold iron shortspear +13/+8 (1d6+5) or
. . +1 handwraps +14/+9 (1d10+7) or
. . +1 handwraps +10/+5 (1d10+5), +1 handwraps +6 (1d10+3) or
. . dagger +12/+7 (1d4+4/19-20) or
. . unarmed strike +13/+8 (1d10+4)
Special Attacks arcane pool (+3, 9 points), improved spell combat, improved spell recall, magus arcana (arcane accuracy[UM], maneuver mastery[UM], pool strike[UM]), spellstrike
Magus (Iron-ring Striker) Spells Prepared (CL 11th; concentration +15)
. . 4th—dragon's breath[APG] (DC 18)
. . 3rd—force punch[UM] (DC 17), haste, vampiric touch
. . 2nd—invisibility, mirror image, scorching ray, spider climb
. . 1st—monkey fish[ACG], shield, shield, shocking grasp, true strike
. . 0 (at will)—detect magic, disrupt undead, prestidigitation, read magic
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Statistics
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Str 18, Dex 14, Con 14, Int 18, Wis 10, Cha 10
Base Atk +8; CMB +12 (+14 bull rush, +14 disarm, +17 grapple); CMD 25 (27 vs. bull rush, 27 vs. disarm, 30 vs. grapple)
Feats Blood Drinker[ARG], Combat Casting, Craft Wondrous Item, Dragon Style[UC], Improved Bull Rush, Improved Disarm, Improved Grapple, Improved Unarmed Strike, Weapon Focus (unarmed strike)
Traits pragmatic activator, reckless, unbreakable survivor
Skills Acrobatics +19, Appraise +6, Climb +9, Craft (alchemy) +18, Knowledge (arcana) +18, Knowledge (dungeoneering) +12, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (planes) +15, Knowledge (religion) +9, Linguistics +11, Profession (librarian) +5, Spellcraft +18, Stealth +7, Use Magic Device +12; Racial Modifiers +2 Acrobatics
Languages Common, Draconic, Giant, Goblin, Hallit, Minatan, Shadowtongue, Skald, Sylvan, Tengu, Tien, Vudrani
SQ arcane pool, empower combat, fangs[ARG], fighter training, hedonistic, hero points, resist level drain, spell maneuvers, unarmed spellstrike
Combat Gear potion of barkskin +2, potion of blur, scroll of baleful polymorph, wand of fly (33 charges), wand of inflict light wounds (50 charges), wand of invisibility (12 charges), wand of stinking cloud (14 charges), alchemist's fire (2); Other Gear +2 mithral chain shirt, +1 cold iron shortspear, +1 handwraps, dagger, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +1, minor ring of acid resistance, ring of protection +1, rope of climbing, magus starting spellbook, signal whistle, 157 gp, 9 sp
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Special Abilities
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Arcane Accuracy +4 (Su) 1 Arcane Pool: +4 to attack rolls until the end of your turn.
Arcane Pool (Su) Use arcane pool on unarmed atk, 5th lvl adds more wpn special abilities to wpn & unarmed atk.
Arcane Pool +3 (9/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Blood Drinker (Goblinoid) +1 CON checks and saves and 5 temp hp per 3 levels after drinking blood of chosen creature.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white only).
Dragon Style +2 vs. sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Empower Combat (Su) Std act expend spell for +1 per sp lvl size mod to CMB/CMD & who affect, +2 size bon Str per 2.
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Fangs You can bite a helpless (automatic) or grappled (with a CMB check) foe for 1d3 dam.
Fighter Training (Ex) Add half your Magus level to your Fighter level for the purpose of feats.
Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Spell Combat (Ex) Use weapon in one hand at -2 & cast a spell with the other. Gain additional +2 circumstance bonus on concentration checks when using spell combat.
Improved Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead.
Pool Strike (4d6 energy damage) (Su) 1 Arcane pool: As a standard action, melee touch att deals energy dam (can be used with spellstrike).
Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD.
Spell Maneuvers (Su) If light armor use unarmed spellstrike as part of a CM check to bull rush, disarm, sunder, or trip.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Unarmed Spellstrike (Su) Deliver spells with spellstrike with only unarmed strikes.
Undead Resistance +2 bonus to saves vs. disease and mind affecting effects.
Weakness to Sonic -1 vs. sonic effects and spells.
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Played by John Foo.

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