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Yan Grorson's page
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This may be a dumb question, but when distributing xp for the haunts in Foxglove Manor, do you split xp among the whole party like an encounter or give it all to the afflicted pc?
specifically, in Misgivings. Do you give the full xp to the afflicted PC, or ditribute it among the others, even though they don't do anything?
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So, here is how his trial played out: Justice Ironbriar presided, and each PC was questioned and cross-examined by barristers to discern if they believed that he was guilty of the charges of "aiding and associating with a nihilistic religious cult that plotted the wanton slaughter of the peoples of Sandpoint." Then the alchemists brother from Riddleport was brought in as a character witness, adding in his story. To demonstrate the ruthlessness of Ironbriar, Orik was sentenced to 15 years in the Hells.
All in all, it was a success. Only one out of five thought it was a boring session, but she has an itchy trigger finger (er, archery finger, or whatever). The rest called it "Law and Order: D&D" and enjoyed the role-play opportunities after several sessions of dungeon-crawling.
114. The Drunken Basilisk
In every game, in every setting, our group has one of these

Tangent101 wrote: Sandpoint is not the United States.
In fact, the region isn't even settled. It's a region perhaps akin to the early North American colonies with goblins counting as one of several "native" tribes, one that is hostile toward the settlers.
The only justice is that of the various religious orders. Sandpoint's authority ends at the edge of town. It doesn't even really have any authority over the farms though I suspect the Sandpoint militia does occasionally head out there to check on people (as you don't want to have the farms all destroyed lest the people starve).
So if the PCs slaughter every single entity in Thistletop? No one will care, outside of maybe a couple religious orders. If the PCs tortured everyone there, committed acts of rape and the like? No one would listen to the goblins and the humans there would be considered suspect and probably not listened to anyway.
It's easy to put 21st century mores into fantasy worlds but these realms are not in any way similar to ours. We live in a region that is civilized. Even those regions suffering from civil war are still more civilized than even many of the countries on Golarion.
Thank you. This is exactly the type of morality discussion I was hoping for when I posted this thread. Thanks, everyone. As it stands, Orik has been taken back to Sandpoint to stand trial and our session ended there. I will post the results after our game Saturday.

Story Archer wrote: Yan Grorson wrote: My PCs just wrapped up burnt offerings, and the Lawful members of the party decided that Orik needed to be taken back to Sandpoint and tried for his allegiance to Nualia and her gang. I am wondering if anyone else has seen this, or if you have any good ideas for how the trial might pan out. How are trials in Sandpoint even decided? .
What wrongdoings, exactly, do the PC's have evidence of? Living in the same place as someone evil? Taking money as a paid mercenary and being kept in the dark as to his employer's greater purpose? Fighting back against the 'lawful' invaders who attacked his home and began killing indiscriminantly?
Nualia, sure, but Orik is a bit of a reach in my opinion as written.
In our game he was Charmed by our Sorcereress and fought alongside the PC's, eventually taking some pay and heading out on his own. The PC's encountered him later at Turtleback Ferry... He is guilty of being a member of a terrorist organization/demonic cult which has already invaded Sandpoint once, causing mayhem and death, and has explicit plans to raze the town and kill everyone in the name of Lamashtu. Whether or not he shares their views or is just in it for the money is inconsequential, his associations make him guilty. Not sure where you are from, but US law is pretty clear cut on associating with terrorists.
My PCs just wrapped up burnt offerings, and the Lawful members of the party decided that Orik needed to be taken back to Sandpoint and tried for his allegiance to Nualia and her gang. I am wondering if anyone else has seen this, or if you have any good ideas for how the trial might pan out. How are trials in Sandpoint even decided?
A dwarf main character. I would love to read about the political intrigues of Janderhoff.
Also maybe a book from the perspective of a student at an Arcane college.
Geb! I want to see Geb!
Self-defense is not evil. I see no problem with it as a matter of alignment, unless he took great pleasure in it. Especially if he can justify it as "protecting the others", assuming there were others. And as for snarky comments, Lawful Good is often unpleasent to be around in a variety of ways.
Doric, Isgeri Fighter with a mounted combat focus, kind of the Lawful Good party leader and Tactician (re: cat herder)
Trig, the Elven Bard and party face, with Chaotic Neutral tendencies
Sandy Longfoot, Varisian Rogue with abilities focused on 18 strength and 16 dex rather than Charisma (kind of a different way of looking at the rogue)
Malkia, Gebbite sorceress of the undead bloodline, who has stayed really true to taking and using only spells in the Necromancy school, but isn't really evil, just has the taint of evil in her blood.
We used to have Thales, a Wizard from Cheliax with a water elementalist focus, but Nualia cut his head off at the end of Burnt Offerings, sooooo.... not sure what that player is bringing to the next session.

James Jacobs wrote: Voyd211 wrote: James Jacobs wrote: Archpaladin Zousha wrote: James Jacobs wrote: Archpaladin Zousha wrote: Another elfy question: Can male half-elves grow facial hair? Nope. Okay, so no manly half-elves. Got it.
What about half-orcs? Can they grow full beards? Or are they just restricted to those mutton-chops we see in the example half-orc? There's plenty of other ways to be manly without a beard.
Half orcs can grow full beards. As can orcs. Well, that kinda ruins my half-elf paladin. He's got a face full of stubble. It only ruins your half-elf paladin if your GM agrees with me.
Frankly, I suppose male half-elves could grow stubble. That's a way their human half can show. They just wouldn't be able to grow a big bushy dwarf beard.
And in fact, I read your question as "can elves grow facial hair" and so had I notice the "half" in the question I would have said, "Yes, but not well." Seriously, is no one going to mention Tanis Half-Elven, main character from Dragonlance? He was a half-elf with a full beard, which he wore to hide his Elven heritage. I know Golarion isn't Dragonlance, but that is how I have been picturing half-elves for years.
Name of PC: Thales
Class/Level: Human Wizard 3
Adventure: Burnt Offerings
Catalyst: Nualia
Story: The Yeth Hound's bay sent the fighter and the bard running, so it was just the Rogue, the Sorcerer and the Wizard. The hound took down the rogue to -3 hp (he did survive, though) while the wizard stepped forward to throw evocations at Nualia, but she made her reflex saves and hit him with the bastard sword for a ton of damage. Not sure why he only stepped back five feet, but the next hit took off his head.
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I just had a new player join our RotRL game last week. I tried picking his brain about what he wanted to play, but the options can be overwhemling for people who have never even played a video game rpg, much less tabletop, so I rolled him a human rogue with high strength and dex, so he could feel useful in combat while still having a big pool of skills to pull from. To my surprise, he took to Pathfinder really quickly, with an emphasis on RP, and couldn't wait to continue. lucky him, he joined just in time to assault Thistletop.
Similar question: I have a Sorceress who, every time an animal enemy is killed, cuts them up and eats them because her character only eats raw meat. Would give her a gluttony point every time she does this, or just when it seems excessive?
Warhammer is way overpriced, that is true, but for $35 you get a box of 10 or 12 skeletons or zombies or Orcs, its almost worth it.
what other names are you wondering about?
Thanks guys, this is some good stuff.
My party is usually so inquisitive, but they are a bunch of chaotic casters following their LG leader, and he doesn't think a spooky cave has anything to do with the Thistletop threat, at least not that is more pressing. The others defer to his judgement. They are the right level for it, so I'm not really worried about it.
I would make a monk, than use feats to focus on Katana skills.
Weapon Focus (Katana)for starters, but there are so many ways you could take that. sounds fun
It doesn't seem like its a problem at the moment. We had only 3 PCs, so I added a little side quest so that they would be level 3 after dealing with Tsuto at the Glassworks, but 2 more have joined the party, so a party of 5 at level 3. After reading Tsuto's journal, they have no interest in delving into what seems to them to be an unrelated cave when the threat at Thistletop is so imminent. I'm not looking for advice on how to force them into the dungeon crawl they don't believe is important, rather how can I use Erylium and the catacombs from here?
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