Mistress Kayltanya

Yalaryna Blackwood's page

No posts. Organized Play character for qwerty1971.


Full Name

Yalaryna Blackwood

Race

Half Orc

Skills:
XX

Classes/Levels

Rogue (Eldritch Scion) 3 (HP:21/21)(AC:14 FF:11 T:14)(F:+4 R:+8 W:+4)(Init:+5)(Per:+7)(CMD:17)

Gender

F

Alignment

CG

Deity

Calistria

Languages

Abyssal, Common, Orc, Shadowtongue

Strength 12
Dexterity 17
Constitution 12
Intelligence 15
Wisdom 12
Charisma 10

About Yalaryna Blackwood

Yalaryna Blackwood
Half-orc rogue (eldritch scoundrel) 3 (Pathfinder Player Companion: Arcane Anthology 23)
CG Medium humanoid (human, orc)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +7
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Defense:

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AC 14, touch 14, flat-footed 11 (+1 deflection, +3 Dex)
hp 21 (3d8+3)
Fort +4, Ref +8, Will +4; +2 vs. illusions
Defensive Abilities evasion, sacred tattoo[APG]

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Offense:

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Speed 30 ft.
Melee dagger +5 (1d4+1/19-20) or
rapier +6 (1d6+1/18-20)
Special Attacks sneak attack +1d6

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Spells:

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Rogue (Eldritch Scoundrel) Spells Prepared (CL 3rd; concentration +5)
1st—burning hands (DC 13), color spray (DC 13), mage armor, shield
0 (at will)—detect magic, disrupt undead, open/close (DC 12), read magic

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Statistics:

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Str 12, Dex 17, Con 12, Int 15, Wis 12, Cha 10
Base Atk +2; CMB +3; CMD 17

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Feats:

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Feats Weapon Finesse, Weapon Focus (rapier)

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Traits:

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Traits blade of the society, hermean paragon (steaming sea)

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Skills=5:

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Skills Acrobatics +9, Disable Device +10, Knowledge (arcana) +8, Knowledge (local) +6, Perception +7, Sleight of Hand +7, Spellcraft +7, Stealth +7, Use Magic Device +4
Languages Abyssal, Common, Orc, Shadowtongue

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Gear:

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Combat Gear caltrops, alchemist fire x2, acid x2, holy water; Other Gear dagger, rapier, antidote, antitoxin, cloak of resistance +1, ring of protection +1, MW backpack, bedroll, belt pouch, chalk (10), eldritch scoundrel starting spellbook, flint and steel, grappling hook, silk rope, mess kit[UE], mirror, soap, MW thieves' tools, torch (10), trail rations (5), waterskin, 82 gp, 8 sp

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Special Abilities:

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Alarm Sense (Su) Gain trap spotter effect if in 10 ft of magical trap.
Darkvision (60 feet) You can see in the dark (black and white only).
Dusksight Ranged attacks vs. foes with concealment, roll miss chance twice (choose best).
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Sacred Tattoo +1 to all saves.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spells Can cast wizard spells with the number of slots of a magus.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

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Magic Items Placement:

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Head:
Headband:
Shoulders: cloak of resistance +1
Torso:
Chest:
Hands:
Wrists:
Ring: ring of protection +1
Ring:
Feet:

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Planned Progression:

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1: Rogue all the way

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Scenarios:

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*

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PP Spent:

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Background:

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