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Traits blade of the society, hermean paragon (steaming sea)
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Skills=5:
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Skills Acrobatics +9, Disable Device +10, Knowledge (arcana) +8, Knowledge (local) +6, Perception +7, Sleight of Hand +7, Spellcraft +7, Stealth +7, Use Magic Device +4
Languages Abyssal, Common, Orc, Shadowtongue
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Gear:
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Combat Gear caltrops, alchemist fire x2, acid x2, holy water; Other Gear dagger, rapier, antidote, antitoxin, cloak of resistance +1, ring of protection +1, MW backpack, bedroll, belt pouch, chalk (10), eldritch scoundrel starting spellbook, flint and steel, grappling hook, silk rope, mess kit[UE], mirror, soap, MW thieves' tools, torch (10), trail rations (5), waterskin, 82 gp, 8 sp
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Special Abilities:
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Alarm Sense (Su) Gain trap spotter effect if in 10 ft of magical trap.
Darkvision (60 feet) You can see in the dark (black and white only).
Dusksight Ranged attacks vs. foes with concealment, roll miss chance twice (choose best).
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Sacred Tattoo +1 to all saves.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spells Can cast wizard spells with the number of slots of a magus.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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Magic Items Placement:
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Head:
Headband:
Shoulders: cloak of resistance +1
Torso:
Chest:
Hands:
Wrists:
Ring: ring of protection +1
Ring:
Feet: