HP: 10 of 10
Resistance 5: Cold, Fire, Electricity
AC: 16 FF:12 Touch:14
Saves: F4 R6 W1
Init: +4
Perception: +5
Attacks:
Base: 0 CMB:0 CMD:14
Bombs: 7/day +5 (+1) to hit 1d6+4 (+1) / 5 splash
Lt. Crossbow: +5 (+1) to hit 1d8 (+1) damage
Skills:
Appraise 8, Craft Alchemy 9, Disable Device 10, Heal 1, Kn (Arcana) 8, Kn (Nature) 8, Perception 5, Sleight of Hand 8, Spellcraft 8, Stealth 6
Extracts:
Known: (1) Crafter's Fortune, Cure Light Wounds, Expeditious Retreat, Shield, True Strike, Comprehend Languages
Uses per day: (1) 2
Currently Prepared: none
Spell like Ability: Darkness 1/day
Equipment:
leather armor
MW light crossbow
10 bolts
10 silver blanched bolts
MW thieves tools
Riding horse with saddle, tack, and saddle bags
Traveler's Alchemist lab (mostly kept in saddle bags on horse)
Favored Class: Alchemist
Remaining Funds: 617 gp