Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Yakari can take any. He can take the monk.
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Yakari nods and begins the ritual, placing the totem, raising his hood and beginning to sing the cave dwarf's ballad. "Tsoin tsoin!"
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Knowledge local: 1d20 + 5 ⇒ (10) + 5 = 15 Yakari looks at the tablet and grins. "Well it sure looks like an ancient ballad that tells the story of a dwarf named Jorgar Ironbellows, an ambitious noble who murdered his father to secure his inheritance, only to be assassinated by his own son in turn. The fable serves as a cautionary tale, warning others about the folly of favoring one’s own ambition above the lives of their fellow dwarves." The young man pauses to see if the others are following.
Seeing that Roland and Kelleran care more about loot, Yakari tries to sing.
translation: "Behold the story of a dwarf able to run fast and travel far away! In his formidable journey, we'll follow him a tankard of ale in hand!
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Yakari attacks the red gob, along with Grand Aigle. GA's Talon, flank: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8 for P,S: 1d4 + 1 ⇒ (2) + 1 = 3
Yakari's fist, flank: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 for B: 1d6 + 3 ⇒ (1) + 3 = 4
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 My birb is a big birb. It's medium. Yakari and Grand Aigle move together to strike their targets. "Yaaah! Take this!" yells Yakari. Yakari, flank: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10 for B: 1d6 + 3 ⇒ (5) + 3 = 8 GA's Bite, flank: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19 for B,P,S: 1d6 + 1 ⇒ (5) + 1 = 6 Pack flanking the orange gob
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Joyeux anniversaire, GM ! May you have a wonderful day !
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Perception: 1d20 + 7 ⇒ (15) + 7 = 22 "Yeah... Strange! HEY! IS ANYONE THERE?" he shouts.
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Yakari nods, thanking Roland. Survival: 1d20 + 8 ⇒ (4) + 8 = 12
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Yakari travels with ease but is a bit startled at the idea of adventuring underground.
Then, he hears Roland and asks him genuinely:
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Yakari, satisfied with this task, nods and takes the letter. He seems to struggle to read but eventually gets the message. "Anyone knows anything about ‘an old noble’s tale’? Is it a song, a tale, a weapon?" Knowledge Local?: 1d20 + 5 ⇒ (13) + 5 = 18
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Yakari whistles and Grand Aigle comes down. Towering Crocus, it shrieks loudly. Intimidate DC 15: 1d20 + 4 ⇒ (11) + 4 = 15
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 "Oh!" says Yakari, retreating from the glowing jack o'lantern and whistling at Grand Aigle to do the same.
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Yakari looks with surprise at Roland attacking a dead creature but soon yells: "Anyone can heal Grand Aigle?"
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Blessed but hurt that his buddy is wounded, Yakari maneuvers around the creature to take a blow at it! Acrobatics Yakari DC 13: 1d20 + 4 ⇒ (1) + 4 = 5 Gasp, he provokes an AoO, then. Fist in the Jack!: 1d20 + 5 + 2 + 1 ⇒ (20) + 5 + 2 + 1 = 28 for B: 1d6 + 3 ⇒ (4) + 3 = 7
**** Grand Aigle flies (with a five wing step) closer and full attacks the Jack! Bite the vine!: 1d20 + 2 + 2 + 1 ⇒ (8) + 2 + 2 + 1 = 13 for B,P,S: 1d6 + 1 ⇒ (2) + 1 = 3
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Yakari dashes to come at contact with the creature. He whistles for Grand Aigle to come flank with him!
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Hello everyone! I'll be out of town from tomorrow until next Saturday. I'll sneak a post from time to time but if I'm slowing things down, don't hesitate to bot me.
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Yakari walks away, humming a shoanti riding song... "She's got a thicket to riiide! She's got a thicket to ri-i-ide. But she don't care..." Survival: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13 Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Yakari puts both hands on his hips.
He grins widely, fading a little at his companion's mention of swarms.
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Yakari struggles to read but eventually makes it. "Well, it looks like we have some trekking to do. Let's go on an OUTDOOR adventure!" yells Yakari, visibly excited at the thought of traveling.
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Sorry for being late! Yakari gulps down his saliva and tries once more, whistling to call Grand Aigle at his side, showing a few tricks the beast knows.
Handle Animal (grand aigle): 1d20 + 8 ⇒ (16) + 8 = 24 After the little tricks, Yakari tries his best to help guide the spirit, explaining how the swarms are an unlikely threat to it. Survival: 1d20 + 8 ⇒ (9) + 8 = 17
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Yakari goes fearlessly near the totem rising his arms in sign of peace, showing that he holds no weapon. He tries to make himself bigger and speaks with a clear voice. Yakari quickly tries to remember some words he heard on the day he became a warrior... "O great rider! You are the soul of my soul! Blood of my blood! Once you were like me, foolish like the seed too soon sprung, scared like the foal hearing thunder for the first time. But you are an accomplished Shoanti! Pride among the tribe! Rider among the tribe! Scout among the tribe! Now don't fear the thunder and don't break your shell! You are worth much more!" I was thinking of using "knowledge local" as a mean to express Yakari's inner knowledge of the spirit's way of life when it was a living soul. Knowledge local: 1d20 + 5 ⇒ (1) + 5 = 6 At least I tried xD
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 "Well... that was an interesting mission!" says Yakari, glad it's over. Knowledge Local: 1d20 + 5 ⇒ (2) + 5 = 7
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Oh I thought the relics were bigger... Fort save GA, DC 12: 1d20 + 2 ⇒ (18) + 2 = 20 Yakari runs towards the last relics of the row and grabs one, while Grand Aigle exits the swarm to fetch another relic.
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Yakari whistles to Grand Aigle and points a nearby relic.
He grabs a relic and runs away.
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Indeed, you're right! Yakari, shrugging, tries to punch the swarm but it doesn't work! "ANYONE KNOWS WHAT TO DO?" he shouts.
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Yakari, having never encountered a swarm in his pathfindery life, has no idea about what to do. Having a little background on fighting, he know however that staying where he is isn't the best option and moves away while Grand Aigle flies up on the ceiling. Move and delay
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Knowledge Local: 1d20 + 5 ⇒ (11) + 5 = 16 Yakari thinks back about what he heard about the region and adds something.
Looking at the museum, he squints his eyes and sighs.
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Yakari runs as he arrives at the meeting point. The teenager has a piece of paper in his hand and seems to struggle to read it as he runs. "Any Kreighton Shaine in here? I'm Yakari!!!" he asks, yelling and searching frantically. He's vested in a brand new chainshirt but doesn't seem very at ease in it. Yakari has a slovenly style. He whistles and a big roc goes down from the sky, and perchs itself at the top of a sign in the street or piece of furniture in the room.
"A pinch? Punches are best suited, I believe!" the shoanti teen shouts as Kell finishes his sentence, throwing his head back as he lets out a high-pitched laugh. Yakari is a swiss comic book from the 70s which I and many others grew up with ^^
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Name: Yakari aka Zinou
I must check if Yakari's info are correct. That's quite some time I last played this character. :)
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Looking at the other pathfinders he ventured with earlier and the new ones, Yakari sighs and lowers his head. "I may need some time outside to... gather my thoughts. I had fun, friends. But I need to mature a little bit before venturing once again. May Gozreh accompany you!" Saying this, he exits the lodge slowly with his roc companion.
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Sure! I'm about to finish with the boxes myself :)
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 I still need to decide if I go with Yakari or if I switch to my lvl 1 grippli, since there will be an eidolon on the battlefield.
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 GM: Non, j'ai juste appliqué une chronique de ce scénar à un lvl 2, mais ça ne compte pas pour quand je le joue, n'est-ce pas? Sinon je prendrai mon grippli freebooter, Popole, de l'APG. Ouiiii j'avais vu l'easter egg! Je m'étais bien marré :D
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 There, Yakari is leveled up! GM: J'ai remarqué que les animal companions avaient aussi des class skills et, évidemment, Fly en fait partie. C'est pour ça que le skill "fly" de Grand Aigle a été boosté à +9 :) J'ai marqué les class skills de Grand Aigle avec une astérisque.
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Once the battle is over, Yakari puts a knee to the ground. "That was close. Far too close." Grand Aigle approaches the young man and covers him with his great wings, as if to soothe his inner pain. Get ready for what's coming next, Yakari. Your adventure has just begun!
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Thanks for the game, GM! :) I'll have to level Yakari up to play that last scenario. Looking forward to play it (again)!
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 So, basically, Yakari sees that the swordsman becomes conscious again? If that's right: Yakari kicks the swordsman hard. "Go back to sleep, dude!" Pied plat, flank, prone, PA: 1d20 + 4 + 4 + 2 - 1 ⇒ (19) + 4 + 4 + 2 - 1 = 28 for B: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8 If he's unconscious, Yakari steps on the swordsman's corpse. Seeing his master deal with the prone man, Grand Aigle flies forward to hit the yellow-clad man. GA's Talon: 1d20 + 2 ⇒ (20) + 2 = 22 for P,S: 1d4 + 1 ⇒ (3) + 1 = 4
GA's Talon CONFIRM?: 1d20 + 2 ⇒ (10) + 2 = 12 for P,S: 1d4 + 1 ⇒ (4) + 1 = 5
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Yakari, proud to have broken the swordsman's jaw and relieved to have dodged his blows for now, doesn't stop at this and aims for his guts! Grand Aigle bites and slashes the man, hoping to bring him down. Pain pour le prochain! flank, PA: 1d20 + 4 + 2 - 1 ⇒ (8) + 4 + 2 - 1 = 13 for B: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8 GA's Talon, flank: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5 for P,S: 1d4 + 1 ⇒ (3) + 1 = 4
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Yakari shakes his head. "Haldoc!" Forgetting any tricks and tactics, he focuses on his training once again and just punches with all his strength the red-clap guy before him, joined by Grand Aigle. Move to get "Power Attack" Pain paysan, flank, PA: 1d20 + 4 + 2 - 1 ⇒ (16) + 4 + 2 - 1 = 21 for B: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10 Grand Aigle's Bite, flank: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11 for B,P,S: 1d6 + 1 ⇒ (2) + 1 = 3
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Yakari and Grand Aigle move to face the red-clad man and they try a little trick of theirs. Yakari plants his fingers shaped in a V into the man's eyes, while Grand Aigle distracts him. Basically trying a Dirty Tactic to blind him, Grand Aigle is making an aid another check. Grand Aigle's aid to Yakari's trick, flank: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14 Success! Yakari's trick, flank, dirty fighting, aid, improved dirty tactics: 1d20 + 4 + 4 + 2 + 2 ⇒ (1) + 4 + 4 + 2 + 2 = 13 oh, come on! -_-' Yakari gets a +4 instead of the regular +2 from Improved Dirty Trick thanks to flanking and Dirty Fighting.
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Yakari moves forward, followed by Grand Aigle. He waits before coming to contact to focus on his training. Martial flexibility to gain "Improved Dirty trick".
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Oh Shifty! :)
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Yakari smiles eventually. "That's the Hikari I know!" declares the young man, hitting one of his fist into his other open hand. That were the dice rolls we were looking for!
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 HOPEFUL will save: 1d20 + 2 ⇒ (1) + 2 = 3 Yakari is way too bored to play this game and lets the other analyze the room. "Hey, Hikari, don't you sense anything?"
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Bored by all the time spent wandering in Absalom, Yakari sighs. "I dunno. Such failures! Why would they want to be gods? Gozreh alone suffices!" Perception: 1d20 + 6 ⇒ (6) + 6 = 12
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 "Are you a cleric of Asmodeus? I thought they usually wore redder outfits..." says Yakari, no pleased at all by the cleric's request. He will give his share for the twenty sails, however.
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Yakari scratches his head and eventually shrugs. "Let's rather investigate the wall of names Adolphus speaks about and find this Hollis Thorne."
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Nice roll, Gridger! :)
Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
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Martial Flexibility: 4/4 Thank you :) and congrats to you too, Gridger! |
