| Xymor |
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I am also running a Non-mythic version of this. I actually leave the monsters mythic intact except for a few items as suggested in one of Sebastian Hirsch's other posts (Non-mythic Vs mythic doesn't auto fail, the Epic part of DR is removed and a few of the OP mythic feats are nerfed). I give a New Level every 3rd mythic teir and will give a level if my players kill Baphy, meaning they can get to Lv 24 with a rule that no one class can go over 20.
They have a 25pt buy in with 2 traits plus 1 campaign trait. I have 5 players so I maximize everything's HP and change nothing else. Everyone get action points (A hold over from back in the day) that increase their die type like the mythic surges. They all got +4 to a stat and +2 to two others from the wardstone event. My players also got the full Iomedae blessing from the Gray Garrison.
We are currently in book 3 and I have had no deaths thus far, some close calls though.