silent image (DC 16) - 1/1
1/week—commune (6 questions, CL 12th)
STATISTICS
Str 5, Dex 19, Con 12, Int 14, Wis 17, Cha 20
Base Atk +3 (BAB +7, Str -3)
CMB +5 (BAB+7, Dex +4, Size -2)
CMD 16 (BAB+7, Dex +4, Str -3, Size -2, +10)
Feats:
- Agile Maneuvers
- Improved Initiative
Skills:
+14 Acrobatics (Dex +4, Ranks 7, Class Skill +3) (From Master/headband)
+11 Bluff (Cha +5, Ranks 3, Class Skill +3)
-3 Climb (Str -3, Ranks 0, Class Skill +3)
+11 Diplomacy (Cha +5, Ranks 3, Class Skill +3)
+20 Fly (Dex +4, Ranks 1, Size +4, Fly Speed +8, Class Skill +3)
+8 Knowledge (Local) (Int +2, Ranks 3, Class Skill +3)
+9 Perception (Wis +3, Ranks 3, Class Skill +3)
+11 Perform (Singing) (Cha +5, Ranks 3, Class Skill +3)
+8 Sense Motive (Wis +3, Ranks 2, Class Skill +3)
+9 Spellcraft (Int +2, Ranks +7)
+18 Stealth (Dex +4, Size +8, Ranks 3, Class Skill +3)
Swim -- irrelevant (Fly + Freedom of Motion) (From Master/headband)
Languages: Celestial, Draconic, Infernal; truespeech
Special Qualities: traveler’s friend
SPECIAL ABILITIES
Starlight Blast (Su)
As a standard action once every 1d4 rounds, a lyrakien can tap into the divine power of Elysium, unleashing a blast of holy starlight in a 5-foot burst. All creatures in this area take 1d4 points of holy damage, plus 1 point for each step their alignment deviates from chaotic good. For example, a chaotic neutral or neutral good creature would take 1d4+1 points of damage, a neutral creature would take 1d4+2 points of damage, and a lawful evil creature would take 1d4+4 points of damage. A DC 12 Reflex save negates this damage. Chaotic good creatures are unaffected by this ability. The save DC is Constitution-based.
Traveler’s Friend (Su)
The performances and company of a lyrakien ease the burden of travel. Once per day, a creature may spend a minute listening to a lyrakien’s performance— doing so removes the effects of exhaustion and fatigue from the listener.
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Familiar Adjustments
Natural Armor Adj. - +4
Alertness (Ex) - While a familiar is within arm's reach, the master gains the Alertness feat.
Empathic Link (Su)
Improved Evasion (Ex) - no damage on reflex save, 1/2 damage if save failed
Share Spells - The witch may cast a spell with a target of “You” on her familiar (as a touch spell) instead of on herself. A witch may cast spells on her familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Store Spells
Deliver Touch Spells (Su) - If a witch is 3rd level or higher, her familiar can deliver touch spells or hexes for her. If the witch and the familiar are in contact at the time the witch casts a touch spell, she can designate her familiar as the “toucher.” The familiar can then deliver the touch spell just as the witch would. As usual, if the witch casts another spell before the touch is delivered, the touch spell dissipates. If the witch activates a hex, her familiar can be used to make the touch. She does not have to be in contact with the familiar to use this ability.
Speak with Master (Ex): If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.
Speak with Animals of Its Kind (Ex): If the master is 7th level or higher, a familiar can communicate with animals of approximately the same kind as itself (including dire varieties): bats with bats, cats with felines, hawks and owls and ravens with birds, lizards and snakes with reptiles, monkeys with other simians, rats with rodents, toads with amphibians, and weasels with ermines and minks. Such communication is limited by the Intelligence of the conversing creatures.