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Full Name

Havok Fingerburst

Race

Goblin

Classes/Levels

Alchemist/1

Gender

Male

Size

2'5

Age

14

Alignment

CN

Strength 10
Dexterity 16
Constitution 9
Intelligence 18
Wisdom 10
Charisma 8

About Havok Fingerburst

Backstory:

Havok was born to a life of piracy, never given the choice of freedom or fresh air or the chance to run amok like other goblin kids his age. But Havok couldn’t be happier! Having never met his parents, or any other goblin for that matter (most ships won’t recruit them for personal safety), Havok developed his own sense of flair and has picked up the traditional goblin chaos all on his own. He got his name from that very fact, as it's a havoc to have a goblin on board a ship, considering everything is flammable!

Havok began working as a swab, his tiny frame allowing him to get into the nooks and crannies to clean those hard to reach areas of the ship. But the main reason he was kept around were his concoctions! One day while cleaning the lower decks, Havok snuck into the ship’s galley where he got his hands on several bottle of grog. Struck with diving inspiration, Havok added a secret ingredient to the brew. The result was a very tasty and extremely intoxicating drink! (He says it was Besmara that gave him the idea; most people claim he just sneezed into the bottle, as goblin mucus is rather unsavory and slightly poisonous). From there, Havok developed ideas for adding his “secret ingredient” to the morning gruel (again, an idea from Besmara), which not only resulted in a delicious treat for the men, but also kept them happy and complacent throughout the day. The officers of the ship were quite impressed by his “divine idea” and he was “promoted” to assistant cook!

Later in his career, while “liberating” plunder from a merchant ship, Havok was assisting his fellow mates in the battle. As a habit, he started carrying around his “special brew” in flasks of his own creation in the event he or one of his fellow pirates became thirsty. While in the thick of battle, he was bringing a drink to a mate, however the flask exploded in his hands, blowing off three of the fingers on his left hand. As an indirect result though, he set fire to the sails of the merchant ship. The resulting danger and smoke from the fire caused all of the merchants to surrender, which also ended the battle with a minimal loss of pirates. The Captain awarded Havok an extra piece of the plunder for his new “talents”. He also received the nickname of “Fingerburst” as a result.

Unfortunately, all good things come to an end, and sadly, during a raid against another Free Captain, his long-time friend and adopted parent, Captain Swaver, died in battle. His crew and fellow mates were captured and eventually released when back at Port Peril.

Using his remaining plunder, Havok took up drinking (not his own) and gambling on a full time basis. One of his favorite hang outs is the Formidably Maid, where he finds himself most nights. Havok has considered joining up with another crew, but hasn’t been given the right opportunity, and most Captains won’t recruit a goblin. That is until tonight!


Crunch:

HAVOK FINGERBURST CR 1/2
Male Goblin Alchemist (Grenadier) 1
CN Small Humanoid (Goblinoid)
Init +3; Senses Darkvision; Perception +4
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DEFENSE
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AC 17, touch 14, flat-footed 14. . (+3 armor, +3 Dex, +1 size)
hp 7 (1d8-1)
Fort +1, Ref +5, Will +0
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OFFENSE
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Spd 30 ft.
Melee Cutlass +1 (1d4/18-20/x2) and
. . Unarmed Strike +1 (1d2/20/x2)
Ranged Bomb +5 (1d6+4 Fire)
Special Attacks Bomb 1d6+4 (5/day) (DC 14)
Alchemist (Grenadier) Spells Prepared (CL 1, 1 melee touch, 4 ranged touch):
1 (2/day) Shield (DC 15), True Strike (DC 15)
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STATISTICS
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Str 10, Dex 16, Con 9, Int 18, Wis 10, Cha 8
Base Atk +0; CMB -1; CMD 12
Feats Martial Weapon Proficiency: Cutlass, Point Blank Shot, Throw Anything
Traits Eye for Plunder, Goblin Pirate (Shackles), Improvisational Equipment
Skills Acrobatics +2, Appraise +5, Climb -1, Disable Device +6, Escape Artist +2, Fly +4, Perception +4, Profession (Barkeep) +4, Profession (Cook) +4, Profession (Sailor) +5, Ride +6, Sleight of Hand +6, Stealth +14, Survival +4, Use Magic Device +3 Modifiers Alchemy +1
Languages Common, Draconic, Gnome, Goblin, Orc
SQ Mutagen (DC 14) (Su)
Combat Gear Cutlass, Studded Leather; Other Gear Pathfinder's Kit, Pirate Clothes, Fancy
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SPECIAL ABILITIES
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+4 (5/day) (DC 14) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Eye for Plunder +1 to Perception to find concealed/secret objects (including doors/traps).
Mutagen (DC 14) (Su) Mutagen adds +4 to a Physical attribute, -2 to a mental attribute, and +2 natural armor for 10 minutes/level.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

Gear:
Combat Gear Cutlass, Studded Leather; Other Gear Pathfinder's Kit, Pirate Clothes, Fancy