| Full Name |
Xiltor Brightblade |
| Race |
Gnome |
| Classes/Levels |
Paladin/1 |
| Gender |
Male |
| Size |
Small |
| Age |
50 |
| Alignment |
Lawful Good |
| Deity |
Iomedae |
| Languages |
Gnome, Sylvan, common |
| Strength |
15 |
| Dexterity |
10 |
| Constitution |
14 |
| Intelligence |
10 |
| Wisdom |
10 |
| Charisma |
16 |
About Xiltor Brightblade
Xiltor Brightblade
Male gnome paladin 1
LG Small humanoid (gnome)
Init +0; Senses low-light vision; Perception +2
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Defense
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AC 20, touch 11, flat-footed 20 (+5 armor, +4 shield, +1 size)
hp 13 (1d10+3)
Fort +4, Ref +0, Will +2; +2 vs. illusions
Defensive Abilities defensive training
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee gauntlet (from armor) +2 (1d2+2) or
. . longsword +2 (1d6+2/19-20) or
. . unarmed strike +2 (1d2+2 nonlethal)
Special Attacks hatred, smite evil 1/day (+3 attack and AC, +1 damage)
Spell-Like Abilities (CL 1st; concentration +4)
. . 1/day—dancing lights, ghost sound (DC 14), prestidigitation, speak with animals
Paladin Spell-Like Abilities (CL 0th; concentration +3)
. . At will—detect evil
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Statistics
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Str 15, Dex 10, Con 14, Int 10, Wis 10, Cha 16
Base Atk +1; CMB +2; CMD 12
Feats Tower Shield Proficiency
Traits a sure thing, armor expert
Skills Acrobatics -13 (-21 to jump), Diplomacy +7, Perception +2, Sense Motive +4; Racial Modifiers +2 Perception
Languages Common, Gnome, Sylvan
SQ gnome magic
Combat Gear acid (2), alchemist's fire; Other Gear scale mail, tower shield, longsword, backpack, bedroll, belt pouch, flint and steel, grappling hook, hemp rope (50 ft.), soap, torch (3), trail rations (5), waterskin (2), whetstone, wooden holy symbol of Iomedae, 3 gp, 3 sp, 4 cp
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Tracked Resources
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A Sure Thing (1/day) - 0/1
Acid - 0/2
Alchemist's fire - 0/1
Dancing Lights (1/day) - 0/1
Ghost Sound (1/day) - 0/1
Prestidigitation (1/day) - 0/1
Smite Evil (1/day) (Su) - 0/1
Speak with Animals (1/day) - 0/1
Torch - 0/3
Trail rations - 0/5
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Special Abilities
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A Sure Thing (1/day) 1/day, +2 to hit an evil creature.
Armor Expert -1 Armor check penalty.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.
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