| Full Name |
Xha the Exile |
| Race |
Outsider (human) Barbarian 2 xp 2 |
| Classes/Levels |
HP 23/23, Armor 1, Damage 1d10 (+1sword, all weapons forceful and messy) |
About Xha the exile
CLASS: Barbarian
RACE: Outsider (human), At the beginning of each session, the GM
will ask you something about your homeland, why you left, or what
you left behind. If you answer them, mark XP.
LOOK: Wild Eyes, Mighty thews, Strange tattoos, Scavenger's outfit
STATS:
STR:16/2
DEX:13/1
CON:16/2
INT:8/-1
WIS:12/0
CHA:9/0
Max HP: (8+16)=24
Base Damage: d10
Armor: 1
MOVES:
Unencumbered, Unharmed:So long as you are below your Load and neither wear armor nor carry a shield, take +1 armor.
Herculean Appetites: Others may content themselves with just a taste of wine, or dominion over a servant or two, but you want more. Choose two appetites. While pursuing one of your appetites if you would roll for a move, instead of rolling 2d6 you roll 1d6+1d8. If the d6 is the higher die of the pair, the GM will also introduce a complication or danger that comes about due to your heedless pursuits.
⃞ Mortal pleasures
⃞ Fame and glory
The Upper Hand: You take +1 ongoing to last breath rolls. When you take your last breath, on a 7–9 you make an offer to Death in return for your life. If Death accepts he will return you to life. If not, you die.
Musclebound: While you wield a weapon it gains the forceful and messy tags.
What Are You Waiting For? When you cry out a challenge to your enemies, roll+Con.
✴On a 10+ they treat you as the most obvious threat to be dealt with and ignore your companions, take +2 damage ongoing against them.
✴On a 7–9 only a few (the weakest or most foolhardy among them) fall prey to your taunting.
What Is Best In Life
At the end of a session, if during this session you have crushed your enemies, seen them driven before you, or have heard thelamentations of their kinfolk mark XP.
Alignment:Chaotic, eschew a convention of the civilized world.
Gear: Max Load is (8+Str) 10.
Dungeon rations (10 uses, 2 weight),
Dagger (hand, 1 weight)
some token of where you have traveled or where you’re from: Kvak skin.
Two-handed sword (close, +1 damage, 2 weight)
Adventuring gear (1 weight, 5 uses)
Bonds
Fill in the name of one of your companions in at least one:
Cappy is puny and foolish, but amusing to me.
Galadin’s ways are strange and confusing.
Father Jarad is always getting into trouble—I must protect
them from themselves.
Qadir shares my hunger for glory; the earth will
tremble at our passing
NOTES:
HOMELAND:
The Plains of the Moon. A large semi-arid (think Mongolia) area to the southeast of the campaign area. Lots of horses, culturally but not politically unified. Worship a southern pole-star as an empress of heaven.
Xha's favorite drink, of which he carries a good supply is Kvak. Kvak is blood mixed with raw alcohol and mares milk. It is allowed to age and congeal in horse of sheep bladders customarily strapped to a horse to allow the animals body heat to speed the fermentation process. The bladders are never emptied or cleaned as the patina of long use adds to the depth of flavor.
Horse or cattle blood is the customary base but other sources can be used. Children come of age by drinking their and their parents blood mixed into strong Kvak for example. Marriages, especially cross-clan marriages, are frequently sealed this way as well. Some warriors choose to honor their foes by draining some of their foes dead blood into the warriors Kvak skin. This is a practice the Xha follows, though how exactly he will manage it with the stone men not yet known.