| Xex |
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Or rather, the core math of the game should take into account the fact that magic items are not mandatory. You don't need magic items to keep up with the games math; that way low magic games are possible and every magic item becomes special and flavorful with a cool ability that's useful at any level.
You also don't need to waste time on figuring out how the party can get the next bunch of +X items they need to keep up with the game math and can instead use that time to develop interesting stories and, you know, actually play the game.
Another great thing about this is that the fighter who has had his trusty flaming longsword granted by his dying mentor while leaving on his adventure doesn't discard it for the keen frosted longsword+2, or the vospal greataxe +4, which in PF1e would have been a no-brainer thing to do, character arc & backstory be damned!