Xeruk's page

Organized Play Member. 4 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Grand Lodge

It depends on the party's level. An all caster party can be a little rough for the first few levels, but it works. Once you get a bit higher level then it will dominate.

In a five person caster party I'd want a Cleric, Druid, Wizard, Summoner and maybe a Magus or a Battle Oracle. Three of those characters can function in melee and the Summoner and Druid's pets brings that up to a potential 5 combatants. Even if their RAW melee DPS isn't as high as a part with a Rogue or Fighter they will have an easier time winning fights because of the wide range of buffs, debuffs and battlefield control they can use.

Grand Lodge

Azaelas Fayth wrote:

Seems like the only healing you will have is from Bards & Witches. Maybe Infernal Healing. And you won't be able to recover from Ability/Energy Drain/Damage effects.

** spoiler omitted **

On the Sources of the Magic:
** spoiler omitted **

** spoiler omitted **...

Thanks for this! Especially the sources of magic part, that will come in helpful.

Grand Lodge

There is a sentence near the beginning of the class description that states:

Unlike a cleric, who draws her magic through devotion to a deity, oracles garner strength and power from many sources, namely those patron deities who support their ideals.

Which reads to me that there needs to be deities around for most or all Oracles to receive their powers.

Grand Lodge

So I may be starting a new campaign soon, my DM has thrown us a curveball in that the gods of the setting are going to be AWOL. Kind of like what happened in Dragonlance, or at least that's what I assume since we haven't unraveled the mystery yet. The other details of the setting are being kept secret until we actually start playing, but it's like Golarion and Faerun in that Clerics can only get their spells from the gods. So basically no one will be playing a Cleric. The DM has mentioned that some Druids still have their spells, so their is still some divine type magic in the world.

I've wanted to play an Oracle for a long time, this may not be the best campaign for them but it may be a while before another campaign starts up. The normal Oracle says it gets its powers from the gods that share its ideals. There is an archetype called 'Black Blooded' that might work, but is setting specific. So is there a non-setting dependent way for an Oracle to get spells in a setting where they can't contact the gods?