Xerif's page

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Well met!
I am a rather new DM, only having run this one game. Now, this game just passed its 1 year anniversary, but still, 1 game, 1 group.

In my campaign magic items require totemic components to create and also expulse energy when destroyed, a la staff of power but scaled to the potency of the item, though the players have just broken their first enchanted item and I don't know if they'll try to make this a thing.

Anyway, upon ousting and forcing into retreat a group which had taken over a major mill, the entirety of which is protected by an anti-magic field, they come across a free standing stone arch and door that the remaining bandits used to escape. The doorway basically contains a dimension door enchantment able to function briefly within the anti field.

The Paladin shouts, "EEEEEEEVIIL" and attacks the portal. Nat 20, max damage, Smite just in case.

Sparks from the blow catch the mill powder on fire doing last damage to portal, portal explodes sending out a coruscating wall of purple flame dealing 5d12 fire damage followed by a dc20 fortitude save to resist the unbound teleportation magic.

Those who failed I had roll 2 d100's. 1 to see if they are affected permanently in some way, 1 to see how many miles from the epicentre they are teleported.

My questions are twofold.
1 as a new DM looking always to improve, does this series of action/ consequence feel fair and intuitive to you?

2. What sort of interesting permanent affect can I give/ impose on the player? It must be based on, or at least related to, Dimension Door.

Thank you for your time :-)