About Xera DriftspeakerRace: Android
The Story of Xera:
Xera was born a slave in the Azlanti Star Empire. She worked in the military shipyards above the planet Kolos-7, where androids were used for work on the exteriors of spacecraft thanks to their ability to survive in a vacuum. But while outside the ships of the great starships, she would look outwards to the stars, and it was if the stars were speaking to her. Telling her to be free.
Gradually Xera realized the stars were speaking to her, though not with words. She suddenly found that she was aware of things she had never noticed before, and was inspired by certain things. She saw that the universe was pervaded with mystical energy, and that she could command it in certain ways. She could concentrate the life energy in an individual, causing wounds to heal. She could concentrate the energy in her voice, causing others to obey simple commands. She could even project energy that seemed to come from the stars themselves. And she could see the way that spacecraft moved through the void, and knew somehow that she would be able to pilot these ships without proper training. No one can own the stars. The stars represented freedom. And they called to her. When she revealed her ability to the other slaves, many were amazed and agreed that she must be chosen somehow. She convinced a group of other slaves to work together to escape. She used her powers to force guards to drop their weapons, which were quickly snatched up by her fellow escapees. They killed guards and took weapons, code keys, and gear, and the movement grew. Then, they opened an airlock and left the space station they had been born in, drifting through vacuum. Androids were able to survive in space without the need for air. Xera was able to guide the androids to the airlock of a ship that was almost ready for flight - a small courier ship with an advanced drift engine. The androids opened the airlock and took the ship by force. Though many died, soon they were blasting free of the shipyard and into space, running past many patrolling Azlanti fighters. The courier ship took a beating but managed to escape into the drift. Not knowing where to go from there, Xera followed the strongest drift beacon she could find. This led her to the Pact World system. Once there, they were met by a Vercite ship and guided to Skydock where the Android refugees were able to claim asylum. They sold the battered hulk of their courier ship and divided the shares. Many settled on Verces, fascinated with life on an actual planet, the first any of them had ever seen. Others found employment at Skydock, or at Absalom station, their skills valuable for the shipyards there. But Xera knew she had to return to space. Only among the stars could she truly be free, and other androids still lived in far flung worlds as slaves. Millions of them. If she could free some androids once, she could do it again. But she couldn't do it alone; she needed allies, allies that shared her hatred of slavery and were willing and able to go into space. She began to look around Absalom station for such potential friends. Appearance:
Xera looks much like most female androids do; a healthy-looking but fairly bland figure and features, with greyish skin covered with faintly glowing lines of circuitry. Her long lavender hair is shaved on the sides of her head and she rarely smiles.
Her attire is practical but somewhat slovenly, and she normally wears a battered armored jacket, boots, gauntlets, and her prized possession is a helmet painted by hand; black with a big silver skull and crossbones on the front. Personality:
Like most androids, Xera is rational and has little in the way of feelings. But she knows that reason is merely a tool to achieve an end, just as strength is a tool for moving objects manually and skill is a tool that allows you to perform specific tasks more effectively. Her reason is used by her as a tool towards one end: the liberation of other androids.
She takes the long view towards this end, knowing that she must gather allies and resources and information. She plans this like a military campaign, knowing that she needs to gather assets to be successful. While she often sees others as tools for her goals (something that seems perfectly rational to her), she has goodwill towards those that help or do not oppose her and shows appreciation for that which is done for her. She lacks the ability to manipulate others through charm and instead wishes to keep a balance of favors owed in her favor. But she also realizes that fierceness is required of her, and she can feel the strength of her purpose like the warm hum of an engine when she enters battle. She is ruthless and aggressive in combat, confident in the skills she has been given. She does not fight for honor, glory, or wealth, but rather to win. Other androids think she is needlessly reckless, especially when flying a spacecraft, but when she grips that control stick and points her ship towards the enemy she feels the presence of the divine. Vitals STR 10 DEX 18 CON 10 INT 13 WIS 14 CHA 8 HP: 16
==================================================================== Combat Small Arms (+0 BAB, +2 DEX):
Basic Weapons (+0 BAB, +0 STR):
Combat Gear:
==================================================================== Special Abilities Race Abilities:
Theme Abilities:
Connection Powers:
Healing touch: Heal by touch 10 HP once per day (10 minute ritual). ==================================================================== Magic: Spells per day:
Spells Known:
==================================================================== Feats:
==================================================================== Skills (6+INT x 2 = 14 ranks): Mystic Class Skills are: Bluff, Culture, Diplomacy, Disguise, Intimidate, Life Science, Medicine, Perception, Profession, Sense Motive, Survival (connection adds Piloting) Bluff: +3 (1 rank, -1 CHA, +3 Class) (enemies get -2 on sense motive checks against me)
==================================================================== Implants
==================================================================== Gear:
__1 cr Field Rations 1 week (Bulk 1)
___
Plus 875 cr combat gear = 965 cr 35 cr remaining, Total Bulk 4 + 7 L (Bulk Capacity 6)
Level 10 version:
Ability Scores Base (Race+Theme) STR 10 DEX 13 CON 10 INT 12 WIS 10 CHA 08 With 10 points: STR 10 DEX 18 CON 10 INT 13 WIS 14 CHA 08 With two level ability increases: STR 10 DEX 18 CON 14 INT 17 WIS 18 CHA 08 With Score Enhancer Items STR 10 DEX 24 CON 14 INT 17 WIS 20 CHA 08 Vitals HP: 64
==================================================================== Combat Small Arms & Longarms (+7 BAB, +7 DEX):
Basic Weapons, Operative (+7 BAB, +7 DEX):
==================================================================== Special Abilities Race Abilities:
Theme Abilities:
Connection Powers:
Healing touch: Heal by touch 50 HP once per day (10 minute ritual). Channel Skill: +3 to Perception and Piloting Mindlink: as spell, at will but only once per day per target. ==================================================================== Magic: Spells per day:
Spells Known:
==================================================================== Feats:
==================================================================== Skills (80 ranks): Mystic Class Skills are: Bluff, Culture, Diplomacy, Disguise, Intimidate, Life Science, Medicine, Perception, Profession, Sense Motive, Survival (connection adds Piloting) Acrobatics: +17 (10 rank, +7 DEX)
==================================================================== Gear:
Ability Crystals:
7,900 Armor:
28,000 + 7,900 =
Cybernetics & Biotech
13,775 + 35,900 =
Weapons:
_7,055 + 49,675
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