The thread on "party unrest creating characters above 1st level" got me started writing this, but rather than hijack that thread, I figured I'd start my own to get some feedback. Anyway, here goes-
When I started my Eberron campaign, I told folks up front that there would be no XP penalties dropped on them. In practice, this means:
* All new characters, whether it's because a character died, or the player doesn't like their current character, come in at the party's level.
* Nobody loses out on XP because they can't make it to the game. Life happens, and I'm not docking someone because theirs has interfered with their ability to play.
By doing this, I hope to keep any XP differences to a minimum and keep the party all the same level. There are some issues I still need to work out; raise dead and resurrection spells, spells with XP components, and creating magical items for starters. Fortunately, I have time, as my party is only 3rd level.
I plan on using spells that resuscitate a fallen character if used within rounds or minutes after death, but have no level or con loss, instead of Raise Dead. Resurrection won't have a level loss either, but both it and True Res. will require that they be cast in a Manifestation Zone of Dolurrh... and maybe a challenge of some kind.
For the other ways of burning XP, I'm thinking of instituting a "Party XP Pool" into which a portion of the party XP goes (perhaps a 'share', as though it were a party member?). Any party member can then draw XP from this pool to use for item creation or casting spells with XP components, or any other XP spending that comes up. While it seems to benefit spellcasters and item creators the most, it benefits anyone who wants a magic item made, so I feel it works out.
The point of all this is to keep everyone approximately the same level. In doing so, I hope to eliminate the grumbling over XP and levels - and subsequent resentment over these same issues.
Whacha think? Good, bad? Any ways I might tweak these ideas to better effect?