| Speed 30ft | Panache: 8/8 | Charmed Life +4 4/4 | Active conditions: None
Gender
Male
Alignment
Chaotic Good
Deity
Picoperi
About Xavier Azenan
Xavier Azenan
Human (Varisian) swashbuckler (inspired blade) 8
CG Medium humanoid (human)
Init +7; Senses darkvision 30 ft.; Perception +10
A simple man of Varisian origin with a life spent attracting adventure and talking his way out of it. "What ever you have heard about me is lies; all lies; even the things I did do." Is it his fondness for Picoperi, the Empyreal Lord of pranks? Maybe. "How was I to know a gang of dwarven thieves would not appreciate a well timed practical joke? Is it my fault they could not out run the local constabulary? No, it is not." Is it his fondness for fair maidens? Maybe, although this allowed him to become a guest of local sheriffs along the Lost Coast. "These sheriffs really need better locks on their doors. I keep leaving letters alerting them to this deficiency in their cells. Good men these sheriffs, just lacking a little bit of foresight."
Long black hair frames an oval face; a rapier thin mustache sits atop a perpetual grin; bright gray eyes hint at the mischievous nature just below the surface. Xavier laughs easy and often. His tall slight frame shaking with exuberance, more often than not at his own jokes. "All an adventurer needs is a jaunty hat, a sturdy pair of boots, a trusty blade, and a fair woman at his side. Preferably unmarried. If not just be sure to have a fast horse in the stable and friends at the gate."
Alas, not all is sunshine and rainbows. Xavier's true love, Maria Elena Consuelo Conchita De Almedia, fell under the sway of an insidious cult. He vowed to reunite with his true love and save her from the clutches of this evil cult. The idea that Maria Elena Consuelo Conchita De Almedia wanted to get away from him never entered his thoughts. Never. Not once.
thrust and parry:
Defense
AC 19, touch 17, flat-footed 12 (+2 armor, +5 Dex, +2 dodge)
hp 60 (8d10+8)
Fort +3, Ref +11, Will +1; +2 to resist any effects that spread corruption from evil divine casters
Defensive Abilities charmed life 4/day, nimble +2
Offense
Speed 30 ft.
Melee +2 rapier +18/+13 (1d6+11/15-20+8 Precision) or
mwk cold iron dagger +9/+4 (1d4/19-20+8 Precision)
Special Attacks deeds (derring-do, dodging panache, kip-up, menacing swordplay, opportune parry and riposte, precise strike, superior feint, swashbuckler initiative, swashbuckler's grace, targeted strike), panache (8)
Str 10, Dex 20, Con 13, Int 14, Wis 8, Cha 18
Base Atk +8; CMB +8; CMD 25
[spoiler=Skills] Acrobatics +21, Bluff +18, Climb +5, Diplomacy +18 (+20 when dealing with evil divine casters), Disable Device +19, Disguise +7, Escape Artist +10, Intimidate +12, Knowledge (local) +13, Perception +10, Perform (oratory) +12, Ride +10, Sense Motive -1 (+1 when dealing with evil divine casters), Sleight of Hand +12, Swim +5
Languages Common, Shoanti, Skald, Varisian
Combat Gear:
wand of cure light wounds; Other Gear +2 rapier, mwk cold iron dagger, belt of incredible dexterity +2, boots of elvenkind, bracers of armor +2, circlet of persuasion, headband of alluring charisma +2, backpack, bedroll, belt pouch, concealable thieves' toolsUI, flint and steel, hemp rope (50 ft.), soap, 4,430 gp, 16 sp
Special Abilities:
Charmed Life +4 (4/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Cursed Love (1/day) +2 Diplomacy/Sense Motive and saves vs corruption from evil divine casters; temp hp if dropped below 0.
SQ inspired panache
Deeds
Fencing Grace Use Dexterity on rapier damage rolls
Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
Nimble +2 (Ex) +2 dodge bonus to AC.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.