Undine

Xanos Shoresong's page

49 posts. Alias of rungok.


Full Name

Xanos Shoresong

Race

Undine

Classes/Levels

Shaman 3; Init +1; darkvision 60 ft.; Perception +4; AC 14, T 11, FF 13; 26 HP; Fort +3, Ref +2, Will +7;

Gender

Male

Size

Medium

Age

80

Special Abilities

Amphibious, Darkvision, Energy Resistance: Cold 5

Alignment

Neutral

Deity

Venerates Obad-Hai

Location

Waterdeep

Languages

Common, Aquan, Elven

Occupation

Sailing Master

Strength 10
Dexterity 13
Constitution 14
Intelligence 12
Wisdom 18
Charisma 10

About Xanos Shoresong

History
Nearly eight decades had passed since that stormy night and the crashed sailing ship. Eight decades since the nearby citizens of Highcliff rushed to the crash site to find few survivors; the cliffs were merciless that night.
It was only when the storm broke and the light of dawn shone down the coming day were the last of the survivors found, babbling wild tales of merfolk and water spirits. Several families were lost in the fury of the night's storm.

One man named Derek Shoresong, on the rescue effort, weary of the night's effort was picking his way across the rocks, returning home to his fearful wife when he saw a shape floating in the rocky shallows. Coming near, he recognized the all too grim sight of an infant in the water, seaweed and clinging to its pale skin. Numb to the image, he approached, only intending to give the babe a proper burial.

To his surprise, he discovered that the infant was not only still alive, but happily bobbing along, breathing the sea water as if it were air. Once he got over the initial shock, he collected the baby and took him home. He and his wife decided to keep him.

Xanos Shoresong spent many long years in Highcliff, growing up along his parents and eventually putting them to rest. His understanding of the sea nad the spirits was both instinctual... and one of the welcome oddities of Highcliff. Though viewed as strange by those around him, he had eventually been accepted as at least a helpful oddity aomng the town.

When his foster parents passed, he's found himself faced with a unique opportunity. Now he had the freedom to pursue a new course in his life. He sent word to his foster parents extended family to come claim the home and property, and taking his own belongings chartered passage to Waterdeep to find a new life for himself.

He heard word of the possibility of pirate hunting job. His natural powers, spellcasting, and learned skills would make him invaluable on a naval vessel. The fighting pirates part... He's not so confident.

Appearance

Xanos shoresong's most prominent feature would be his hair. It grows from his scalp in thick locks of varying shades of green. He has taken to isolating the different patches of color into their own braids which he occasionally weaves with seashells he likes. His skin has the same slightly off white color of a clamshell, with his teeth the sheen of pearls. His eyes are like the sea in a storm, a dark blue with lines of light seen at just the right angles.

He wears a pair of pants and vest with forearm and shin braces made of braided eel hide over a plain white shirt, and so long as he is working on the docks or onboard a vessel he goes barefoot; the water and wood never seem to give him splinters or chills. When walking beyond his favored environs he wears a pair of boots that have seen more than their fair share of sea salt stains.

Though he can breathe underwater, he has no gills anywhere to be seen, though his feet and fingers have a little webbing between them. He believes that one of his birth parents might have been a lonely sea spirit, and his appearance lends credit to that theory.

His demeanor is like an ocean on a lightly windy day. He is calm for the most part, even considerate. He is as easy to read as the shallows of a tidepool, but just as the ocean stirs into a terrible thing when angered, so too does he have the capacity to rage and bluster like the very storm that brought him to Highcliff so many years ago.

His familiar, or his pet as he usually portrays, is a Dwarf Caiman (type of crocodile) he had named Chompy after an amusing first encounter with the creature. It has taken a liking to him, and now won't bite him, in the least. Chompy is a dark mottled brown and tan, with splashes of lighter olive underbelly and amber eyes.

Xanos Shoresong
Male undine shaman 3 (Pathfinder RPG Advanced Class Guide 35, Pathfinder RPG Advanced Race Guide 174)
N Medium outsider (aquatic, native)
Init +1; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 26 (3d8+6)
Fort +3, Ref +2, Will +7
Resist cold 5, electricity 2
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Offense
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Speed 30 ft. (20 ft. in armor), swim 30 ft.
Melee mwk obsidian dagger +3 (1d4/19-20)
Ranged sling +3 (1d4)
Special Attacks hexes (fortune, healing)
Shaman Spells Prepared (CL 3rd; concentration +7)
. . 2nd—buoyancy[ACG], wood shape (DC 16); barkskin[S]
. . 1st—discern next of kin[ACG] (DC 15), hex vulnerability[ACG] (2, DC 15); charm animal[S] (DC 15)
. . 0 (at will)—create water, detect magic, know direction, mending
. . S spirit magic spell; Spirit Nature Wandering Spirit
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Statistics
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Str 10, Dex 13, Con 14, Int 12, Wis 18, Cha 10
Base Atk +2; CMB +2; CMD 13
Feats Extra Hex[APG], Mauler's Endurance
Traits slippery step, talented, treasure mapper
Skills Acrobatics -2 (+0 on checks on wet surfaces or in wet terrain, including bogs, standing or running water, or a storm-tossed ship., -6 to jump), Climb -3 (-1 on checks on wet surfaces or in wet terrain, including bogs, standing or running water, or a storm-tossed ship.), Craft (ships) +6, Diplomacy +5, Handle Animal +4, Heal +8, Knowledge (geography) +2 (+4 to navigate in the wilderness), Knowledge (nature) +6, Knowledge (religion) +5, Perform (sing) +5, Profession (sailor) +8 (+10 to navigate using a map or chart, +10 to navigate at sea, +12 to navigate in the area detailed by the chart, +12 to navigate in the area detailed by the chart), Spellcraft +6, Survival +8 (+10 to navigate using a map or chart, +10 to navigate in the wilderness, +10 to avoid becoming lost when using this), Swim +11
Languages Aquan, Common, Elven
SQ amphibious, doubt, hydrated vitality, spirit animal (dwarf caiman (mauler) named Chompy), storm burst
Other Gear eel hide studded leather, mwk obsidian dagger, sling, sling bullets (20), artisan's tools, astrolabe (apg), bedroll, belt pouch, coffee pot, compass, eternal candle (4), flint and steel, fortune-teller's deck, ground coffee beans (worth 8 gp, 1 lb) (4), hemp rope (50 ft.), masterwork backpack, mess kit, my bunk, nautical chart, nautical chart, pot, soap, swim fins, trail rations (5), waterskin, 114 pp, 15 gp, 9 sp
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Special Abilities
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Amphibious (Ex) You can survive indefinitely on land.
Astrolabe +2 navigation
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Doubt -4 for an hour on any skill or ability check after you fail that type of check
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (2) You have the specified Energy Resistance against Electricity attacks.
Familiar Bonus: +3 to Stealth checks You gain the Alertness feat while your familiar is within arm's reach.
Fortune (1 round) (Su) Ally in 30 ft can roll 2d20 for an attack, save, ability, or skill check (and take higher) once/rd.
Healing (1d8+3) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Hydrated Vitality (6 HP/day) Gain fast healing 2 when submerged completely in natural, flowing, water.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slippery Step Always have firm footing while fighting underwater.
Storm Burst (3/day) (Su) As a standard action, foe in 30 ft treats all others as concealed for 1 rd.
Swimming (30 feet) You have a Swim speed.
Treasure Mapper (Survival) You've spent a great deal of time hunting down and following treasure maps - most false, but a few with legitimate information. You gain a +2 bonus on Survival or Profession (sailor) checks made to navigate using a map or charts.
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Chompy
Dwarf caiman (mauler)
N Small magical beast (animal)
Init +0; Senses low-light vision; Perception +0
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Defense
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AC 16, touch 11, flat-footed 16 (+5 natural, +1 size)
hp 19 (1d8+2)
Fort +4, Ref +2, Will +3
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Offense
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Speed 10 ft., sprint, swim 30 ft.
Melee bite +3 (1d4)
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Statistics
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Str 11, Dex 11, Con 15, Int 6, Wis 11, Cha 2
Base Atk +2; CMB +1; CMD 11 (15 vs. trip)
Feats Skill Focus (Stealth)
Skills Acrobatics +0 (-8 to jump), Diplomacy -2, Handle Animal -3, Heal +1, Spellcraft +0, Stealth +11, Survival +1, Swim +14
SQ +8 stealth in water, battle form, bond forged in blood, hold breath, improved evasion, spirit animal (nature)
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Special Abilities
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+8 Stealth in water +8 Stealth in water
Battle Form Str +2 (Su) Your familiar can grow larger at will.
Bond Forged in Blood (Su) Your familiar cannot speak.
Hold Breath Hold your breath for 4 × CON rounds before you risk drowning.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spirit Animal (Nature) Move through undergrowth without harm/slowing & no Fly penalties up to windstorm strength.
Sprint (1/minute) (Ex) Land speed doubles for 1 round.
Swimming (30 feet) You have a Swim speed.