The Beast

Xan the Forgotten's page

6 posts. Alias of Shizzle69.


Full Name

Xan the Forgotten

Race

Eridani

Classes/Levels

Soulknife/Ranger(wild stalker) 2

Gender

Male

Size

Large

Strength 22
Dexterity 14
Constitution 15
Intelligence 16
Wisdom 14
Charisma 10

About Xan the Forgotten

Combat:

WP:32 (TH:15) VP:20 Resist 5 (cold)
BAB: 2 -1(size)
Xan's Blade: +8(3d6+9) [-1/+3 PA]\
MW Longbow: +4(2d6+6)
AC:15 10-1(size)+2(nat)+2(dex)+2(armor)
Move: 30
Ini:3 2+1
CMB:9 2+6+1(size)
CMD:21 10+2+6+2+1(size)

+2 charm/Compulsion
Fort:5 2+3
Refl:6 3+3
Will:5 2+3

Feats, Favored class, Traits:

Traits: Survivor: +1 initiative and sense motive. Sense Motive is class skill
Ease of Faith: +1 Diplomacy and is class skill

Favored Class:2 WP

Feats Combat Expertise, Imp Unarmed Strike
Soulknife: Power Attack
1:Combat Reflexes

Skills:

0Acrobatics:6------ 1+2+3
0Autohypnosis:6---- 1+2+3
0Climb: 10---------- 1+6+3
0Craft(Fletch):7--- 1+3+3
0Diplomacy:6------ 2+0+3+1(trait)
0Heal:6 ---------- 1+2+3
0Know(dung):
0Know(geo):
Know(loc):
0Know(nat):7----- 1+3+3
0Know(psi):
0Perception:8 ---- 2+2+3+1(class)
0Sense Motive:8 --- 2+2+3+1(trait)
0Spellcraft:7---- 1+3+3
0Stealth:3------ 2+2+3-4(size)
0Survival:7----- 2+2+3+1(track)
0Swim:10--------- 1+6+3

Equipment:

Equipment:154g
Leather Armor: +2ac 30lb 20g
MW Comp Longbow +6 Str: 2d6+5 110 range 6lb 1000g (500g since crafted)

Sack:
Potion Cure Light x4:200g
Potion Pass without Trace:50g
Rope: 50 ft 1g
Atmatite Ioun Torch: 75 g

Abilities:

Abilities:llv, Uncanny Dodge, Wild Empathy
Blade Skill: Combat Slide
Languages:Kirrin

Race:

Eridani
• Ability scores: +2 Cha, +2 X, -2 X (depending on subspecies)
• Size: Large (+2 Str, -2 Dex, -1 AC, -1 Attack rolls, +1 CMB/CMD, and -4 Stealth). Speed: 30 feet.
• Weapon Familiarity: Falchion, Two-bladed sword, Rip-saw Glaive
• Energy Resistance 5 (depending on subspecies)
• Elemental Assault: Pick one of the following energy types that correspond to the environment the race has ties to: acid (earth), cold (water), electricity (air), or fire (fire). Members of this race gain the following supernatural ability: Once per day as a swift action, a member of this race can call on the elemental power lurking in its veins to shroud its arms in the energy type that corresponds to the elemental plane its race has ties to. Unarmed strikes with its elbows or hands (or attacks with weapons held in those hands) deal +1d6 points of damage of the appropriate energy type. This lasts for 1 round per character level. The creature may end the effects of its elemental assault early as a free action.
• Natural Armor +2
• Stubborn: Members of this race gain a +2 racial bonus on Will saving throws to resist spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) sub-schools. In addition, if a member of this race fails such a save, it receives another save 1 round later to prematurely end the effect (assuming the spell or spell-like ability has a duration greater than 1 round). This second save is made at the same DC as the first. If the member of the race has a similar ability from another source (such as a rogue's slippery mind class feature), it can only use one of these abilities per round, but can try the other on the second round if the first reroll ability fails.