I'm a newer GM, my party is currently all lvl 8.
I have a cleric I wish to grant additional bonuses to as he pleases his God more and more. I plan to make it like a tree system.
My Cleric follows Cayden Cailean, the lucky drunk. He is also has a high AC with full plate and a Tower Shield.
He will have the option soon to choose whether he see's him self as a protector or a mender of the party. His choice will grant him one of the following:
Protector - Once per day, the total defense action slams your shield's bottom to the ground, creating a holy wall 30 ft on both sides of you and 30 ft tall. Only good alignment persons, spells or objects may pass the wall. The holy wall stays until the cleric ends total defense or takes damage equal to his AC.
Mender - Your tankard's ale radiates vigor. Once per day, as a free action you may drink it, healing you as if it was a channel energy (scales with the cleric's channel energy but does not actually use up a channel energy.) Or, splash it upon another creature, dealing damage or healing 1/2 of your channel energy roll, while having a chance to remove a physical ailment: sickness, paralysis, sleeping etc. The chance that the ailment will be removed is a d100 that must roll higher than the DC of the effect the creature is experiencing.