Giseil Voslil

Wyldyrn Cor'amnis's page

37 posts. Alias of Faelyn.


Full Name

Wyldyrn Cor'amnis

Race

Sarengave elf

Classes/Levels

2nd level Oracle | HP 18/18 | AC 16 | T 13 | FF 13 | CMD 15 | Fort +1 | Ref +3 | Will +3 | Init +3 | Perc +8 | Sense Motive +4 | ToF - 6/6 | Spells: 1st - 5/5

Gender

Male

Size

Medium

Age

130

Special Abilities

Mystery - Flame; Curse - Clouded Eyes; Orisons; Revelation - Touch of Flames 6/day

Alignment

Chaotic good

Deity

Daiga

Location

Sarengave

Languages

Common, Elven, Ignan

Occupation

Fire Dancer

Homepage URL

Wyldyrn Cor'amnis

Strength 12
Dexterity 17
Constitution 12
Intelligence 12
Wisdom 10
Charisma 17

About Wyldyrn Cor'amnis

Wyldyrn Cor'amnis
Male Sarengave Elf Oracle 2
CG Medium Humanoid
Init +3; Senses Darkvision; Perception +8
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Defense
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AC 16, touch 13, flat-footed 13 (+3 Dex)
hp 18 (1d8+1)
Fort +1, Ref +3, Will +3
Defensive Abilities
Illusion Resistance +2 racial bonus vs. illusion
Desert Runner +4 racial bonus on Con checks and Fort saves to avoid fatigue and exhaustion
Desert Child +4 trait bonus on saving throws to resist effects of hot conditions and +1 traits bonus vs. fire effects.
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Offense
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Speed 40 ft.
Melee Scimitar +3 (1d6+1/18-20/x2)
Ranged Longbow, Comp. +4 (1d8/x3)
Boomerang +5 (1d6+1/x2)
Special Attacks Flame of the Dawn +2 fire damage on critical hits with scimitar; Touch of Flame 1d6+1
Oracle Spells Known (CL 2):
0 (At Will) - Create Water, Detect Magic, Guidance, Light, Spark
1st (5/day) - Burning Hands, Cure Light Wounds, Divine Favor, Shield of Faith
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Statistics
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Str 12, Dex 17, Con 12, Int 12, Wis 10, Cha 17
Base Atk +1; CMB +4; CMD 15
Feats Weapon Finesse
Skills Acrobatics +7, Diplomacy +7, Knowledge (History) +5, Knowledge (Religion) +5, Perception +8, Perform (Dance) +8, Perform (Oratory) +7, Sense Motive +4, Spellcraft +5, Survival +1
Languages Common, Elven, Ignan
SQ Oracle Mystery - Flame; Oracle Curse - Clouded Eyes (Darkvision, Vision limited to 30 ft.); Orisons; Oracle Revelation - Touch of Flame 6/day, Mystery Spell - Burning Hands
Other Gear Scimitar, Masterwork; Longbow, Composite; Boomerang, Masterwork; Studded Leather Armor, Masterwork; Hot Weather Clothing; Backpack, Masterwork (Bedroll; Blanket; Soap (1 lb.); Rope, Silk 50 ft.); Bandolier (Mirror, Small Steel; Flint and Steel; Vial, Empty 5); Bandolier (Empty); Belt Pouch (Empty); Spell Component Pouch; Waterskin
22gp 3sp 8cp
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Special Abilities
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Standard Racial Traits:

Ability Score Racial Traits: Sarengave elves are nimble and very sociable. The harsh desert climate of the Sarengave has made them hardier than their fair-skinned cousins. They gain +2 Dexterity and +2 Charisma.
Size: Sarengave elves are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Sarengave elves are Humanoids with the elf subtype.
Base Speed (Fast): Sarengave elves have a base speed of 40 feet.
Languages: Sarengave elves begin play speaking Common and Elven. Sarengave elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnome, Goblin, Orc, Ignan, and Sylvan. See the Linguistics skill page for more information about these languages.

Defense Racial Traits
Desert Runner: Sarengave elves receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot or cold environments.
Illusion Resistance: Sarengave elves gain a +2 racial bonus on saving throws against illusion spells or effects. Due to the constant exposure of mirages in the Sarengave, they have evolved over the years to see through such illusions.

Feat and Skill Racial Traits
Keen Senses: Sarengave elves receive a +2 racial bonus on Perception checks.

Movement Racial Traits
Fast: Sarengave elves gain a +10 foot bonus to their base speed.
Terrain Stride (Desert): Sarengave elves can move through natural difficult terrain at their normal speed while within the chosen terrain. Magically altered terrain affects them normally.

Offense Racial Traits
Weapon Familiarity: Sarengave elves are proficient with boomerangs, longbows (including composite longbows), scimitars, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

Senses Racial Traits
Low-Light Vision: Sarengave elves can see twice as far as humans in conditions of dim light.


Clouded Eyes (Ex): You cannot see anything beyond 30 feet, but you can see as if you had darkvision. At 5th level, this distance increases to 60 feet. At 10th level, you gain blindsense out to a range of 30 feet. At 15th level, you gain blindsight out to a range of 15 feet.

Touch of Flame (Su): As a standard action, you can perform a melee touch attack that deals 1d6 points of fire damage +1 point for every two oracle levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier. At 11th level, any weapon that you wield is treated as a flaming weapon.
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Traits
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Flame of the Dawn: Whenever you score a critical hit with a scimitar, you deal 2 additional points of fire damage to your target.

Desert Child: You gain a + 4 trait bonus on saving throws made to resist the effects of being in hot conditions and a +1 trait bonus on saving throws against fire effects.

Observant: Sometimes it helps to pay attention to your surroundings and the people you meet. Choose either Perception or Sense Motive. You gain a +1 trait bonus on all checks for the chosen skill, and the chosen skill becomes a class skill for you.
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Background:
From a young age Wyldyrn had been drawn to fire; he was enamoured by the power of the searing desert sun. As a child his favorite times of the day were the sunrise and sunset, for he could watch the red orb sinking beneath the sands... It was during those special moments, especially during the dawn, when he could feel it; the power of his people's god, Daiga. He was being called.

His power manifested early, Wyldyrn discovered he could create light with a thought, fill cups with fresh water, even makes sparks by a snap of his fingers. Wyldyrn's abilities came to him with an ease the astonished most, including the tribe's priests. It was obvious to his tribe that Wyldyrn had been touched by the divine and as such, he was chosen to be a Fire Dancer. The current Dancer, a cleric of Daiga, took young Wyldyrn into his confidence and helped to cultivate the young oracle's power and knowledge.

Unfortunately, Wyldyrn's infatuation with watching the sun brought him to grief; one day while staring into the rising sun there was a terribly bright flash. Wyldyrn suddenly found he could not see, he had gone blind! He prayed and prayed to Daiga until finally he awoke to find his vision returned, though greatly diminished. Wyldyrn could not see much further than he could throw his boomerang. Yet, with this curse he was also granted a great boon; his night vision was enhanced. He could see perfectly in the darkness...

He learned the history of his people, passed down through the stories and legends. He was taught the Dance of Dawn, a mystical dance taught only to those talented few whom were chosen to be Fire Dancers, the holy leaders. He was taught how to wield a scimitar in a deadly dance, by combining the steps of the Dance of Dawn and his natural grace. The years drew on and Wyldyrn's power over fire continued to expand; he learned to wreath his hand in flames to be used as a weapon.

Wyldyrn had always been drawn to the legends of the hidden, some say lost, land of Aridia. His people believed Daiga waited for them within Aridia with a land they could once again claim as their own; a valley filled with lush forests, fields of golden wheat, and rivers and lakes brimming with fish. He believed he had a destiny to one day find this hidden land and to deliver his people to Aridia.

So it was that when word reached his tribe of an elf claiming to have come from Aridia that Wyldyrn gathered his belongings. He said his farewells to the tribe, and set out to either fulfill his destiny... or die trying.

Description:
Tall and slender with the swarthy complexion common to Sarengave elves, Wyldyrn is very handsome with a friendly smile. He shaves the sides of his head, and allows his sandy blonde hair to grow longer on the top; it typically falls to one side. His eyes were once a vibrant hue of violet, but are now a dull purple due to a strange cloudiness in his large eyes. He has the mercurial grace of a dancer that seems to mimic the flickering flames of a campfire.