| Wulfhelm II. |
| 3 people marked this as a favorite. |
And for that matter, why are weapon proficiencies and saving throws not also rolled into skills? Or a general "proficiency" category, if that fits better?
At first glance, I thought "Hey, Perception has been separated out as its own thing. Good, so it will grow automatically like BAB and saves as it should, because it is so important to every character."
Except that goes for *everything* now. The +1/level system has obviated the reason for which Perception as a mere skill among others was problematic in the first place. Classic "two fixes applied to one problem" situation, there.
Generally, if you are determined to go with the +1/level mechanic, there are ways in which you could and should simplify things:
a.) The mechanics description should be changed to begin with the idea that a check is performed by 1d20 + character level, + modifiers for ability and proficiency (which are both fixed values independent of level.) That is clearer and for lack of a better term more honest than sneaking in the fact that your level is added to any check in the description of proficiency bonuses.
Alternatively, you could simply increase ability modifiers, which also figure into every check, by +1 every level. Whether you do this by increasing all ability *values* by 2 every level and keeping them meaningful or by ditching the 3-18 paradigm altogether and have ability bonuses be the only remaining stat is a matter of preference.
In this case, the description of a check would be: 1d20, +your ability modifier, +your proficiency modifier
b.) There is little need to distinguish between skills, weapon proficiencies, saving throws and perception if they all work according to the same "level check" paradigm. Even if you want to keep saving throws separate for nostalgia reasons, rolling weapons, armor, perception and skills back into the general category of "proficiency" would simplify and clarify things. I cannot see any rationale to keep them as separate things, but if there is one, I'd like to hear it.
Regards
Wulfhelm