Chung Po

Wu Xin's page

611 posts. Alias of Tarondor.


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Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

20th level rogue. Just sayin'.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Xin embraces his companions, saying "It has been an honor knowing each of you. We shook the pillars of Heaven and no one can say more. Perhaps our paths will bring us back to Goka in ten or twenty years' time. If so, I'll meet you right here at the Dragon Gate. If not, live well!"

He looks the enlarged Hotcha up and down for a long moment before giving a wink and an appreciative "Mmm-mmm!"

Shouldering his pack, he walks off in the direction of the harbor.

There, he places the Solar Jian II in a well-guarded warehouse and continues down the dock to an old but seaworthy dhow, lateen rigged and stinking of fish. "Six barrels of beer in the cabin," he tells Yog'Moi. "These men are some of the best fishermen in Goka. They've signed on for a six month fishing voyage. The ship is yours, Captain. I'm just here to man the nets and drink beer. I still don't know if Esh is coming."

__________________________________________________________________

After a long and pleasantly uneventful voyage, Xin made his way back to Goka dressed as a wandering warrior, unrecognizable save to those who knew him well. With a glance up at the palace, he went to the warehouse in the dead of night, avoided all the guards and stole his own ship, sailing the Solar Jian II out into the Iobarian Ocean alone.

In the years since, Solar Jian II returned to Goka twice, Once, it was crewed by reptilian sailors. No captain was seen and the ship departed before dawn. Twenty years later the mysterious ship returned and a not entirely human young woman stepped down onto the quay. Coppery skinned, with hair like burnished gold, she bore a rapier and emerald armor that were once well-known in the great city.

She stopped a passerby. "Tell me, which way to the Dragon Gate? I have business there before I enter the Ruby Phoenix Tournament."


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Thank you for running a great game, GM Brainiac! It was fun!

Thank you also to my great teammates for some excellent collaboration!

I do hope to see you folks around the gaming table, virtual or real!


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Indeed. Xin intends to take the Solar Jian II and after bumming around for awhile, he's going to take the astral seas and find what's out there. Possibly with Yog'Moi and Esh aboard.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Uncharacteristically, Xin joins Yog'Moi for a long drink.

"I couldn't agree more, my friend. The simple life, at least for a time. Whatever Fate has in store, I feel certain it can spare us one voyage at least with no responsibilities. I'll come with you if you like and haul those nets."

Xin reflects on the evolution of his desires. When he started the competition he wanted desperately to return to Lingshen and prove his honor to the nobility there. But now such things hold little meaning for him. He has fought kaiju and demigods. He's loved and lost and somewhere amid it all the meaning of honor shifted for him. He no longer cares how he is remembered in the land of his birth where he was, after all, merely a peasant. He carries his honor with him now.

He looks wistfully at the tiny sprite as she flies to meet the Empress. "You know, at least one of us won her heart's desire. That makes this whole thing worth it. I don't think even this city can hold Hotcha for long, but it's welcome to try. I have a feeling we'll see her again some fine day when we least expect it."

"Come on," he says, patting Yog'Moi and Esh on the shoulders. "I smell soup with dumplings. I'm starved."


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Xin activates his Boots of Flying and grabs his friends, slowing their descent into... whatever it is.

"Is everyone alright?" he asks through gritted teeth. Yog'Moi could stand to lose a few pounds, he decides.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Xin maintains his cool in the heat of combat, even seeing Hotcha harmed. Honed to a razor's edge by so many combats, his mind registers the injury to the fairy as a liability to be accounted for, only distantly does he feel the pang of concern for tiny love. He moves on, attacking and guiding his team to victory, deferring both emotion and consequences for later.

1. Strike.
2. To Battle! On Esh.

Greater Storm Flash (+3 greater striking greater shock rapier) and IMS: 1d20 + 35 + 1 ⇒ (18) + 35 + 1 = 543d6 + 10 + 4d6 + 1d6 ⇒ (4, 3, 2) + 10 + (5, 4, 6, 2) + (5) = 41 plus TWO debilitations AND Master Strike.
Ignores the target’s electricity resistance.

Debilitations priorities: 1) -10 ft. movement. 2) Increase bleed to 3d6. 3) Enfeebled 1.

If critical hit: +3d8 ⇒ (3, 8, 3) = 14 damage and the electricity also harms up to two other targets within 10 ft.

Master Strike:
Master Strike (Incapacitation) (Free Action)-
Trigger Your Strike hits a flat-footed creature and deals damage.
The target attempts a Fortitude save at your class DC (DC 42). It then becomes temporarily immune to your Master Strike for 1 day.
.....Critical Success The target is unaffected.
.....Success The target is enfeebled 2 until the end of your next turn.
.....Failure The target is paralyzed for 4 rounds.
.....Critical Failure The target is paralyzed for 4 rounds, knocked unconscious for 2 hours, or killed (your choice).

GM: When a creature within my melee reach is hit by a melee attack from one of my allies, I will use my reaction for Opportune Backstab.

Opportune Backstab:
Greater Storm Flash (+3 greater striking greater shock rapier) and IMS: 1d20 + 35 + 1 ⇒ (14) + 35 + 1 = 503d6 + 10 + 4d6 + 1d6 ⇒ (5, 4, 1) + 10 + (6, 6, 2, 2) + (5) = 41 plus TWO debilitations
Ignores the target’s electricity resistance.

Debilitations priorities: 1) -10 ft. movement. 2) Increase bleed to 3d6. 3) Enfeebled 1.

If critical hit: +3d8 ⇒ (8, 2, 5) = 15 damage and the electricity also harms up to two other targets within 10 ft.

TO BATTLE! Esh gets a Reaction he can use to make an immediate MAP-less strike.

INSPIRING MARSHAL STANCE: Allies within 10 feet of Xin gain a +1 status bonus to attack rolls and saves against mental effects.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Xin Reflex Save (DC 48!): 1d20 + 36 ⇒ (20) + 36 = 56 That ought to do it.

Diving aside to avoid falling debris, Xin rolls up into a stand just beside Syndara and jabs at the axiomite, creating an opening for Hotcha, then stabs low, trying to slide his rapier up under Syndara's breastplate.

1. Strike.
2. To Battle! On Hotcha.

Greater Storm Flash (+3 greater striking greater shock rapier) and IMS: 1d20 + 35 + 1 ⇒ (8) + 35 + 1 = 443d6 + 10 + 4d6 + 1d6 ⇒ (2, 1, 1) + 10 + (1, 5, 2, 2) + (3) = 27 plus TWO debilitations AND Master Strike.
Ignores the target’s electricity resistance.

Debilitations priorities: 1) -10 ft. movement. 2) Increase bleed to 3d6. 3) Enfeebled 1.

If critical hit: +3d8 ⇒ (4, 7, 8) = 19 damage and the electricity also harms up to two other targets within 10 ft.

Master Strike:
Master Strike (Incapacitation) (Free Action)-
Trigger Your Strike hits a flat-footed creature and deals damage.
The target attempts a Fortitude save at your class DC (DC 42). It then becomes temporarily immune to your Master Strike for 1 day.
.....Critical Success The target is unaffected.
.....Success The target is enfeebled 2 until the end of your next turn.
.....Failure The target is paralyzed for 4 rounds.
.....Critical Failure The target is paralyzed for 4 rounds, knocked unconscious for 2 hours, or killed (your choice).

GM: When a creature within my melee reach is hit by a melee attack from one of my allies, I will use my reaction for Opportune Backstab.

Opportune Backstab:
Greater Storm Flash (+3 greater striking greater shock rapier) and IMS: 1d20 + 35 + 1 ⇒ (16) + 35 + 1 = 523d6 + 10 + 4d6 + 1d6 ⇒ (4, 1, 1) + 10 + (5, 4, 1, 5) + (3) = 34 plus TWO debilitations.
Ignores the target’s electricity resistance.

Debilitations priorities: 1) -10 ft. movement. 2) Increase bleed to 3d6. 3) Enfeebled 1.

If critical hit: +3d8 ⇒ (2, 5, 7) = 14 damage and the electricity also harms up to two other targets within 10 ft.

TO BATTLE! Hotcha gets a Reaction she can use to make an immediate MAP-less strike.

INSPIRING MARSHAL STANCE: Allies within 10 feet of Xin gain a +1 status bonus to attack rolls and saves against mental effects.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

For just a moment, Xin stares dumbfounded at Syndara's "final form". "What?" he says to no one in particular.

1 and 2. To Battle! on Hotcha.
3. Strike.

Greater Storm Flash (+3 greater striking greater shock rapier) and IMS: 1d20 + 35 + 1 ⇒ (10) + 35 + 1 = 463d6 + 10 + 4d6 + 1d6 ⇒ (6, 3, 6) + 10 + (1, 1, 6, 3) + (1) = 37 plus TWO debilitations AND Master Strike.
Ignores the target’s electricity resistance.

Debilitations priorities: 1) -10 ft. movement. 2) Increase bleed to 3d6. 3) Enfeebled 1.

If critical hit: +3d8 damage and the electricity also harms up to two other targets within 10 ft.

Master Strike:
Master Strike (Incapacitation) (Free Action)-
Trigger Your Strike hits a flat-footed creature and deals damage.
The target attempts a Fortitude save at your class DC (DC 42). It then becomes temporarily immune to your Master Strike for 1 day.
.....Critical Success The target is unaffected.
.....Success The target is enfeebled 2 until the end of your next turn.
.....Failure The target is paralyzed for 4 rounds.
.....Critical Failure The target is paralyzed for 4 rounds, knocked unconscious for 2 hours, or killed (your choice).

GM: When a creature within my melee reach is hit by a melee attack from one of my allies, I will use my reaction for Opportune Backstab.

Opportune Backstab:
Greater Storm Flash (+3 greater striking greater shock rapier) and IMS: 1d20 + 35 + 1 ⇒ (14) + 35 + 1 = 503d6 + 10 + 4d6 + 1d6 ⇒ (1, 6, 1) + 10 + (4, 2, 5, 1) + (4) = 34 plus TWO debilitations.
Ignores the target’s electricity resistance.

Debilitations priorities: 1) -10 ft. movement. 2) Increase bleed to 3d6. 3) Enfeebled 1.

If critical hit: +3d8 damage and the electricity also harms up to two other targets within 10 ft.

TO BATTLE! Hotcha gets a Reaction she can use to make an immediate MAP-less strike.

INSPIRING MARSHAL STANCE: Allies within 10 feet of Xin gain a +1 status bonus to attack rolls and saves against mental effects.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Reflex save (DC 42): 1d20 + 36 ⇒ (12) + 36 = 48

Surprising no one, the nimble Xin manages to leap out of the way of the blast of cold. He rushes Syndara, eager to be close enough to guide his team. "This way!" he yells.

1 and 2. Stride x2
3. To Battle! on Esh.

GM: When a creature within my melee reach is hit by a melee attack from one of my allies, I will use my reaction for Opportune Backstab.

Opportune Backstab:
Greater Storm Flash (+3 greater striking greater shock rapier) and IMS: 1d20 + 35 + 1 ⇒ (14) + 35 + 1 = 503d6 + 10 + 4d6 + 1d6 ⇒ (6, 3, 1) + 10 + (1, 1, 4, 3) + (3) = 32 plus TWO debilitations
Ignores the target’s electricity resistance.

Debilitations priorities: 1) -10 ft. movement. 2) Increase bleed to 3d6. 3) Enfeebled 1.

If critical hit: +3d8 ⇒ (3, 8, 3) = 14 damage and the electricity also harms up to two other targets within 10 ft.

TO BATTLE! Esh gets a Reaction he can use to make an immediate Stride.

INSPIRING MARSHAL STANCE: Allies within 10 feet of Xin gain a +1 status bonus to attack rolls and saves against mental effects.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

In that case:

Greater Storm Flash (+3 greater striking greater shock rapier) and IMS: 1d20 + 35 + 1 ⇒ (14) + 35 + 1 = 503d6 + 10 + 4d6 + 1d6 ⇒ (5, 2, 1) + 10 + (6, 5, 4, 6) + (3) = 42 plus TWO debilitations AND Master Strike.
Ignores the target’s electricity resistance.

Debilitations priorities: 1) -10 ft. movement. 2) Increase bleed to 3d6. 3) Enfeebled 1.

If critical hit: +3d8 ⇒ (3, 4, 3) = 10 damage and the electricity also harms up to two other targets within 10 ft.

Master Strike:
Master Strike (Incapacitation) (Free Action)-
Trigger Your Strike hits a flat-footed creature and deals damage.
The target attempts a Fortitude save at your class DC (DC 42). It then becomes temporarily immune to your Master Strike for 1 day.
.....Critical Success The target is unaffected.
.....Success The target is enfeebled 2 until the end of your next turn.
.....Failure The target is paralyzed for 4 rounds.
.....Critical Failure The target is paralyzed for 4 rounds, knocked unconscious for 2 hours, or killed (your choice).


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

I'm so glad to be getting all my bad rolls out in the final combat!


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

"All this pain, all this suffering! Monsters, cyclones, innocents killed, all because someone else might have been a bit mean to you?" roars Xin. "Did she break your heart? Boo hoo! Let me guess. You wanted to be the one everyone loved and admired. But she got the limelight. Right? Pathetic."

"As monsters go, you don't even have a real tragedy in your history - just a childish tantrum. Die now. We're all better off without you."

Reflex save: 1d20 + 36 ⇒ (1) + 36 = 37 Crit failures become ordinary failures.

Jarred by the electricity, Xin continues his assault.

1. Stride to Syndara
2 & 3. To Battle! on Hotcha

GM: When a creature within my melee reach is hit by a melee attack from one of my allies, I will use my reaction for Opportune Backstab.

Opportune Backstab:
Greater Storm Flash (+3 greater striking greater shock rapier) and IMS: 1d20 + 35 + 1 ⇒ (5) + 35 + 1 = 413d6 + 10 + 4d6 + 1d6 ⇒ (5, 4, 6) + 10 + (1, 5, 5, 2) + (1) = 39 plus TWO debilitations.
Ignores the target’s electricity resistance.

Debilitations priorities: 1) -10 ft. movement. 2) Increase bleed to 3d6. 3) Enfeebled 1.

If critical hit: +3d8 ⇒ (2, 1, 3) = 6 damage and the electricity also harms up to two other targets within 10 ft.

TO BATTLE! Hotcha gets a Reaction she can use to make an immediate MAP-less strike.

INSPIRING MARSHAL STANCE: Allies within 10 feet of Xin gain a +1 status bonus to attack rolls and saves against mental effects.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Xin continues to harry Syndara's reflection.

1 and 2. To Battle! on Hotcha.
3. Strike.

Greater Storm Flash (+3 greater striking greater shock rapier) and IMS: 1d20 + 35 + 1 ⇒ (15) + 35 + 1 = 513d6 + 10 + 4d6 + 1d6 ⇒ (6, 4, 6) + 10 + (4, 6, 2, 2) + (3) = 43 plus TWO debilitations AND Master Strike.
Ignores the target’s electricity resistance.

Debilitations priorities: 1) -10 ft. movement. 2) Increase bleed to 3d6. 3) Enfeebled 1.

If critical hit: +3d8 ⇒ (5, 3, 7) = 15 damage and the electricity also harms up to two other targets within 10 ft.

Master Strike:
Master Strike (Incapacitation) (Free Action)-
Trigger Your Strike hits a flat-footed creature and deals damage.
The target attempts a Fortitude save at your class DC (DC 42). It then becomes temporarily immune to your Master Strike for 1 day.
.....Critical Success The target is unaffected.
.....Success The target is enfeebled 2 until the end of your next turn.
.....Failure The target is paralyzed for 4 rounds.
.....Critical Failure The target is paralyzed for 4 rounds, knocked unconscious for 2 hours, or killed (your choice).

GM: When a creature within my melee reach is hit by a melee attack from one of my allies, I will use my reaction for Opportune Backstab.

Opportune Backstab:
Greater Storm Flash (+3 greater striking greater shock rapier) and IMS: 1d20 + 35 + 1 ⇒ (3) + 35 + 1 = 393d6 + 10 + 4d6 + 1d6 ⇒ (3, 4, 5) + 10 + (1, 5, 6, 3) + (4) = 41 plus TWO debilitations.
Ignores the target’s electricity resistance.

Debilitations priorities: 1) -10 ft. movement. 2) Increase bleed to 3d6. 3) Enfeebled 1.

If critical hit: +3d8 ⇒ (2, 2, 7) = 11 damage and the electricity also harms up to two other targets within 10 ft.

TO BATTLE! Hotcha gets a Reaction she can use to make an immediate MAP-less strike.

INSPIRING MARSHAL STANCE: Allies within 10 feet of Xin gain a +1 status bonus to attack rolls and saves against mental effects.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Will save: 1d20 + 29 ⇒ (13) + 29 = 42 Huzzah!

1 and 2. To Battle! on Hotcha.
3. Strike.

"Hotcha! Aspen Reflects in Water!" he shouts one of his poetic codes to the fairy, signalling a predicted opening he sees about to occur.

Then he stabs at his opponent and readies himself to strike again.

Greater Storm Flash (+3 greater striking greater shock rapier) and IMS: 1d20 + 35 + 1 ⇒ (4) + 35 + 1 = 403d6 + 10 + 4d6 + 1d6 ⇒ (4, 1, 2) + 10 + (1, 1, 2, 2) + (6) = 29 plus TWO debilitations AND Master Strike.
Ignores the target’s electricity resistance.

Debilitations priorities: 1) -10 ft. movement. 2) Increase bleed to 3d6. 3) Enfeebled 1.

If critical hit: +3d8 ⇒ (6, 4, 7) = 17 damage and the electricity also harms up to two other targets within 10 ft.

Master Strike:
Master Strike (Incapacitation) (Free Action)-
Trigger Your Strike hits a flat-footed creature and deals damage.
The target attempts a Fortitude save at your class DC (DC 42). It then becomes temporarily immune to your Master Strike for 1 day.
.....Critical Success The target is unaffected.
.....Success The target is enfeebled 2 until the end of your next turn.
.....Failure The target is paralyzed for 4 rounds.
.....Critical Failure The target is paralyzed for 4 rounds, knocked unconscious for 2 hours, or killed (your choice).

GM: When a creature within my melee reach is hit by a melee attack from one of my allies, I will use my reaction for Opportune Backstab.

Opportune Backstab:
Greater Storm Flash (+3 greater striking greater shock rapier) and IMS: 1d20 + 35 + 1 ⇒ (9) + 35 + 1 = 453d6 + 10 + 4d6 + 1d6 ⇒ (5, 6, 4) + 10 + (3, 3, 2, 1) + (4) = 38 plus TWO debilitations.
Ignores the target’s electricity resistance.

Debilitations priorities: 1) -10 ft. movement. 2) Increase bleed to 3d6. 3) Enfeebled 1.

If critical hit: +3d8 ⇒ (2, 8, 3) = 13 damage and the electricity also harms up to two other targets within 10 ft.

TO BATTLE! Hotcha gets a Reaction she can use to make an immediate MAP-less strike.

INSPIRING MARSHAL STANCE: Allies within 10 feet of Xin gain a +1 status bonus to attack rolls and saves against mental effects.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3
Yog'Moi wrote:
"Whatever happens next, it must be said that I greatly enjoyed my time with you all. This bastard deserves everything that's coming his way, so let's make sure he gets it and more."

Wu Xin nods. ”Me too, my friends. It has been an honor.” He bows formally in the style of his homeland, something he has almost never done with his friends before.

”Counting you three as my friends has become the only badge of honor I now desire.”

___________________________________________________________________

I’m sure it says something childish about me but as I picture the battle between Syndara and the team starting, I’m hearing the opening notes to Thunderstruck playing in my head as the camera pans around us, standing back to back in fighting stances.

Will save (Time Flow): 1d20 + 29 ⇒ (14) + 29 = 43 Success!
Inspiring Marshal Stance (usually DC 40): 1d20 + 34 ⇒ (12) + 34 = 46

1. Inspiring Marshal Stance.
2. Tactical Cadence. Give everyone an extra Stride or Strike.
3. Interact - Retrieve True Elixir of Life
3. Interact - Feed Elixir to Yog'Moi

Xin shakes off the grip of time and yells a loud ”Kiai!”, hopefully stirring the souls of his team. He reaches into his pack for a True Elixir of Life.

True Elixir of Life on Yog'Moi: 10d6 + 27 ⇒ (1, 5, 6, 6, 3, 3, 5, 5, 6, 1) + 27 = 68

GM: When a creature within my melee reach is hit by a melee attack from one of my allies, I will use my reaction for Opportune Backstab.

Opportune Backstab:
Greater Storm Flash (+3 greater striking greater shock rapier) and IMS: 1d20 + 35 + 1 ⇒ (1) + 35 + 1 = 373d6 + 10 + 4d6 + 1d6 ⇒ (3, 1, 6) + 10 + (6, 6, 4, 6) + (3) = 45 plus TWO debilitations and Master Strike. Ignores the target’s electricity resistance.

Master Strike:
Trigger Your Strike hits a flat-footed creature and deals damage.
The target attempts a Fortitude save at your class DC (DC 42). It then becomes temporarily immune to your Master Strike for 1 day.

.....Critical Success The target is unaffected.
.....Success The target is enfeebled 2 until the end of your next turn.
.....Failure The target is paralyzed for 4 rounds.
.....Critical Failure The target is paralyzed for 4 rounds, knocked unconscious for 2 hours, or killed (your choice).

Debilitations: 1&2) Enfeebled 1 and -10 ft. movement. 3) increase bleed to 3d6

If critical hit: +3d8 ⇒ (6, 7, 8) = 21 damage and the electricity also harms up to two other targets within 10 ft.

[ooc]TACTICAL CADENCE: Allies within 10 feet of Xin gain an extra stride or strike.

INSPIRING MARSHAL STANCE: Allies within 10 feet of Xin gain a +1 status bonus to attack rolls and saves against mental effects.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Returning sheepishly, Xin steels himself and then steps closer, ignoring the fallen. The most he can conjure for them is contempt.

"What do we make of these?" he says, gesturing to the spheres.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Will save: 1d20 + 29 ⇒ (2) + 29 = 31 Critical Failure

Second Hero Point.

Will save: 1d20 + 29 ⇒ (2) + 29 = 31 Well, s$$*.

Fortitude save: 1d20 + 30 ⇒ (16) + 30 = 46 Better, I guess? Xin takes 116 damage, is Frightened 2 and fleeing for a round.

____________________________________________________

Xin's eyes fly wide, a look of terror come over his face. With a scream, he flees from the thing only he can see!


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

*. Master Strike.
1. Strike.
2&3. To Battle! on Hotcha

Greater Storm Flash (+3 greater striking greater shock rapier) and IMS: 1d20 + 35 + 1 ⇒ (17) + 35 + 1 = 533d6 + 10 + 4d6 + 1d6 ⇒ (5, 5, 2) + 10 + (1, 2, 3, 4) + (2) = 34 plus TWO debilitations plus Master Strike
Ignores the target’s electricity resistance.

Debilitations: -10 ft. movement and increase bleed to 3d6.

If critical hit: +3d8 damage and the electricity also harms up to two other targets within 10 ft.

Master Strike:
Trigger Your Strike hits a flat-footed creature and deals damage.
The target attempts a Fortitude save at your class DC (DC 42). It then becomes temporarily immune to your Master Strike for 1 day.

.....Critical Success The target is unaffected.
.....Success The target is enfeebled 2 until the end of your next turn.
.....Failure The target is paralyzed for 4 rounds.
.....Critical Failure The target is paralyzed for 4 rounds, knocked unconscious for 2 hours, or killed (your choice).

GM: When a creature within my melee reach is hit by a melee attack from one of my allies, I will use my reaction for Opportune Backstab.

Opportune Backstab:
Greater Storm Flash (+3 greater striking greater shock rapier) and IMS: 1d20 + 35 + 1 ⇒ (8) + 35 + 1 = 443d6 + 10 + 4d6 + 1d6 ⇒ (3, 2, 5) + 10 + (6, 6, 3, 5) + (4) = 44 plus TWO debilitations plus Master Strike
Ignores the target’s electricity resistance.

Debilitations: -10 ft. movement and increase bleed to 3d6.

If critical hit: +3d8 damage and the electricity also harms up to two other targets within 10 ft.

TO BATTLE! Hotcha gains an immediate reaction to Stride or Strike.

INSPIRING MARSHAL STANCE: Allies within 20 feet of Xin gain a +1 status bonus to attack rolls and saves against mental effects.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Fort Save: 1d20 + 30 ⇒ (5) + 30 = 35

Hero Point!

Fort Save: 1d20 + 30 ⇒ (20) + 30 = 50 Huzzah!


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Do everything exactly as I announced it above, but ignore the Tactical Cadence. Sorry for the screw up.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Khrap! Sorry. I keep thinking it's merely a Flourish.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Fortitude: 1d20 + 30 ⇒ (8) + 30 = 38 Failure.

1. Step.
2. Tactical Cadence.
*. Activate Mesmerizing opal.
3. Feint.
*. Master Strike.
4. Strike.

Feint: 1d20 + 34 ⇒ (9) + 34 = 43 v. Target’s Will DC.

Greater Storm Flash (+3 greater striking greater shock rapier) and IMS: 1d20 + 35 + 1 ⇒ (12) + 35 + 1 = 483d6 + 10 + 4d6 + 1d6 ⇒ (2, 4, 5) + 10 + (5, 4, 4, 2) + (1) = 37 plus TWO debilitations plus Master Strike
Ignores the target’s electricity resistance.

Debilitations: -10 ft. movement and increase bleed to 3d6.

If critical hit: +3d8 damage and the electricity also harms up to two other targets within 10 ft.

Master Strike:

Trigger Your Strike hits a flat-footed creature and deals damage.
The target attempts a Fortitude save at your class DC (DC 42). It then becomes temporarily immune to your Master Strike for 1 day.
.....Critical Success The target is unaffected.
.....Success The target is enfeebled 2 until the end of your next turn.
.....Failure The target is paralyzed for 4 rounds.
.....Critical Failure The target is paralyzed for 4 rounds, knocked unconscious for 2 hours, or killed (your choice).

GM: When a creature within my melee reach is hit by a melee attack from one of my allies, I will use my reaction for Opportune Backstab.

Opportune Backstab:
Greater Storm Flash (+3 greater striking greater shock rapier) and IMS: 1d20 + 35 + 1 ⇒ (19) + 35 + 1 = 553d6 + 10 + 4d6 + 1d6 ⇒ (6, 4, 2) + 10 + (3, 3, 3, 3) + (3) = 37 plus TWO debilitations plus Master Strike
Ignores the target’s electricity resistance.

Debilitations: -10 ft. movement and increase bleed to 3d6.

If critical hit: +3d8 damage and the electricity also harms up to two other targets within 10 ft.

TACTICAL CADENCE Everyone gains the Hastened condition for one round.

INSPIRING MARSHAL STANCE: Allies within 20 feet of Xin gain a +1 status bonus to attack rolls and saves against mental effects.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Like the wind and lightning of the hobgoblin's god, Xin feels fierce gale forces rush through him, body and soul, leaving him momentarily flush with energy.

Thanks, Yog!

1&2. To Battle! on Hotcha.
Free Action: Master Strike
3. Strike.

Greater Storm Flash (+3 greater striking greater shock rapier) and IMS: 1d20 + 35 + 1 ⇒ (1) + 35 + 1 = 373d6 + 10 + 4d6 + 1d6 ⇒ (3, 6, 2) + 10 + (5, 4, 1, 1) + (1) = 33 plus TWO debilitations plus Master Strike
Ignores the target’s electricity resistance.

Debilitations: -10 ft. movement and increase bleed to 3d6.

If critical hit: +3d8 ⇒ (6, 6, 2) = 14 damage and the electricity also harms up to two other targets within 10 ft.

Master Strike:

Trigger Your Strike hits a flat-footed creature and deals damage.
The target attempts a Fortitude save at your class DC (DC 42). It then becomes temporarily immune to your Master Strike for 1 day.
.....Critical Success The target is unaffected.
.....Success The target is enfeebled 2 until the end of your next turn.
.....Failure The target is paralyzed for 4 rounds.
.....Critical Failure The target is paralyzed for 4 rounds, knocked unconscious for 2 hours, or killed (your choice).

GM: When a creature within my melee reach is hit by a melee attack from one of my allies, I will use my reaction for Opportune Backstab.

Opportune Backstab:

Greater Storm Flash (+3 greater striking greater shock rapier) and IMS: 1d20 + 35 + 1 ⇒ (10) + 35 + 1 = 463d6 + 10 + 4d6 + 1d6 ⇒ (3, 2, 3) + 10 + (4, 2, 2, 2) + (5) = 33 plus TWO debilitations
Ignores the target’s electricity resistance.

Debilitations: -10 ft. movement and increase bleed to 3d6.

If critical hit: +3d8 ⇒ (8, 2, 1) = 11 damage and the electricity also harms up to two other targets within 10 ft.

TO BATTLE! Hotcha gets a Reaction she can use to make an immediate MAP-less strike.

INSPIRING MARSHAL STANCE: Allies within 20 feet of Xin gain a +1 status bonus to attack rolls and saves against mental effects.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Fort save v. Swallows in Flight (DC 43): 1d20 + 30 ⇒ (4) + 30 = 34 Failure.
Fort save v. Black Lotus Extract (DC 42): 1d20 + 30 ⇒ (2) + 30 = 32 Crit Failure.

Expend a Hero Point to reroll and hopefully avoid the Crit failure.

Fort save v. Black Lotus Extract (DC 42): 1d20 + 30 ⇒ (15) + 30 = 45 Success

I'm not sure how much damage I've taken or if I'm still conscious, so I'll wait to hear before I post actions.

Plagued by migraines today. May not post until tomorrow.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Xin glides left, flanking Ran-to, and shouts advice to Hotcha. "Watch his left, ready, now!"

1. Step.
2 & 3. To Battle! on Hotcha.

GM: When a creature within my melee reach is hit by a melee attack from one of my allies, I will use my reaction for Opportune Backstab.

Opportune Backstab:
Greater Storm Flash (+3 greater striking greater shock rapier) and IMS: 1d20 + 35 + 1 ⇒ (3) + 35 + 1 = 393d6 + 10 + 4d6 + 1d6 ⇒ (3, 2, 4) + 10 + (5, 4, 5, 4) + (4) = 41 plus TWO debilitations
Ignores the target’s electricity resistance.

Debilitations priorities: 1&2) Enfeebled 1 and -10 ft. movement. 3) increase bleed to 3d6

[b ]If critical hit:[/b ] +3d8 ⇒ (6, 6, 7) = 19 damage and the electricity also harms up to two other targets within 10 ft.

TO BATTLE! Hotcha gets a Reaction she can use to make an immediate MAP-less strike.

INSPIRING MARSHAL STANCE: Allies within 20 feet of Xin gain a +1 status bonus to attack rolls and saves against mental effects.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Oops. Inspiring Marshal Stance (usually DC 40): 1d20 + 34 ⇒ (20) + 34 = 54

Huzzah! So the Stance's effects now extend 20'.[/ooc]


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

"I never liked you idiots," says Xin, gritting his teeth. "But now? I'm going to kill you. The universe is better off without you."

1. Inspiring Marshal Stance.
2. Tactical Cadence (everyone is hasted for 1 round.
3 and 4 . Stride x2, flanking the enemy.

GM: When a creature within my melee reach is hit by a melee attack from one of my allies, I will use my reaction for Opportune Backstab.[/ooc ]

Opportune Backstab:
Greater Storm Flash (+3 greater striking greater shock rapier) and IMS: 1d20 + 35 + 1 ⇒ (3) + 35 + 1 = 393d6 + 10 + 4d6 + 1d6 ⇒ (6, 2, 1) + 10 + (5, 1, 6, 2) + (4) = 37 [ooc]plus TWO debilitations. Ignores the target’s electricity resistance.

Debilitations priorities: 1&2) Enfeebled 1 and -10 ft. movement. 3) increase bleed to 3d6

If critical hit: +3d8 ⇒ (5, 2, 1) = 8 damage and the electricity also harms up to two other targets within 10 ft.

INSPIRING MARSHAL STANCE: Allies within 10 feet of Xin gain a +1 status bonus to attack rolls and saves against mental effects.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

"Whew!" says Xin. "I am glad we did not have to kill anyone."

"Thank you, Yog'Moi."

When everyone is ready, Xin adds "Let's finish this!" and leads the team towards The Glass Lighthouse.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Leveled up to 20:

+13 hp
- Rogue Feat: Hidden Paragon (improved invisibility, essentially)
- Skill Feat: Kip Up
- Skill: Deception to Legendary
- Ability Boosts: DEX 22, CON 18, WIS 12, CHA 22

Also: I just noticed that since level 19, I've had "Master Strike", which allows me to Enfeeble people or even kill with a single strike.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

I'm back, baby! Rested, tanned and ready.


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Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Hi folks!

As previously mentioned, I am on vacation. I may be around a bit this weekend (August 20-21), but then I’ll be gone until at least August 28. See you ‘round!


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Horrified, Xin nonetheless attacks, knowing what is at stake. He hopes Yog can heal their friends later.

1. Inspiring Marshal Stance.
2. Stride.
3. Strike.

Inspiring Marshal Stance (usually DC 39): 1d20 + 32 ⇒ (15) + 32 = 47

Greater Storm Flash (+3 greater striking greater shock rapier) and IMS: 1d20 + 33 + 1 ⇒ (4) + 33 + 1 = 383d6 + 10 + 4d6 + 1d6 ⇒ (1, 3, 1) + 10 + (4, 2, 5, 3) + (6) = 35 plus TWO debilitations. Ignores the target’s electricity resistance.

Debilitations priorities: 1&2) Enfeebled 1 and -10 ft. movement. 3) increase bleed to 3d6

If critical hit: +3d8 ⇒ (3, 4, 7) = 14 damage and the electricity also harms up to two other targets within 10 ft.

GM: When a creature within my melee reach is hit by a melee attack from one of my allies, I will use my reaction for Opportune Backstab.

Opportune Backstab:
Greater Storm Flash (+3 greater striking greater shock rapier) and IMS: 1d20 + 33 + 1 ⇒ (2) + 33 + 1 = 363d6 + 10 + 4d6 + 1d6 ⇒ (6, 5, 1) + 10 + (3, 4, 5, 2) + (4) = 40 plus TWO debilitations. Ignores the target’s electricity resistance.

Debilitations priorities: 1&2) Enfeebled 1 and -10 ft. movement. 3) increase bleed to 3d6

If critical hit: +3d8 ⇒ (3, 2, 7) = 12 damage and the electricity also harms up to two other targets within 10 ft.

INSPIRING MARSHAL STANCE: Allies within 10 feet of Xin gain a +1 status bonus to attack rolls and saves against mental effects.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Xin bows to the spirit tortoise and pets the enormous Mokku. "Thank you."

The True Staff of Providence is amazing. You're going to want to check that out, Yog.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Will Save: 1d20 + 27 ⇒ (14) + 27 = 41 Successes are crit successes.

Xin advances on the tree, blade in hand.

"If you're here and you want this tree to survive, stop it from harming us. Otherwise, I'm in the mood for kindling!" he says.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Wu Xin stays well away from the tree and observes the situation, looking for dangers.

Perception: 1d20 + 27 ⇒ (5) + 27 = 32


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

I'd like to purchase +3 armor, but don't think I have the cash. Do we have any +3 armor runes laying about?


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Xin bows and gratefully accepts the food and drink, though he avoids getting too full of either.

"Good Rikanzo, do you know your way around this island? We are engaged in the Tournament of Hungry Ghosts. We are seeking the guardians of the fragments of a key, like this one. Can you tell us anything about the other guardians?"


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Alright, my friends! I am off to GenCon in the morning and won’t be posting for the next week. Please expect me back on or around Tuesday the 9th of August. If I am the GM for this game, I’ll see ya then! If I’m a player, please feel free to bot my character as appropriate.

Stay safe and I’ll talk to you all in a week!

PS: I’ll be away the whole second half of August, too. Nerd vacation now, family vacation then. :-)


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

"Nice!" says Xin.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

"Yup," says Xin, surveying the scene.

Perception: 1d20 + 27 ⇒ (3) + 27 = 30


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Xin flips a coin that is nearly half as large as his tiny companion.

1d2 ⇒ 2

The coin lands on tails and Xin good-naturedly waves Hotcha on to her prize.

"Next time, kid. I'll get you next time."

Good to move on, too.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Xin catches the stone and says "Thanks,", then looks at Hotcha. "Flip you for it?"


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Xin Reflex save: 1d20 + 34 ⇒ (12) + 34 = 46 Ordinary Success becomes a critical success, so no damage. Thus no save against Confusion.

_________________________________________________________________

Greater Storm Flash (+3 greater striking greater shock rapier) vs. target chosen by GM: 1d20 + 33 ⇒ (9) + 33 = 423d6 + 10 + 1d6 ⇒ (4, 4, 4) + 10 + (3) = 25 plus TWO debilitations
Ignores the target’s electricity resistance.

Debilitations priorities: 1&2) Enfeebled 1 and -10 ft. movement. 3) increase bleed to 3d6

If critical hit: +3d8 damage and the electricity also harms up to two other targets within 10 ft.

_________________________________________________________________

+3 greater striking greater shock dagger) vs. target chosen by GM: 1d20 + 29 ⇒ (12) + 29 = 413d4 + 10 + 1d6 ⇒ (4, 2, 4) + 10 + (2) = 22 plus TWO debilitations
Ignores the target’s electricity resistance.

Debilitations priorities: 1&2) Enfeebled 1 and -10 ft. movement. 3) increase bleed to 3d6

_________________________________________________________________

+3 greater striking greater shock dagger) vs. target chosen by GM: 1d20 + 25 ⇒ (5) + 25 = 303d4 + 10 + 1d6 ⇒ (2, 2, 2) + 10 + (4) = 20 plus TWO debilitations
Ignores the target’s electricity resistance.

Debilitations priorities: 1&2) Enfeebled 1 and -10 ft. movement. 3) increase bleed to 3d6


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Will save: 1d20 + 29 ⇒ (1) + 29 = 30

Say, GM... I'm not sure whether I have any Hero Points left. I think I must have gotten at least one when we leveled, right? Spending it now.

Will save: 1d20 + 29 ⇒ (4) + 29 = 33 Fork. Well, at least it ain't a crit.

It's worth noting that Xin typically draws his Sneak Attacks from Gang Up, which requires allies. So no sneak attack damage when he's attacking his erstwhile allies.

_________________________________________________________________

Greater Storm Flash (+3 greater striking greater shock rapier) vs. target chosen by GM: 1d20 + 33 ⇒ (13) + 33 = 463d6 + 10 + 1d6 ⇒ (5, 6, 1) + 10 + (4) = 26 plus TWO debilitations
Ignores the target’s electricity resistance.

Debilitations priorities: 1&2) Enfeebled 1 and -10 ft. movement. 3) increase bleed to 3d6

If critical hit: +3d8 ⇒ (3, 6, 5) = 14 damage and the electricity also harms up to two other targets within 10 ft.

_________________________________________________________________

+3 greater striking greater shock dagger) vs. target chosen by GM: 1d20 + 29 ⇒ (16) + 29 = 453d4 + 10 + 1d6 ⇒ (2, 3, 4) + 10 + (2) = 21 plus TWO debilitations
Ignores the target’s electricity resistance.

Debilitations priorities: 1&2) Enfeebled 1 and -10 ft. movement. 3) increase bleed to 3d6

_________________________________________________________________

+3 greater striking greater shock dagger) vs. target chosen by GM: 1d20 + 25 ⇒ (1) + 25 = 263d4 + 10 + 1d6 ⇒ (3, 4, 3) + 10 + (5) = 25 plus TWO debilitations
Ignores the target’s electricity resistance.

Debilitations priorities: 1&2) Enfeebled 1 and -10 ft. movement. 3) increase bleed to 3d6


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Reflex 36: 1d20 + 34 ⇒ (16) + 34 = 50 Success = Crit Success.
Reflex 36: 1d20 + 35 ⇒ (10) + 35 = 45 Success = Crit Success.

1. Inspiring Marshal Stance
2. Stride
3. Strike

Inspiring Marshal Stance (usually DC 39): 1d20 + 32 ⇒ (6) + 32 = 38 Boo!

Greater Storm Flash (+3 greater striking greater shock rapier): 1d20 + 33 ⇒ (11) + 33 = 443d6 + 10 + 4d6 + 1d6 ⇒ (2, 6, 5) + 10 + (3, 1, 5, 2) + (5) = 39 plus TWO debilitations
Ignores the target’s electricity resistance.

Debilitations priorities: 1&2) Enfeebled 1 and -10 ft. movement. 3) increase bleed to 3d6

If critical hit: +3d8 ⇒ (6, 8, 6) = 20 damage and the electricity also harms up to two other targets within 10 ft.

GM: When a creature within my melee reach is hit by a melee attack from one of my allies, I will use my reaction for Opportune Backstab.

Opportune Backstab:
Greater Storm Flash (+3 greater striking greater shock rapier): 1d20 + 33 ⇒ (20) + 33 = 533d6 + 10 + 4d6 + 1d6 ⇒ (4, 2, 4) + 10 + (5, 3, 6, 3) + (2) = 39 plus TWO debilitations
Ignores the target’s electricity resistance.

Debilitations priorities: 1&2) Enfeebled 1 and -10 ft. movement. 3) increase bleed to 3d6[/ooc

[ooc]If critical hit: +3d8 ⇒ (6, 2, 6) = 14 damage and the electricity also harms up to two other targets within 10 ft.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

1. Stand
2 and 3. To Battle! on Hotcha

"Thanks Yog," Xin groans. Standing, he directs Hotcha towards an opening in the monster's defenses.

GM: When a creature within my melee reach is hit by a melee attack from one of my allies, I will use my reaction for Opportune Backstab.

Opportune Backstab:
[dice=Greater Storm Flash (+3 greater striking greater shock rapier) and IMS]1d20++33+1;3d6+10+4d6+1d6 plus TWO debilitations
Ignores the target’s electricity resistance.

Debilitations priorities: 1&2) Enfeebled 1 and -10 ft. movement. 3) increase bleed to 3d6

If critical hit: +3d8 damage and the electricity also harms up to two other targets within 10 ft.

INSPIRING MARSHAL STANCE: Allies within 10 feet of Xin gain a +1 status bonus to attack rolls and saves against mental effects.

TO BATTLE! ON HOTCHA Hotcha gains an immediate reaction to either Stride or Strike.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

1. Inspiring Marshal Stance
2. Tactical Cadence.
3. Strike.
4. Strike.

Inspiring Marshal Stance (usually DC 39): 1d20 + 32 ⇒ (14) + 32 = 46

Greater Storm Flash (+3 greater striking greater shock rapier) and IMS: 1d20 + 33 + 1 ⇒ (20) + 33 + 1 = 543d6 + 10 + 4d6 + 1d6 ⇒ (4, 6, 3) + 10 + (2, 5, 6, 3) + (6) = 45 plus TWO debilitations
Ignores the target’s electricity resistance.

Debilitations priorities: 1&2) Enfeebled 1 and -10 ft. movement. 3) increase bleed to 3d6

If critical hit: +3d8 ⇒ (5, 4, 6) = 15 damage and the electricity also harms up to two other targets within 10 ft.

_________________________________________________________________

+3 greater striking greater shock dagger and IMS: 1d20 + 29 + 1 ⇒ (15) + 29 + 1 = 453d4 + 10 + 4d6 + 1d6 ⇒ (3, 4, 2) + 10 + (5, 2, 5, 6) + (4) = 41 plus TWO debilitations
Ignores the target’s electricity resistance.

Debilitations priorities: 1&2) Enfeebled 1 and -10 ft. movement. 3) increase bleed to 3d6

GM: When a creature within my melee reach is hit by a melee attack from one of my allies, I will use my reaction for Opportune Backstab.

Opportune Backstab:
Greater Storm Flash (+3 greater striking greater shock rapier) and IMS: 1d20 + 33 + 1 ⇒ (2) + 33 + 1 = 363d6 + 10 + 4d6 + 1d6 ⇒ (3, 2, 2) + 10 + (1, 1, 1, 6) + (1) = 27 plus TWO debilitations
Ignores the target’s electricity resistance.

Debilitations priorities: 1&2) Enfeebled 1 and -10 ft. movement. 3) increase bleed to 3d6

If critical hit: +3d8 ⇒ (8, 1, 5) = 14 damage and the electricity also harms up to two other targets within 10 ft.

INSPIRING MARSHAL STANCE: Allies within 10 feet of Xin gain a +1 status bonus to attack rolls and saves against mental effects.

TACTICAL CADENCE: Allies within 10 feet of Xin gain an additional action to either Stride or Strike.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

"Then lead on, oh ancient elf!"


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

"That looked like a guardian stone lion," says Xin. "What was it guarding?

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