Brodert

Wu's page

1 post. Organized Play character for Doombunny.


Full Name

Wu Fong

Race

Human

Classes/Levels

Sensei

Gender

Male

Size

5'4"

Age

73

About Wu

Wu Fong
Male Human (Tian-Shu) Monk (Sensei) 5
LN Medium humanoid (human)
Init +3; Senses Perception +8
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Defense
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AC 19, touch 19, flat-footed 15 (+3 Dex, +1 dodge, +5 untyped)
hp 41 (5d8+13)
Fort +6, Ref +7, Will +8; +2 vs. enchantment spells and effects
Immune disease
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Offense
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Speed 30 ft.
Melee kama +11 (1d6-1) and
. . unarmed strike +11 (1d8-1)
Special Attacks inspire competence +2, inspire courage +2, ki strike, magic, stunning fist (6/day, DC 18)
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Statistics
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Str 8, Dex 16, Con 14, Int 10, Wis 18, Cha 10
Base Atk +3; CMB +8; CMD 21
Feats Bodyguard, Combat Reflexes, Dodge, Improved Unarmed Strike, Lingering Performance, Mantis Style, Stunning Fist
Traits dangerously curious, honored fist of the society
Skills Acrobatics +10 (+15 to jump), Climb +3, Escape Artist +7, Heal +7, Knowledge (dungeoneering) +4, Knowledge (local) +4, Perception +8, Perform (oratory) +6, Profession (cook) +10, Sense Motive +8, Stealth +7, Survival +6, Use Magic Device +10; Racial Modifiers +2 Survival
Languages Common, Tien
SQ ac bonus, advice, heart of the wilderness, high jump, insightful strike, ki defense, ki pool, maneuver training, purity of body, slow fall, stunning fist (stun), unarmed strike
Combat Gear wand of cure light wounds, oil (2), vermin repellent; Other Gear kama, belt pouch, cage, tiny, canary (2), chalk, cooking kit, fishhook, fortune cookies (10), garlic, honey (per jar), masterwork tool, masterwork tool, masterwork tool, parchment, powdered milk, rope, sack, sewing needle, skillet, soap, string or twine, torch (2), travel cake mix, waffle iron, waterskin, donkey, duck, goat, 9,899 gp, 8 sp, 1 cp
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Special Abilities
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AC Bonus +5 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Advice (9 rounds/day) (Ex) A sensei's advice is identical to bardic performance (using oratory), allowing him to inspire courage at 1st level, inspire competence at 3rd level, and inspire greatness at 9th level, as a bard of the sensei's level, usable a total number of rounds
Advice: Inspire Competence +2 (Su) +2 competence bonus for one ally on a skill check.
Advice: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Heart of the Wilderness +2 Negative Hp required for death increases by listed amount, +5 on CON checks to stabilize.
High Jump (+5/+25 with Ki point) (Ex) +5 to Acrobatics checks made to jump.
Honored Fist of the Society +1 Ki point.
Immunity to Disease You are immune to diseases.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Insightful Strike (Ex) At 2nd level, a sensei may use his Wisdom bonus in lieu of his Strength or Dexterity on attack rolls and combat maneuver checks with unarmed strikes or monk weapons. This ability replaces evasion and the bonus feat gained at 2nd level.
Ki Defense (Su) A monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Strike, Magic (Su) If you have ki remaining, unarmed strikes count as magic to overcome DR.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Maneuver Training (Ex) CMB = other BABs + Monk level
Mantis Style Gain +1 use of Stunning Fist per day, and increase stunning fist DC by +2
Purity of Body (Ex) At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.
Slow Fall 20' (Ex) Treat a fall as shorter than normal if within arm's reach of a wall.
Stunning Fist (6/day) (DC 18) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun, Fatigue) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d8) The Monk does lethal damage with his unarmed strikes.