Wrothmonk's page

Organized Play Member. 5 posts. No reviews. 1 list. 1 wishlist. 7 Organized Play characters.




I've been attempting to get interest from the IRC group that I play pathfinder society in for a melding of the true sorcery rule set (which comes from true20) and pathfinder. So far that has been unsuccessful. I'm wondering if anyone would be interested in it.

The basic idea for true sorcery is that you can create your own spells and magic items completely from scratch to do almost everything, even combining different effects together.
The first major difference about spells in true sorcery is that they are now created using altered base spells which cover almost any effect. Each base spell is learned via taking a feat (also known as a talent when concerning spells) for each one and having the required prerequisites. More powerful effects (such as flying) require different 'levels' of magic which can either be received as a class feature from the single spell caster class or as the Dabbler feat.

Spellcraft is rolled against the final DC of the spell to cast it. Spellcraft can be boosted with a circumstance bonus by components and is subject to armor check penalties. Alterations to base spells change the difficulty of the DC and thus the time it takes to cast the spells. Changing a ray to an area of effect is +5 for example. Concentration and arcane spell failure chance are replaced by a con based skill and straight armor check penalties respectively.

Spellcasters are only limited by drain and spell energy. Drain is caused by casting spells and spell energy acts as damage resistance to drain. Drain damage for un-modified base spells is 1d8 nonlethal and has more nonlethal damage added to it depending on the final spellcraft DC of the spell when the base spell is modified. Spell energy can be gained by feats (such as the Dabbler feat or the Spell Energy Reservoir feat) and the class features of the spellcaster class from true sorcery.

TL;DR spells and magic items can do almost anything if you can make the spellcraft DC. Spells are feats and any character can gain a limited spell casting ability by taking a few feats.

As for how the games being run, they will be run using skype, irc, and devCA (map program the PFS group uses). I plan on the setting being very magic orientated and most of the major enemies being wizards of some type.


Spell Combat (Ex): -- As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action. -- Excerpt from Ultimate Magic, Ch 1, Magus

"any spell from the magus spell list" Does that actually mean any spell, as in a magus could cast level 2 spells if she/he had a high enough int? If thats the case how does the spell being wasted work when the magus doesnt have any spells per day of that level to cast it?


I'm going to be running Tide of Morning and I've noticed a slight problem between the rules of the scenario and the rules in the CRB for both 3.5 and pathfinder.
In the Tide of Morning season 0 scenario, under Act 3, it says the players have 3 rounds to change the attitude of a group of gnomes to indifferent or better, otherwise they attack. However the rules in both 3.5 and the pathfinder core rule book state that it takes 10 rounds to change the attitude of a group or creature. I'm not exactly sure how to handle this as it seems like the PCs wouldn't even get a chance to properly use diplomacy when the scenario does specify that its a viable option.


I have recently noticed that on my first character's (Which is now fourth level) sheet that I had made several errors at some point in the past on. Many of them being potentially game changing to the games I had played before (Such as ability stats and HP), so far I have corrected these errors as my normal GMs have allowed it. However I'm wondering if there is some sort of limit to the number of corrections I can make to my character after the first level. If that is the case I'd like to know my options if I have gone over that limit of mistakes to correct.