Abra Lopati

Worryn Ocera's page

90 posts. Alias of Haldhin.


About Worryn Ocera

Character Details

Male Human (Varisian) Rogue (Chameleon, Scout) 1
CG Medium Humanoid (human)
Init +6; Senses Perception +4
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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 10 (1d8+2)
Fort +2, Ref +6, Will +0
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Offense
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Speed 30 ft.
Melee Light mace -2 (1d6/x2) and
. . Light mace -2 (1d6/x2)
Ranged Light crossbow +4 (1d8/19-20/x2)
Special Attacks sneak attack +1d6
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Statistics
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Str 10, Dex 18, Con 14, Int 13, Wis 10, Cha 12
Base Atk +0; CMB +0; CMD 14
Feats Combat Expertise +/-1, Two-weapon Fighting
Traits Militia Veteran (any town or village) (Survival), Reactionary
Skills Acrobatics +8, Bluff +5, Disable Device +6, Disguise +5, Linguistics +5, Perception +4, Sense Motive +4, Stealth +8, Survival +5, Swim +4, Use Magic Device +5
Languages Common, Sylvan, Varisian
SQ misdirection (1/day)

Combat Gear (29 lbs total weight): Leather Armor (15 lbs), Light Mace (4 lbs), Light Mace (4 lbs), Light Crossbow (4 lbs), Bolts x20 (2 lbs)

Other Gear (19 lbs total weight): Backpack (2 lbs), Sack x2 (1 lbs), Canteen (1 lbs), Chalk x10 (- lbs), Charcoal x4 (- lbs), Parchment x5 (- lbs), Scroll Case (0.5 lbs), Flint and Steel (- lbs), String/Twine (0.5 lbs), Thieves Tools (1 lbs), Lamp oil x3 (3 lbs), Rations x5 (5 lbs), Wandermeal x10 (5 lbs)

Wealth
40 gold, 7 silver, 9 copper

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Special Abilities
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Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Misdirection (1/day) (Ex) Spend stealth points to gain a bonus to a Stealth check.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.

Background Summary

Worryn served as a scout in the Touvette army until he witnessed the truth of General Voran’s tyranny firsthand as a village he discovered was razed to the ground and every inhabitant put to the sword. This deeply affected him, and Worryn finally stopped believing the lies and platitudes he had heard his entire life – the military was not interested in protecting the people of Touvette, they were only interested in holding on and consolidating their power, even if it meant murdering innocent civilians. Even worse, as a soldier, Worryn was part of the very structure that inflicted so much pain and terror upon the populace. On what would be his final mission, Worryn risked his life and killed two soldiers who were preparing to murder a young girl. He hid their bodies, took the girl, then fled north with his mother and sister into the River Kingdoms.

Finally settling in Restov, Worryn has had many sleepless nights about the hurt that he caused so many people, but he is slowly coming to terms with the fact that he will never truly forgive himself. But Worryn also knows that his life is not over, and his skills still have value. He is not interested in revenge, or making a name for himself, but for fighting in support of those who find themselves the innocent victims of violence and oppression.