About Works in ProgressDARK ELF: Druid Appearance & Backstory:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Names & Appearance ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Noble Title: None Rank: Vagabond Alias: Full Name: Naila Hajar Gender: Female Eye Color: Crimson Skin Color: Sickly pale Height: 5 ft 7 in at full height, 5 ft 2 with hunch Weight: 105 lbs (attempting to put on more weight) Additional Features: Hunched back from living in caves, tumors from elfbane plague Description: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Backstory ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Birthplace: Parentage: Father works to cultivate edible moss varieties, mother makes clothes Religious Views: Green faith Political Views: Currently unaligned Early Life: Explored and mapped cave complexes for possible future settlement Now: Vagabond working odd jobs Future Aspirations: Dreams to allow the dark elves to return to the surface once more Core Stats:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Minutia ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Race: Dark Elf Cultural Home: Type: Fey Subtype: Elf and Shapechanger Alignment: CN Deity/Belief System: Green Faith Size: Medium Base Speed: 30 ft Flight Speed: Swim Speed: Climb Speed: Starting Languages: Elven, Khaynite, Druidic Learned Languages: Common, Draconic, Exodite, Qijomi, Ancient Arman, Balite ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Scores ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ STRENGTH-(Str): 14 Modifier: +2 DEXTERITY-(Dex): 14 Modifier: +2 CONSTITUTION-(Con): 11 Modifier: 0 INTELLIGENCE-(Int): 16 Modifier: +3 WISDOM-(Wis): 18 Modifier: +4 CHARISMA-(Cha): 16 Modifier: +3 Battle Stats:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Defense ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ HP: FORTITUDE: 4 Specific Save Variants: REFLEX: 1 Specific Save Variants: WILL: 4 Specific Save Variants: AC:Touch:Flat-Footed: (Total AC= 10 + Dexterity Modifier + Natural Armor Bonus + Armor Bonus + Shield Bonus + Dodge Bonus + Deflection Bonus + Size Modifier) (Touch AC= Total AC – Natural Armor Bonus, Armor Bonus, & Shield Bonus) (Flat-Footed AC= Total AC – Dexterity Bonus & Dodge Bonus) IMMUNITIES: DAMAGE REDUCTION: DR 5/ cold iron SPELL RESISTANCE: FIRE RESISTANCE:COLD RESISTANCE:ELECTRICITY RESISTANCE: ACID RESISTANCE:NEGATIVE ENERGY RESISTANCE: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Offense ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BASE ATTACK BONUS-(BAB): 3 INITIATIVE: 2 CMB: 5 CMD: 17 (CMB= BAB + Strength Modifier + Size Modifier) (CMD= 10 + BAB + Strength Modifier + Dexterity Modifier + Size Modifier) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Attacks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MELEE ATTACK #1 Weapon Name:Weapon Type: Attack Bonus: Damage: Damage Type:Crit Range/Multiplier: Special Qualities: MELEE ATTACK #2
MELEE ATTACK #3
RANGED ATTACK #1
RANGED ATTACK #2
Consolidated Skills:
*ACROBATICS-(Dex): Ability Mod: 2 Ranks: 1 Mcl Mods: (Acrobatics(except jumping), Escape Artist, Fly, Ride) *ATHLETICS-(Str): Ability Mod: 2 Ranks: 4 Mcl Mods: +3 (class) (Acrobatics,(jumping), Climb, Swim) SCIENCE-(Int): Ability Mod: 3 Ranks: Mcl Mods: (Craft, Knowledge(engineering)) *FINESSE-(Dex): Ability Mod: 2 Ranks: Mcl Mods: (Disable Device, Sleight of Hand) INFLUENCE-(Cha): Ability Mod: 3 Ranks: 5 Mcl Mods: (Bluff, Diplomacy, Intimidate) NATURE-(Int): Ability Mod: 3 Ranks: 4 Mcl Mods: +4 (class, nature sense +1) (Handle Animal, Knowledge(dungeoneering, geography, nature)) PERCEPTION-(Wis): Ability Mod: 4 Ranks: 3 Mcl Mods: (Perception, Sense Motive) PERFORMANCE-(Cha): Ability Mod: 3 Ranks: Mcl Mods: (Disguise, Perform) TRADE (CARTOGRAPHY)- (Wis): Ability Mod: 4 Ranks: 2 Mcl Mods: (Appraise, Profession) RELIGION-(Int): Ability Mod: 3 Ranks: Mcl Mods: (Knowledge(planes, religion)) SOCIETY-(Int): Ability Mod: 3 Ranks: 3 Mcl Mods: (Knowledge(history, local, nobility), Linguistics) SPELLCRAFT-(Int): Ability Mod: 3 Ranks: 1 Mcl Mods: (Knowledge(arcana), Spellcraft, Use Magic Device) *STEALTH-(Dex): Ability Mod: 2 Ranks: 5 Mcl Mods: +4 (class, silent hunter trait) (Stealth) SURVIVAL-(Wis): Ability Mod: 4 Ranks: 2 Mcl Mods: +4 (class, nature sense +1) (Heal, Survival) *= Armor Check Penalty Applies Traits & Feats:
-Regional Trait: Silent Hunter (+1 to stealth checks, stealth is a class skill) -Magic Trait: Witch's Ward (+1 to handle animal checks, you may substitute this trait for Iron Will as the prerequisite for the Familiar Bond feat) Special Abilities:
-Darkvision 120 ft -Nightmare 1/day spell like ability (CL= Character level) -Woodland Stride (No movement penalty through undergrowth) -Wild Empathy +8 (only +4 when used to calm magical beasts with intelligence of 1 or 2) -Trackless step (Cannot be tracked in natural surroundings) -Resist Nature's Lure (+4 bonus on saving throws against the spell-like and supernatural abilities of fey and spells and effects that target plants, such as blight, entangle, spike growth, and warp wood.) Spells:
Animal Companion:
--------------------- Varushka (Gnoll Rogue):
Stats
Str: 15 Dex: 16 Con: 12 Int: 16 Wis: 10 Cha: 12 HP: 9
Trapfinding: +1 to Disable Device and Perception to find traps (DD has been added into the score already)
Traits Adopted--> Infernal Influence (Human): +1 to saves against poison, fire resistance 1
Feats Dodge: +1 to AC Skills *Acrobatics-(1)= 7
Introduction
This beast was a civilized female gnoll by name of Varushka; a single star that had ascended from the dung heap of gnollkind when she'd discovered the church of Asmodeus. Asmodeus is the only reason that she stands in front of the red-clad noble now. She puts one clawed foot in front of the other, and begins to approach the man. The purple sash wrapped around the top of her head flows behind her as she walks, and the single golden earring dangling from her ragged left ear sways back and forth with her stride. Unflinchingly, she stares the noble straight in the eyes and pulls a roll of parchment from the leather satchel hanging loosely by her side. "Sir," she purrs, in a dignified accent of rolled Rs and throaty vowels, "I think it is time to uphold your end of our little contract." Background Varushka hails from a gnoll tribe that lived outside of Cheliax's capital city, Egorian. While the tribe has been eradicated by several of Egorian's guards, they at one point were feared by merchants, traders, and travelers who journeyed to the city. The gnolls had grown quite fond of enslaving humanoids that wandered alone through their territory. Varushka managed these slaves, holding them to their duty, feeding them, and punishing them as she saw fit. Not once did she think of the slaves as anything more than animals until one of the tribe's hunting parties brought a charismatic cleric of Asmodeus back along with their daily kills. This cleric, a human male by the name of Tybalt Chaucer, was very proactive in his predicament, trying to figure out how to free himself instead of wallowing in misery as many of the other badly mistreated slaves did. He saw his opportunity in Varushka. Using 'tongues' day after day, week after week, the Asmodean cleric gradually was able to preach his message to Varushka, appealing to the selfishness that he saw inside of her. He taught her of Asmodeus's philosophies: the strong should rule the weak, the smart should rule the dumb, and that the contract is a sacred tool of those in power. Finally, after months of careful manipulation, Tybalt had convinced Varushka that she was above the dogs that lived around her. Varushka was impressed by Tybalt's awakening of her formerly ignorant mind, and decided that if she were to leave her pathetic tribe, he should leave too. The duo formed a simple plan over the next few days. Varushka would take Tybalt on a hunting trip with her, leave the tribe's territory, and never return. In return for Varushka's aid in escaping, Tybalt would teach her to exist in a civilized society; he would further her enlightenment. Little did Varushka realize at the time that her training was aiding Tybalt in a way, too. While Varushka learned to be a stealthy, deadly contract-worker, Tybalt was gaining a powerful ally- one whose loyalty he could count on for years to some. Personality Varushka, despite being very proud of her civility, still carries many fundamental tendencies of a pack animal. She is polite toward strangers, with a tongue of silver, but is unusually jumpy and mistrusting of those she doesn't know personally. In actuality, through her flattering words, she is extrordinarily apathetic toward stragers and values their lives no more highly than the life of a chicken. To those that she is familiar with, however, it's a completely different story. Varushka will put herself in harm's way a thousand times over for those that she considers deserving of her loyalty. She rationalizes her internal pack mentality as a sort of unspoken Asmodean contract, and (often incorrectly) assumes that others would jump through the same hoops for her. Those that betray her or break a signed contract with her are in for a world of pain. She won't leave the trail of an individual that has betrayed her trust until they are dead or in a situation more painful than death itself. It is also important to note that Varushka's race causes others to have very varied reactions to seeing her. If one encounters Varushka alone with no advanced warning, they will often panic and run for a guard, grab their own sword, or pray to whatever deity they may worship for divine intervention. Thus, when going out in public, Varushka tends to wear a thick black cloak with a hood that hides her face, and dislikes going out into the city in broad daylight. Nobles and those who formally invite Varushka to see them have a very different reaction to her, as they know of her unusual race before the encounter. These civilians often treat Varushka with a sense of mysticism, and occasionally speak to her as if she were an ignorant child. Varushka, instead of growing upset with those that talk down to her, embraces their preconceived notions to make herself seem more appealing. She wears bright, loose clothing under her cloak, and wears a purple sash, large earring, and thick leather belt to enhance the exoticism that many of her clients find so interesting about having a "tamed" gnoll working for them. Varushka's line of work is really what makes her so successful within the politically inclined city of Egorian, however. She can be considered a Swiss army knife of a worker, willing to work for any employer willing to write a contract and having a wide range of talents. Some hire her as a scribe and a messenger. Some hire her to "dispose" of their rivals. Others send her off to retrieve private information or spy upon certain individuals. The unifying aspect of all of Varushka's jobs is that they require stealth and cunning, and both of these are traits that Varushka's predatory blood sends coursing through her veins. Equipment Light 76 lbs. or less
Studded Leather Armor: +3 AC (20 lbs)
CP:
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