Cleric

Wordsmith711's page

Organized Play Member. 15 posts (404 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 3 aliases.


RSS


Andrea lowers her buckler and spear carefully and deliberately.

We mean you no harm. We (motions with her hand towards her companions), don’t know where we are, and we have only fuzzy memories of anything before the past <however long it has been since we woke up in the cells>. We’re seeking refuge from the fog and burning rain.”

“Can you tell us where we are, and what day it is.”

Diplomacy: 1d20 + 5 ⇒ (10) + 5 = 15


Andrea scans the courtyard carefully.

“I’m not going back down the hole, so let’s see if we can get into the door.”

Andrea moves to the door to the east and checks the door to see if it is unlocked.


Andrea signs back to El.

Language: Sign:
There must some bond there, but I don’t know how strong, or to what extent. I prefer friends that can communicate better. I have rope as well... but I’m a terrible climber.

To everyone, in common. “The stairs are a no go. There was a collapse a little ways up, so we will need to take the chute or the stovepipe. I’m leaning towards the chute, and I feel a lot better with my weapons.”

*Taps her short spear lightly against her buckler*


Realizing her brain is still a bit foggy and she can’t recall anything about the name or viol, she goes over to investigate the stairs.

Do they look sturdy enough to use? Do they look recently used?


Andrea looks at the violin carefully, then at the name on the parchment.

Knowledge: Religion: 1d20 + 6 ⇒ (8) + 6 = 14
Knowledge: History: 1d20 + 6 ⇒ (4) + 6 = 10
not sure if either will apply here


Andrea signs back to Ellery.

language: Sign:
I have no idea. My memory seems very foggy right now. I still have the keys from the cells, in case we encounter more locked doors.

Are there any windows that we can see, or any natural light?

In common: “We should get out of here. Maybe we will find some clues about how we got here.”


Andrea dons her armor, buckler, and collects her weapons.

She signs an affirmative to Ellery.

“This is Ellery. He doesn’t seem to talk much, but he seems on the level.”

She doesn’t respond to Byvalson.


“It was a doppelgänger, and I would prefer to not still be here when it returns.”

still has the cell keys

Andrea retrieves her holy symbol and places it around her neck ( it is mounted on a sturdy necklace chain).

She signs to Ellery: “Do you talk, or is this the only way to communicate with you.”


Andrea, now free from her cell, holds onto the keys and looks around the room for clues on how they got there, hints on where her holy symbol might be, and an exit.

Perception: 1d20 + 5 ⇒ (8) + 5 = 13

After that, she will walk up by Ellery.
can you move me?


Andrea will take the keys and Start unlocking her cell.


Andrea, still locked in her cell, goes for the distraction move again.

“Now that you’ve finished your little tantrum, maybe you can tell me how, and why I ended up locked in here?”

She steps back a half a step and rattles the door to make sure the ‘doctor’ looks her way.


Andrea wants to touch the doctor to use lorekeeper

“That is an impressive trick... I don’t think I’ve encountered anyone quite like you before. I have a relentless thirst for knowledge. If you’d allow me the pleasure and honor of touching your hand, I would greatly appreciate it. Seems like you intend to kill me anyway, and I’m unarmed and at your mercy. Would you do my this honor so I can learn a bit about you... if these are to be my final days?”

Andrea extends her hand just outside her cell door in a non-threatening manner.

Diplomacy: 1d20 + 5 ⇒ (19) + 5 = 24


Andrea is an average height half elf with blond hair and piercing eyes. She appears strong, but feminine. She seems oddly calm, despite her current situation.

Andrea looks around her cell, then around the rest of the room. She leans against the cell door with her arms on the support that runs horizontally halfway up. She sees Ellery’s signing, and silently nods, then signs back, “I’ll try.”.

To the doctor, she says, “If you’re torturing him for information, you’re doing it wrong. If you’re doing it for fun, I can keep him alive longer.” [intending to use diplomacy here.]


Andrea looks around (can she see anyone else?) to see if she can pick out anything in the mist. If she can see which direction Ellery went, Andrea will follow.


Andrea’s test post.