Hoary Muntjac

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So my friends and I are getting ready to start a second edition game and I wanted my Awakened Animal character to have been a former character's familiar who'd been holding a chaege of a spell when her spellcaster died, since they always gained intellect as the spellcaster leveled up and there was no information on what happens to a familiar if the spellcaster dies. But my GM says familiars don't gain intelligence at all anymore and so I was hoping to have her be from before the Laws of the world changed, but it is seeming to me that there was no major event in the Lore that explains how everything changed? Am I missing something?

The spellcaster in question was also a wizard/cleric/mystic theurge, which also wouldn't just translate over... I'm considering if nothing major lore-wise seems to have happened, she's instead from some kind of alternate universe or something.


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I'm upset with the remaster… they had a perfectly reasonable, viable spellcasting system… and they broke it! Spells which were previously verbal no longer seem to officially require any actual words or even sounds now, unless they actually have the auditory trait, (which most don't) they just need the ability to concentrate…

Spells that previously required somatic, material, or focus components now just have the manipulate tag, which just seems to require you have applicable limbs and maybe gesticulate a little… so all the various flavor methods various classes had to forgo non-costly material components are out the window…

(noncostly) Material components and focus components seem to just be gone, in it’s place there is mention of spells sometimes need a locus or loci, which seems to be related to a location, the only spell thqt seems to need one is Interplaner Teleport which uses a “planar key” as the locus… costly material components are now just costs and they don't officially seem to need a free hand to retrieve, so presumably they're just consumed now…

The silence spell specifically stops all spellcasting now, unless the spell has the subtle tag evidently… Before, binding and gagging a spellcaster would usually stop basically all spellcasting… not now… The only non-magical, non-lethal means of subduing spellcasters now seems to be a blindfold to stop line of sight/effect, except they can prolly cast some personal things still and free themselves… so… blind them permanently I guess, but even then, paralyze or maim all limbs and render them basically braindead or somehow torture them constantly to render them incapable of concentrating. It makes capturing enemy spellcasters peacefully near impossible and it makes being captured as a spellcaster absolutely terrifying unless the enemies have no idea how broken spellcasting now is.

Am I just missing something, or can all spells basically just be silent and (mostly) still now?


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So I'm playing a Mystic in an upcoming game and a few things have been asked with little to no answer. So I thought I'd pose my questions here and see what people think.

1. If I'm using a healing maneuver from Silver Crane or Radiant Dawn, if I can negate the damage with a counter, can I still slap myself or someone else and initiate the healing maneuver even out of combat?

2. Is hitting yourself actually an attack? Is that a thing you can do? Does it require an attack roll? Can you even miss?

3. If I were to utilize one of the discipline stance feats that let me expend readied maneuvers, like say Veiled Moon Shunt, it lets me teleport an opponent 30ft away, even up, after hitting them with a maneuver, presuming I expend a readied maneuver to use it. Now for Mystics, their readied maneuvers are divided into granted and withheld maneuvers, but both sorts are readied, can I burn a withheld maneuver to essentially cut down the turns required before I can ready all maneuvers again?

It feels like the answer to this is yes, but that somehow feels too strong with the Mystic's mechanic for resetting maneuvers.

4. If I added a readied maneuver via a feat, would it be added to my granted maneuvers or withheld maneuvers?

5. So, on archetypes, Knight-Chandler's Illumination ability is a bit confusing, they get Illumination instead of Animus, but then they also get Tap Animus as a bonus feat? Isn't that exactly the same as the Animus class feature just with a weak sauce starting pool? Like it can still be used for all the same things and all, right? It's not more limited than that is it?

6. I read somewhere that Aurora Soul's Defensive Aura had errata somewhere that made it not work with light armor as well, is that right? Because it seemed to me they were wrong.

7. Gunsmoke Mystic is supposedly from the Path of War: Expanded book, but I can't find it inside there anywhere, nor in the Mystic specific book. Is it homebrew, errata or like actually from a blurb somewhere or something?