Hi everyone, I'm a fan the game that have a lot of time playing with a character who's name is Uriel di Lumiere. I started to play with it in D&D and it was my special character, it's based on the archangel Uriel, and I have a great history about it... and today I found that Uriel it's already exist in Golarion, eh is an Empyrial Lord, but... it doesn't have a history, it is just named in "The Great Beyond - A Guide to the Multiverse". So, I was thinking that I would like to talk with someone of paizo about my character and tell him the history and maybe they would like to use it like the history of that Empyrial Lord. Actually I have a lot of that character, I am a mexican Illustrator and I have a lot of art of this character, so... what can I do about that? I hope someone can healp me to try to send my post to someone of paizo and make that dream come true
ok guys, I have a question about shield other and the ring of friend shielding and dismissing the spell of shield other. in the seccion of dismissable it says that if the spell have the (D) at the end of his duration, you can dismiss the spell at will... but some lanes after it says that dissmissing a spell is an standard action, so, my question is... the spells with the (D) you can dismiss it in a inmediate action and the others spells without (D) can be dismissing as an standard action? or all the spells are an standard action?
I'm that player that he said, and the reason that I want to use that spell is because he's creating his own creatures, like a Scilla with some sorcerrers lvls and inquisitor lvls, totally it has 8 attacks, 4 bites, 4 tentacles, and not confortable with that, he use the the greater bane, a total of damage of 20d6 plus 10d10 plus 80 base damage, and as a swift action she throw a fireball that use 15d6 of fire damage, with mirror image greater as a instant action... it was only the boss... cause he use 2 colosus flesh (it has DR 10/epic, and it has an antimagic field) and 2 zombie hord and bone golems.... and at the begining of the combat.... we use some some abilities to anothers ordes... HE IS THE DEAD MASTER!! LITERALY.... O YES!!.... WITH NO TREASURE!! XDDDDDDDDD
ok guys, I have a question about paizo I bought two dice sets one month ago, is the second time that I buy a dice set, but this time, it never came, and I don't know what to do, so my question is What can I do? with who I have to talk? which e-mail I have to write about that? if someone can help me please
ok, I have a question about the alignment of that arquetype. aspect master said that if you have the alignment that the spirit say, you can chose it and have the habilities. I want to take the tiger aspect, and it say that a monk with any alignment can chose it... so, can I chose the neutral good alignment? or I have to chose any legal alignment?.
well Guys, I have a great question to all. at the begin of this year I bought in this page the book necromancers almanac, and I found a feat that it name is Shoulder throw, it says that if you are grappling an oponent, you can throw it in a adjacent square and you inflict your unarmed damage plus 1d6 of damage and your oponent is prone. This night I found another feat, the name of that feat is ki diversity, it have a 4 powers, one of them is the Bone Crusher, it says that you can spend a ki point as a swift action and if you make a trip or disarm an oponent, you make a damage equal your unarmed damage... my question is... Can I spend the ki point to make double damage?
hallo everyone, I have one question with the arquetype Martial artist for monk, at lvl 12 he gain abundant step... but... it says that he need to expend 2 ki points of his ki pool... but he doesn't have ki pool cause is replaces for exploit weakness... so he can't use abundant step? and in that case... why he have that ability?. and the second question... what feats you think that is better for a Martial artist for lvl 15?, that's my list of feats. weapon focus (lvl 1)
in that monk I have a codition... nothing that need magic or something like that, like elemental fist, cause the GM said that she will give us the magic in game. I was searching something to give more attack bonus, what do you think?
I read all the post and I was thinking about one reason that a magus can't use a greatsword... the spell combat say that is like the two weapon fighting feat, if the two weapon fighting feat say that you have to combat with two hands, I think that if you want to use spell combat, you need to fight with the two hands like if you are carrying a weapon in your bad hand, no?
hallo everyone, I'm a master in a campaign and I have a player who have a magus character, and he ask me that if he can use a greatsword and convine the next habilities, spell strike and spell combat, he said that he can take the greatsword with one hand and at the moment to cast the spell with spell combat, and then use the hability spell strike to hit the spell that he cast... is that posible?
About Joseph BlackhandStats:
Joseph “Blackhand” Darrenbar
male human cleric of Besmara 1 CN medium humanoid (human) Init +1; Senses Perception +3 defense AC 14, touch 11, flat-footed 13 (+1 Dex) hp 9 (1d8+1) Fort +3, Ref +1, Will +5 offensive Speed 30 ft. Melee rapier +0 (1d6/18-20) or dagger +0 (1d4/19-20) or brass knuckles +0 (1d3/x2) Ranged heavy crossbow +1 (1d10/19-20) Special Attacks channel positive energy 5/day (DC 13, 1d6), Icicle +1 (1d6+1, 30 ft) Domain Spell-like Abilities (CL 1st; concentration +) 5/day – copycat (1 round) Cleric Spells prepared (CL 1st; concentration +) 1st - Cure Light Wounds, Disguise Self (D), Shield of Faith 0 (at will) - Guidance, Resistance, Stabilize D Domain spell; Domains Trickery, Water Statistics Str 10, Dex 13, Con 12, Int 14, Wis 16, Cha 14 Base Atk +0; CMB +0; CMD 11 Feats Athletic, Deceitful Skills Bluff +7, Climb +2, Diplomacy +9, Disguise +4, Heal +7, Intimidate +3, Knowledge (Religion) +6, Perception +3, Profession (sailor) +8, Survival +3, Swim +6 Languages Common, Varisan, Aquan, Polygot Combat Gear ; Other Gear studded leather armor, heavy crossbow with 10 bolts, dagger, rapier, brass knuckles, backpack with 10 days rations, flint and steel, manacles, belt pouch, silk rope, grappling hook, flask of water, waterskin filled with wine, wooden holy symbol of Besmara, crowbar, 12 gp Alternate Racial Trait:
Silver Tongued: Humans are often adept at subtle manipulation and putting even sworn foes at ease. Humans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature's attitude, they can shift up to three steps up rather than just two. This racial trait replaces skilled. Traits:
Buccaneer’s Blood: One of your ancestors was an infamous Free Captain of the Shackles, whose very name struck fear in the hearts of those who sailed the seas in search of an honest living. Piracy is in your blood, and you’ve always longed to follow in your forebear’s footsteps and plunder the shipping lanes. You gain a +1 trait bonus on Intimidate and Profession (sailor) checks. In addition, you gain a one-time +1 trait bonus to your Disrepute and Infamy scores.
Charming: Blessed with good looks, you've come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC or any language-dependent spell you cast on such characters or creatures. Appearance:
Joseph is an exceptionally tall man with handsome features. His wavy, black hair hangs loosely just past his shoulders and his clean cut features are accentuated with a neatly trimmed goatee beard. His tanned skin compliments his dark hair and sly chestnut brown eyes.
Joseph prefers to dress in a combination of fashionable finery and practical sailor's clothes consisting of predominantly wears a puffy-sleeved maroon shirt, dark breeches, and leather boots. A deep violet sash around his waist and leather cord necklace baring the holy symbol of Besmara hanging around his neck make up the rest of appearance. Perhaps the most important part of his ensemble is the black glove of which he has replaced the knuckles with silver studs resembling skulls, completing his attire and earning him the name Blackhand. Personality:
Joseph is a decent, if self-serving, man who adheres to the Pirates' Code. He is not above risking himself to save others making him unusually altruistic for a pirate, however by the same token Joseph is not above tricking his allies and those he saves to serve his own purposes. Similarly he finds slavery distasteful due to Cayden Cailean's belief in freedom and refuses to partake in affairs pertaining to the capturing and/or transporting of slaves, though this bit of morality has never prevented him from finding ways of coercing others into his servitude. Joseph considered himself sensitive to the opposite sex, he has proven himself quite adept at sweeping ladies off their feet although he is not one to commit to intimate relationships. He maintains himself to be a man of his word, for which reason he makes it a point to rarely give it. While he adheres to the Pirates' Code he prefers interpreting the Code in his own favor, seeing it more along the lines of a guideline than actual rules. Even so Joseph respects the right of Parley and takes great care to avoid openly breaking the Code.
Joseph is not a conventional priest of Besmara in that he pays tribute to both Calistria and Cayden Cailean as well, seeing the three deities as the truest embodiment of piracy. Besmara for her stance as the patron of piracy and the wealth it brings, Calistria for lust and pleasures of the flesh every pirate craves, and Cayden Cailean as the embodiment of freedom piracy represents. Short Background:
Bastard son of a Varisan pirate and a Taldan noble, Joseph grew up sailing with the latter where his love for the sea and devotion to Besmara became apparent. While in port he spent his days amongst the local pubs with his shipmates where his good looks and silver tongue got him out of more than a few scrapes and into a few beds. His love for the hedonistic pursuit of pleasure and freedom eventually brought him into contact with both Calistria and Cayden Cailean, taking up their teachings and devoting himself to both deities. Eager to make a name for himself Joseph eventually set out on his own to try his hand at piracy away from his family, chartering a ship from his home port of Bloodcove to the metropolis of Port Peril in the Shackles. While frequenting one of the ports notorious pirate hangouts, the Formidably Maid, Joseph found himself press ganged after a whirlwind night of booze and romance with a flirtatious corsair who'd caught his eye the night before. |