Frost Giant

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Hey folks,

I fully understand that this is an overdone concept, but since I usually play a full caster class in every game (either Oracle, Cleric, Wizard or Witch) I am challenging myself to play something different.

So I started thinking about melee builds for an upcoming low-magic campaign my DM decided to try out. We've cut the full-caster classes from availability to PCs, and are making do with a few modified rules to make healing less of an issue without a cleric/oracle.

What I've been trying to build is a competent character in these areas:
1. Solid melee combatant, hopefully a TWF'er since I rarely play Melee and enjoy this type of combat, I'd like to try to fit it in.
2. A good amount of social skills (specifically Bluff, Diplomacy and Sense Motive) and enough Knowledge (Local and Nobility) to get along with pretty much anyone.
3. Use Magic Device should be in the mix, in case we find some good items (Jarlaxle loves his magic items)
4. Stipulations are - Core Rulebook races only (modified via Advanced Race Guide is acceptable). No full caster classes. No 3rd party (without the GM allowing specifics, and even then it is unlikely). Stat array of 15, 14, 13, 12, 12, 11.

I've been toying with Lore Warden, Archaeologist, even Samurai, but I can't seem to come up with a build that won't get destroyed in combat or fall short in social situations. Therefore I do not have a build to post and ask for critiques, but, rather, would like your feedback or advice on how to go about creating a character as dynamic as Jarlaxle.

Thanks in advance.