| Race |
Human |
| Classes/Levels |
2 Paladin |
| Gender |
Male |
| Size |
Medium |
| Age |
31 |
| Alignment |
LG |
| Occupation |
Ghost Slayer |
| Homepage URL |
http://paizo.com/prd/classes/paladin.html |
About Wolfbanger2
Total Hit Points: 17
Speed: 30 feet
Armor Class: 12 = 10 + 2 [dexterity]
Touch AC: 12
Flat-footed: 10
Initiative modifier: + 2 = + 2 [dexterity]
Fortitude save: + 7 = 3 [base] + 4 [paladin charisma]
Reflex save: + 6 = 0 [base] + 2 [dexterity] + 4 [paladin charisma]
Will save: + 7 = 3 [base] + 4 [paladin charisma]
Attack (handheld): + 4 = 2 [base] + 2 [strength]
Attack (missile): + 4 = 2 [base] + 2 [dexterity]
Combat Maneuver Bonus: + 4 = 2 [base] + 2 [strength]
Combat Maneuver Defense: + 16 = 10 + 2 [base] + 2 [strength] + 2 [dexterity]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
66 lb. or less
67-133 lb.
134-200 lb.
200 lb.
400 lb.
1000 lb.
Languages: Common
Feats:
Power Attack Take penalty on attack for larger bonus on damage
Weapon Focus x1 +1 to hit; Weapon(s):
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Acrobatics Dex* 2 =
+2
Appraise Int -1 =
-1
Bluff Cha 5 =
+4
+ 1
Climb Str* 2 =
+2
Craft_1 Int -1 =
-1
Craft_2 Int -1 =
-1
Craft_3 Int -1 =
-1
Diplomacy Cha 9 =
+4
+ 2 + 3 [class skill]
Disguise Cha 4 =
+4
Escape Artist Dex* 2 =
+2
Fly Dex* 2 =
+2
Handle Animal Cha 8 =
+4
+ 1 + 3 [class skill]
Heal Wis 0 =
+0
Intimidate Cha 4 =
+4
Perception Wis 0 =
+0
Perform_1 Cha 4 =
+4
Perform_2 Cha 4 =
+4
Perform_3 Cha 4 =
+4
Perform_4 Cha 4 =
+4
Perform_5 Cha 4 =
+4
Ride Dex* 2 =
+2
Sense Motive Wis 0 =
+0
Stealth Dex* 2 =
+2
Survival Wis 0 =
+0
Swim Str** 2 =
+2
Use Magic Device Cha 5 =
+4
+ 1
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
Favored class points: Hit points +1; Skill points +1
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Human
This human chose +2 to charisma (already included)
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Paladin
Aura of Good
Detect Evil
Smite Evil (1x/day; add +4 to melee attack roll, paladin levels to damage)
Divine Grace (level 2) -- apply charisma bonus, if any, to saving throws
Lay on Hands (level 2) -- half your paladin level, plus your charisma modifiers, times per day. This heals 1d6 per two paladin levels, as standard action, or on self is swift action. Can damage undea, no save. Only one free hand required.
Aura of Courage (level 3) -- immune to all fear, +4 to saves for all allies in ten feet
Divine Health (level 3) -- immune to all disesaes, including magical ones
Mercy -- at level 3, and every 3rd level after, choose one mercy to augment laying on of hands
Channel positive energy(level 4) -- use two Lay on Hands to do as a cleric does
Divine bond (level 5) -- may be various weapon enhancements or a steed
Aura of Resolve (level 8) -- immune to all charm, +4 to saves for all allies in ten feet
Aura of Justice (level 11) -- spend two uses of smite evil to give the power to smite evil to all non-evil allies
Aura of Faith (level 14) -- your weapons are good-aligned, as are all allied attacks within 10 feet of you
Aura of Righteousness (level 17) -- DR5/evil; immune to compulsion, +4 to saves for all allies in ten feet
Holy Champion (level 20) -- DR10/evil; smite evil successful against an evil outsides, the outsider is subject to banishment
Code of Conduct / Association
Concentration check: d20 + paladin level + charisma modifier vs. DC
Class HP rolled
Level 1: Paladin 10
Level 2: Paladin 6