Orkoral

Wolf_Spider's page

97 posts. Alias of rungok.


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Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

Why would you lightning bolt a rock? Of all my years playing pokemon...
1d6 ⇒ 11d6 ⇒ 2

Wolf spider is not amused by the lightning bolt.


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

Agility: 1d12 ⇒ 12 Wild: 1d6 ⇒ 6
Agility Ace: 1d12 ⇒ 7 Wild ace: 1d6 ⇒ 2
Holy cow a 19! I think I coulda done it even when he was fully ready to go.


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

Okay before I go, what would I have to roll to flip over Monolith and snap the collar around his neck while he's entangled?


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

Oh. Okay. See, I've forgotten so much, I thought you didn't need an edge. Okay. Thanks for clarifying.


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

I *Thought* that was what I was supposed to roll to avoid getting free attacked by a mook or two, but I guess I was wrong.


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

Wolf Spider will disengage with the monks and move to Jack and snatch the collar from him.

Agility: 1d12 + 2 ⇒ (8) + 2 = 101d6 + 2 ⇒ (2) + 2 = 4


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

Wolf Spider flips and twists through the group of monks, keeping them occupied more than really hurting them.

Acrobat Maneuvers (agility trick): 1d12 + 2 ⇒ (5) + 2 = 71d6 + 2 ⇒ (5) + 2 = 7


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

Wolf spider is getting tired of dealing with the monk when he should be helping with Monolith. He ducks into the monk's swing and delivers a tight, close to the body uppercut with a full extension of his fist.

Fighting: 1d10 ⇒ 7 1d6 ⇒ 1
Damage: 1d8 ⇒ 7


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

Agility: 1d12 + 1 - 2 ⇒ (4) + 1 - 2 = 31d6 + 1 - 2 ⇒ (5) + 1 - 2 = 4

Wolf spider manages to avoid getting tripped up by the buckling ground and leaps through the air to land on all fours next to the collapsed house. 8" should cover the distance, I think.

"I think we found Monolith!" he shouts. "Stop playing with the normies and let's get to it!"


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

Wolf Spider sweeps his leg along the ground, kicking up dust and dirt and flinging them into his enemies' eyes.

Agility Trick: 1d12 + 2 ⇒ (5) + 2 = 71d6 + 2 ⇒ (6) + 2 = 8
Wild ace: 1d6 ⇒ 5
Total: 13

Then he uses the distraction to move away from the group.


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

Wolf Spider will do what he can to disengage and move to join Jack.


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

I'm okay with those rules. :D


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

Damage: 1d8 ⇒ 2


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

Wolf Spider will sigh, leaping into the fight and ambushing the furthest back mook from the overall cluster of monks. Picking off stragglers.

Fighting: 1d10 ⇒ 31d6 ⇒ 5
How abysmal


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

Stealth: 1d10 ⇒ 2
Wild: 1d6 ⇒ 6
Wild Ace: 1d6 ⇒ 4 Total: 10

Wolf Spider vanishes into the shadows, the opportunity striker that he is.

Turning on Heightened Senses. I'm going to follow the group as if I'm stalking them, and quietly intercept/neutralize threats as they come up on the party.


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

Wolf spider tilts his head. "Well, that went better than I expected." he says, standing up on the wall and walking towards the top. "I've gotta hand it to you Thomas, that was an impressive speech."

Wolf Spider perches on the top of the wall and watches the monk make his way back inside.


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

Wolf Spider continues to sit on the wall, one hand on his chin and his elbow resting on his knee.


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

Wolf Spider stares at the gong and the wall and looks at the group. He stands on the wall and gestures to it.

"Guys... it's just a wall..." he says. "Do we really need to ask for an invitation?"


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

Wolf Spider looks up the mountain and shrugs. "Those of us who are hoofing it, better get started." he says, starting up the mountain, using trails if it's easier, climbing up sheer cliff faces if they're present. A mountain will be a great place for wall-walker. I mean people can always fly, too."


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

"Hey! Waffles!" Wolf Spider exclaims, dropping onto a seat from the ceiling of their hideout. He scoops a stack of six waffles and slathers on the butter and syrup. "Gotta carbo-load. My metabolism can never get enough!" He says with some humor in his voice. He peels his mask up over his nose and starts munching away. He will also tuck away 5 sausages, 3 cans of Code Red, and he will then sit back and belch loudly before deciding that he wants a slice of blueberry pie.

While he waits for the pie to be ready, he pulls a metal spine-looking thing out of his pack, produces a pair of fine tools, and tinkers with it. "So, anyone got any idea how we're going to actually convince Monolith to go with us?"


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

Streetwising for the precious metals. Havent read anything else yet.

Streetwise: 1d6 ⇒ 5wild: 1d6 ⇒ 1

-Posted with Wayfinder


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

Wolf Spider's Heist:

Armaxis Corporation had to go through a huge restructuring when the V'sori took over. Most of their Research and Development projects got canceled and any remaining prototypes were shelved permanently in order to prevent their new overlords from perceiving the company as a possible threat and eliminating them.

Having switched from being a well-funded scientific advancement company to one that manufactures and produces existing technological components, there wasn't much need for their Research and Development division anymore.

Back when Wolf Spider was known simply as Timothy, he had an internship at Armaxis. Which pretty much meant he had been the R&D's gopher. He never really learned much that the internship was meant to teach, but he learned 2 things. One, he got a good idea what projects they were working on at the time by overhearing conversations between scientists, and he had been all over the R&D division so many times that he had the layout almost perfectly memorized.

2:34 AM
The skylight over the waiting room separating the male and female bathrooms popped open slowly. Over 50 feet in the air, the company had settled on a sturdy but otherwise simple lock. Crawling in along the ceiling, Wolf Spider looked around cautiously. From the ceiling, he could see the layer of dust lining the bench seats.
Prowling along the ceiling, he makes his way to the labs to find that the place was empty. Beginning to wonder if he waited too long, he was considering leaving when a door opened and a security guard began his patrol beneath him. The older man with a thick white beard and a balding head clicked his flashlight on as he walked past the labs, glancing through the windows as he wandered by.
Wolf Spider followed silently above, watching the man as he continued through the complex. While the man did his route, Wolf Spider watched him enter door codes and swipe his security card. As the man's circuit took them by a room that used to be for material storage, he noticed they had added a security panel and card swipe since he had last been there.
He guessed that was enough. He crawled down the wall and dropped down, landing behind the security guard. The guard started to turn, only to see stars as he gets chopped across the back of the neck.
Picking up the security card and yanking the battery from the man's walkie talkie, he punched in the security code he observed the man use on each room and swiped the security card.

Poking his head in, Wolf Spider whistles. The storage room had been converted to storing discarded prototypes and projects they could no longer work on. He peeled his mask up, wandering among the shelves with an appreciative whistle. Jackpot he thinks, reading the labels using a pen flashlight.

A quick search finds a cardboard box labeled Spinal Neuroscan. Pulling it out, he was surprised how heavy it was. Inside, he finds several dozen paper files, several dvd-rom disks, and a prototype: a shiny metal column of links that looked like an metallic spine with two columns of thin needles protruding from it. There was warning tape wrapped all around the spine, where 'caution' was displayed in bright letters.

"All right. Jackpot." he mutters. Leaving the paper files behind, he swipes the disks and the metal spine, stowing it in his back case before putting the box back. Slipping out of the room, he clipped the guard's security card back on, dropped the walkie talkie, and took out his 'camouflage'.

When the security guard awoke, the room he was in and the halls were covered in explicit graffiti. The bathrooms had been flooded and doors forced open. Windows were smashed, and police were outside the complex. The storage room was untouched, as were the labs.


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

After going over everyone's plans. I feel like Wolf Spider's really small time compared to everyone else. :P


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

In his downtime, Wolf Spider will range about, looking at the state of the local districts and tracking down something simple along the lines of a jewelry shop robbery. Since Nature's quite capable of doing the big stuff, Wolf Just has his little small time games for fun, since there's nothing nearly as effective he could personally do. Still, he did have that neuroscience job he was contemplating before he got caught...

He will spend some of the time going over a floorplan he drew from memory onto the back of a poster he tore from a theater wall. It looks reasonably complex.


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

Mostly the need of a nebulous amount of money and an egghead (likely a neuroscience specialist for the man-machine interface) is justification for when we get our next bunch of power points so I can buy my extra limbs power.


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

"Well whatever the uses for it is, we got the money to get started outfitting our base." Wolf Spider interjects. "Anyone got an idea how this Omega Cell thing works? Do we sit around and wait for a call from 'da boss' or something? We do our own thing? I ask because I have some upgrades to my gear I want to do but it's going to take some time and money... and an egghead."


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

Sorry I've been absent. I just got out of the hospital. I nearly dehydrated myself into some serious trouble. I will try to catch up.

-Posted with Wayfinder


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

I dont have much to do with the base yet, so im not interested. I didn't do anything, so I guess I can give up my share

-Posted with Wayfinder


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

Wolf spider raises a hand. "Some experience with safes, not a lot though." he says.

-Posted with Wayfinder


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

I'm just the backup to this operation, so yeah.

-Posted with Wayfinder


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

"Sounds good to me." Wolf Spider says, nodding.

-Posted with Wayfinder


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

"They don't dress too badly, either. In case you wanted a new pair of kicks." he adds.


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

Wolf Spider would probably have a couple of minor crooks and villains as his contacts. He's had a long rogue's gallery of villains and heroes he's fought but not all of them hate him (or he them). His contact would probably just be whoever he gets his costume materials from: some crook with a minor power to reshape small amounts of simple materials.


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

Reclining ten feet up the wall, Wolf Spider holds out the empty cheese puffs bag to Dr. Toxic. "Alumnum foil?" he asks. "I think I remember where one of the Slasher hangouts are. Let me think."

Streetwise: 1d6 ⇒ 4wild: 1d6 ⇒ 4

"Ah, I think it's still in operation, though things might have changed since I was caught." he admits, scratching the side of his head.


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

"Ooh, cheese puffs!" Wolf Spider says, snagging a bag and peeling his mask up so he can munch. "So what now? We're gonna need money to get this dump up and running. Wanna hit a bank or are we gonna swipe from someone less noble?"


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

"I think I'll go out and get us some clothes." Wolf Spider says. "I'd want to get the lay of the land anyways."

Unless objected to, he will slip out a window and go for a few circles around the area in expanding rings, being careful not to be seen. He will look at other warehouses and see if he can get an idea of what's in them.

-Posted with Wayfinder


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

We can also steal the funds we need to get the stuff installed.

-Posted with Wayfinder


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

Eclipse is good


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

Taking improving two lesser skills - Fighting and Stealth.
Banking my power points until I get a few more.


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

Taking the key, he lets the group into the warehouse and closes it up once everyone that's going in goes in.

"Well this is nice. Job with room and board. Cozy." he observes wryly.


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

"Soo... what's next?" Wolf Spider asks. "We have a mixer? Meet n' greet?"


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

"Heh, we'd all do the same." he replies.


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

"Wait for it..." Wolf Spider says. "I know him. He likes to make his entrances."

-Posted with Wayfinder


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

Wolf spider will move to stand outside, concerned that their ride won't be there in time.

-Posted with Wayfinder


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

Wolf spider looks for any notable villains he recognizes, wondering if he can even work with any of them.

-Posted with Wayfinder


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

Wolf Spider trots in, moving up to the cell indicated. "I can also pick the locks." he offers.


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

I have a little lockpicking.


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

Wild Ace: 1d6 ⇒ 1
... Welp.


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

common: 1d6 - 4 ⇒ (4) - 4 = 0
wild: 1d6 - 4 ⇒ (6) - 4 = 2

Nope. Not like that.


Pace: 12/8; Parry: 8/10; Toughness: 10(4); Ranged TN: 5/7; Wounds: 2; Fatigue: 0; Bennies: 3/3; Load Limit: 21/40;
Skills:
Fighting d10, Lockpicking d4, Notice d6, Repair d4, Shooting d8, Stealth d10, Streetwise d6

May I roll streetwise to identify who is Mindjack?

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