Seltyiel

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I'm missing the point here. I must be. All magic users, Psychics included, manipulate the nebulous and frankly difficult-to-define forces of the universe. Psychic magic might be more mysterious because they're harder to identify. But at the same time, they manipulate magic in another way from others. This should, AT MOST, make for a few awkward in-game conversations. But if you'll excuse me, I have to go back to playing my Witch who disguises himself as a wizard by using a Book of Shadows (or as I discussed with my DM, a family history book that has a good many scrolls bound in with the pages) to pass for a spellbook. Just saying that fluff and crunch are two different animals, and if you can't role play your roll play, then this isn't an issue with the system.


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Really hope there will be some illusion and necromancy and enchantment exploits...


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I wonder if the Arcanist would be better served by getting their Charisma modifier + 1/2 level in points per day, and then at 8th level it becomes Cha+level? I dunno, my two coppers.


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The last time my DM banned a class, it was simply the Monk. And he banned it under the advice of another player that was the consistent DM before. Basically he stated that Monks were impossible to play because in order to constantly be capable of the feats of strength, willpower, and agility, the character would have no time for any interaction besides training. Because realistically speaking, the monk would need to work out constantly. I told him flat out that if he wants to inject realism into his game that harshly, he needs to check the rest of the party. The fighter can't keep the mead and mutton down for two seconds, nor is he sharpening his weapons. The wizard can't be bothered to study, experiment, or practice. The ranger doesn't teach his pets any tricks, and the magus is a jerk whose player he refused to smack down despite the absolute douchebaggery that was bringing the game down.

Let me put it this way. I don't particularly have an issue with DM fiat. I actually make good use of it. But the DM should be able to hold their decision up to scrutiny and do so on solid ground. If a player has an option to use a class as a template for their concept, the DM should at least hear it out before anything, and stop using class names as absolutes. Druids as wizards, wizards as witches, witches as priests, etc.


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Sean K Reynolds wrote:
shallowsoul wrote:
The above I have in bold is not correct. There are items, skills, spells, feats, and other things that increase this and you can't ignore those and expect your argument to be accurate.

Not in the 3 core D&D rulebooks, other than the phylactery of undead turning (which I mentioned) and the Improved Channel feat (which we've already talked about).

shallowsoul wrote:
Is Turn Undead absolutely perfect? No it's not but it's no where near this useless thing that people are trying to portray it as.
Don't be mad that we took away a powerful class feature of the best class in the game and replaced it with something more versatile but less powerful. The wizards would like to talk to the clerics about their weaker HD, one good save, fewer spells known at each level, lack of armor proficiency, lack of weapon proficiency, lack of access to healing spells, a primary ability score that doesn't add to saving throws, and having to rely on a spellbook...

Can I marry you? That rant was the most glorious thing I've heard since Varsuuvius of the Order of the Stick started the various quips regarding magic and how it makes physics its B*#@h


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I personally go Half-elf lifespan at best...neither Tieflings or Aasimars are particularly strong in the planetouched traits to warrant anything better. I mean, their existence is roughly described as being the freak chance that a dormant strain of fiendish or celestial heritage manifests itself far down the bloodline. Just enough to set them apart, not enough to make them too dissimilar


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Qinggong monk with earth style abilities and the shaitan style feats?


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One thing that always bugs me about players is the lack of creativity, the short backgrounds, and the general nonpluss fluff.

"Oh, I made a pact with a Patron of the moon." DONE. Really? Give me specifics, give me names, give me something

"Under the moonlight, I beseeched the night for help. Long since had I been enslaved and now, this being my only night of freedom, I fear that such is my life... Under the moon I cried, wept, prayed for salvation from various gods, entities, and whatever else might listen...and I was answered. Under the falling shafts of moonlight descended a being of what I can only describe as Beauty and Light incarnate. Her(?) hand reached out to rest upon mine shoulder and her words, sonorous and wonderful, touched my very soul.
"I've heard your pleas, and was touched by your sorrow. Answer to me, and I shall give you the freedom you seek, and the power to keep it. In return, you must learn my ways, student of the Moon."
In my haste, I accepted her promise eagerly, anything to be freed of my captors.
"Then you are my student. Give to me your hand"
I reached out my palm and she sliced it with a silver blade, so sharp I barely felt more than a cool wind.
"Blood is the pact, blood is your freedom. The magic suffused in your soul now given release. My gifts be showered on you, and my tenets you'll keep. With your own life, now accept your ally, teacher, guardian, and friend."
She brought the blade up, and shook a drop of blood from its edge. From where it landed, a scuttling thing rose from the grass. It crawled to me, a large spider, its eyes jewel bright. Silver bands adorned its body, and a crescent moon was intertwined in them. The bond I felt immediately. It crawled to my hand and wrapped the wound in gossamer, then took to my shoulder where it nuzzled(? can spiders nuzzle?) my cheek and rested.

I looked up, and my patron had gone. But in my heart, I knew she had done me no wrong, and at my fingertips there danced a charge. And in my mind, a thought that was not mine rang out.

"With the morning sun, you will begin your tutelage. Rest well...my witch"

Seriously...is it that hard? And that's not even the tip of the iceberg!!!

So tell me forum, how did you form your pact? Were you in the right place at the right time? We're you initiated into a coven? Were you apprenticed, was your family cursed?

And a cookie if you can give me some interesting hex fluff too


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Pact Magic?! Sign me up! Me likey binding/entreating/subjugating various extra dimensional spirits :)