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Wolf-Sark's page
117 posts. Alias of hogarth.
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Bummer. Thanks for giving it a shot!
"I agree with Tempest -- if we're both on the same side in this fight, we should cooperate."
Diplomacy: 1d20 + 6 ⇒ (8) + 6 = 14
Is Tempest still with us?
"Madam, has Gate Pass treated you so poorly that you would betray her to the Ragesians at the first opportunity? How can you bind an angel to yourself, then associate with the devil himself?" Wolf-Sark chastises.
Black Tom wrote: Sorry again, campaign mixup. Her name is Shealis, not Shalelu. Ha! I was wondering about that...
"Thank you, sir. May you and yours be guarded by the watchful eye of Abadar."
"I suppose so; we certainly did see a flying lamp like you described. Perhaps she can 'shed a little light' on the matter."
Wolf-Sark doesn't say the above stuff, then!
"Do you know of an elf named Peppin? We have an important message regarding him that may affect the defense of Gate Pass."
"Hello, sir. Time is short, but I have a message for whoever is in charge here -- Peppin is dead, but we have the package that Rivereye was looking for. What we have is possibly vital to the war effort for Gate Pass."
Definitely drop him off, then.
How close is the nearest shelter?
Wolf-Sark lets him go, as he promised, and he cuts the boy free.
"Be calm, soldier. We don't want any harm to come to that young lad. But there are many of us and one of you; maybe it would be wise to drop your weapon and go. You have my word as a priest of Abadar that I'll let you go peacefully."
Diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16
Wolf-Sark follows as well.
Perception: 1d20 + 4 ⇒ (2) + 4 = 6
"Who could have done this? Surely not a Gate Passer."
Take 10 = 14.
Wolf-Sark points at some tracks in the snow. "It looks like someone went this way, perhaps we should follow." He draws his morningstar and follows the tracks.
"My magic is gone, but I have an abundance of Abadar's other blessings to aid us. Lead the way to the case, Rivereye."
Wolf-Sark channels positive energy to bring Rivereye and the guards back to the land of the waking (as well as healing Hiro some more).
1d6 ⇒ 4
"Shahalesti coins? Is it possible that this man was not one of Coaltongue's minions? At any rate, let's find that case -- and the real Rivereye, if there is one -- and get out of here."
Wolf-Sark will try to keep Hiro alive with another burst of Abadar's holy energy.
1d6 ⇒ 5
Wolf-Sark heals Hiro with some positive energy, excluding any enemies.
1d6 ⇒ 5
Wolf-Sark follows the "gnome" and tries to splash him with a bolt of divine acid from Abadar's Vault.
touch attack 1d20 + 1 ⇒ (4) + 1 = 51d6 ⇒ 6
Wolf-Sark tries to follow the "gnome".
"Stop, you foreign agent! You won't be able to destroy Gate Pass that easily. APPROACH!"
Move closer to "gnome" and cast Command - approach
Wolf-Sark moves towards the door.
Will save: 1d20 + 7 ⇒ (2) + 7 = 9
Wolf-Sark points at him and says: "In the name of Abadar and the city of Gate Pass: HALT!"
cast Command (halt)
"So your name isn't Peppin Torrent or Torrent Peppin? Rivereye, you better start explaining, and fast."
No chance at the Perception check.
"I take it you're Rivereye, are you?" Wolf-Sark asks. "Unfortunately, it seems we have no time to chat at the moment. Where's the item?"
"We'll keep our eyes out for a weasel, but we can promise nothing. Be safe, friend."
Wolf-Sark encourages the rest to move on with Torrent.
Perception: 1d20 + 4 ⇒ (4) + 4 = 8
During the panic, Wolf-Sark shouts out: "Worry not! This eerie feeling will pass soon, Abadar willing. When you recover, defend your city or find shelter!"
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"Brother, is Kiki your pet? We have no time to look for lost cats while the city is under attack!"
Will save: 1d20 + 7 ⇒ (20) + 7 = 27
Wolf-Sark moves all but one of the thugs out of range and then channels some healing energy.
1d6 ⇒ 5
If this wakes up the remaining thug, he asks him "Who sent you, traitor?"
"Halfling, may you rally to the cause just like your comrade the dwarf!" Wolf-Sark encourages.
Inspiring Word on Naria
Fort save: 1d20 + 3 ⇒ (1) + 3 = 4
Ignoring the persistent ringing in his ears, Wolf-Sark declaims: "Dwarf! For the sake of Gate Pass, eliminate these traitors!"
inspiring word; +2 morale to Yurggen's attacks/skills/saves for 1 round
Ref: 1d20 + 1 ⇒ (14) + 1 = 15
"Are you traitors to the city? We have done nothing wrong, now get out of our way!" Wolf-Sark shouts and he punctuates his words with an acidic dart at one of the half-orcs confronting Hiro.
Move to O32 and use Acid Dart.
touch attack 1d20 + 1 ⇒ (2) + 1 = 31d6 ⇒ 1
"That was just a warning shot. Now begone!"
Wolf-Sark is in M32, then.
Init: 1d20 + 1 ⇒ (18) + 1 = 19
Google Docs is blocked at work. Put me somewhere in the middle of the room.
1d20 + 4 ⇒ (13) + 4 = 17
"Brothers -- do any of you need to retrieve any equipment before we go meet Master Rivereye? If not, then soonest begun is soonest done."
Know: Religion 1d20 + 4 ⇒ (19) + 4 = 23
Wolf-Sark turns to Molasbar. "Elf -- I take it that you're some kind of mage, yes? Then you know well that we should try to keep clear of any inquisitors. Their mind-protecting masks, artificial claws, and their use of negative energy to dispel magic make them dangerous foes indeed."
"Worry not, dwarf," Wolf-Sark assures him, "Abadar will reward those who follow his will with riches in this world and the next. Just keep your eyes and mind open and I assure you that opportunities for wealth will be waiting for you."
Wolf-Sark now gives a more appraising glance at all of the folks assembled around the table. Apparently not put off by what he sees, he nods. "If it helps the resistance effort, I'll throw my lot in with them again. Well met, all. My name is Wolf-Sark, acolyte of Abadar." Around his neck he wears a short cape made out of a wolf-skin as a tribute to his name.
Zarzel "The Weasl" Moonarrow wrote: "Who are you to tell us what shall be done? I do not remember being told you had taken command. Not to mention, what makes you think that our ragged little band has such strength in arms?" Wolf-Sark gives the two a wry smile. "A man can dream, can't he? Say, brother, while you're conjuring armies from your imagination, why don't you whip up a dozen phalanxes of mountain giants and a legion of invisible archmages?"
Wolf-Sark glances at all of the assembled guests, but turns his attention to the woman in charge, the brows of his brutish half-orc face drawn together in consternation.
"Sister, can that sign on the door be true? Is our city guard truly arresting good and prosperous citizens and handing them over to the Ragesians? That's outrageous! Abadar's wrath will surely punish those who betray their city and the cause of civilized peace."
Paging Zarzel and Naria in the Game thread...
Zarzel, Naria -- we're waiting for you in the Game thread...
At the church of Abadar, Wolf-Sark swings a censer of costly incense as the high priest delivers his sermon. The words are familiar ones, not changed from the last time Ragesia invaded, when Wolf-Sark was just a young acolyte who took up arms against the foe. Taking up arms against a prosperous free city like Gate Pass was a great sin in the eyes of Abadar the Citybuilder; the only conquest he supported was the conquest of civilization over barbarism and the conquest of silver and gold over savagery. The priest urged the congregation to take up arms against the invaders, for the sake of civilization and trade. Wolf-Sark knew that he would obey, when the time came, as his parents did before him. Even if it meant fighting against their former countrymen.
So we have a magus, a monk, a fighter and a cleric so far, correct?
(By the way, this is the third time that I've tried using a character named "Wolf-Sark" in a PbP game. Hopefully the Wolf-Sark curse is broken now.)
Black Tom -- can I use the Sacred Tattoo racial option from the Advanced Player's Guide?
Quote: Sacred Tattoo: Tattoos, piercings, and ritual scarification are sacred markings to many half-orcs. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces the orc ferocity racial trait.
I retooled Wolf-Sark as a cleric of Abadar. Would it be okay if I took the Sacred Tattoo half-orc racial option from the Advanced Player's Guide (swaps Orc Ferocity for +1 luck bonus to saves)?
Here's the beginning of my half-orc druid.
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