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Join Eternity's End as a Player, Game Master or GM Apprentice!

What is Eternity's End?
Eternity's End is both a place and a non-place, existing in multiple planes simultaneously and nowhere at all. It is a gathering place for dead races, unborn gods, forgotten heroes, restless ghosts, and the engineers of worlds as yet uncreated. Almost all the inhabitants of the Inn are travelers, either by design or by chance; by woe or good fortune. Many have simply stopped here during journeys to other places, while others came to the Inn accidentally, then realized they could not get home...

Editor's Note:
Eternity's End is a new kind of game on DnDOG that is powered by the Pathfinder Gaming System that operates as a hybrid of the dynamic story telling of Play by Post (PBP) and massive multi-player online game but without the typical pitfalls of MMOs or PBP (Linear Plots, Grinding, Game Collapse, etc.). It has a persistent static setting of an Inn that exists outside of time and space where players meet and obtain quests and then travel through dimensional doors that take them to literally any kind of world or adventure that a GM can come up with, in any kind of setting they would like to run! The game is stress tested and can functionally run in a balanced fashion and support as many players as there are GMs for the project.

In short:
Players and GMs that are familiar with Pathfinder Society and the Planescape Setting will find many in game parallels to both, but will also note that Eternity's End is infinitely more expansive (for example some expansions include notes for Lovecraftian horror, sci-fi/steam punk, and more) allowing for tons more character options, gaming universes, ways to play, and things to do; all for free with tons of gaming highlights!

Details:
See Here for more details.


OK, this is a bit of a weird question, but it's a unique circumstance.

I'm running a mass game that operates strictly on WBL (and has many other similarities to PFS, but is decidedly different for many reasons).

Right now we've got 14 GMs and will be running 50-70 PCs simultaneously (starting out)through PBP (it's a big project). Because of this rules are incredibly important.

Because we operate strictly with WBL, each GP is a limited resource for PCs so now we are getting to the nitty gritty of this:

Prestige Classes and Spellcasters: Does a wizard (or other character that uses a spellbook), receive bonus spells to add to his spellbook when he gains a level in a prestige class that grants an increase to spellcasting?

No. The increase to his spellcasting level does not grant any other benefits, except for spells per day, spells known (for spontaneous casters), and an increase to his overall caster level. He must spend time and gold to add new spells to his spellbook.

—Jason Bulmahn, 11/24/10

source:
http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88yj/faq #v5748eaic9nib

Now we understand that this is basically a 50k hit or 5.7% of WBL lost to taking a PrC as a wizard, magus, witch, etc. come level 20.

At the end of the day it's clear that the rule is RAI and RAW.

What I need to know is the proverbial RAI "why" of this issue.

I have speculated extensively, but I'm trying to figure out why this rules exists the way it does.

The scenario:
I have several GMs for this game that are jeering for shooting down this rule because their argument is:
No one uses this rule, we don't like it, it's not a big deal.

My reasons against changing it:
Close the Power Chasm rather than make it bigger in the interest of balancing the game (wizards are Class T1, why buff them?)
If it's not broke, don't fix it
The rule is declared exactly as RAW and RAI
The current ruling makes perfect sense IC (specialization effects of a PrC in trade for resources, in IRL we must give up some general things to specialize)
Complaining about this at all is unjustified as the EM hit is so small it's barely noticeable (5.7% WBL at level 20)
Changing this rule back will cause huge blowback if it needs to be changed back (wizards are a large part of the community population)
Changing this rule at all can lead to huge blowback and potential game breaking problems due to it's reasons for implementation. (ZOMG, you buffed the wizard!?!?! cue nerd fight, etc)

So far they still aren't budging and we need a ruling.

It's not that I'm against the rule, or don't like it or hate wizards (I prefer casters actually) it just seems like a really really bad idea and the amount of reasons not to change it significantly outweigh the reasons for changing it IMO.

I'm hoping if I can present to them solid evidence as to why this decision was made I can end the dispute entirely, or, decide that the developer staff's reasons was terrible (unlikely but you never know).

I would like greatly to be able to say something other than "Because Paizo said so"

Insight on this matter is greatly appreciated.


Hello all.

I'm running a campaign (this one is actually gurps rules, not pathfinder) for a good chunk of years now.

I currently have a player that is a pacifist monk, however he is involved in a very cloak and dagger conspiracy theory type of game.

As a result rouges are generally best suited to the environment, and a monk is the virtual antithesis.

I've managed to keep the character involved, but generally just barely.

I'm looking for some adventure hooks that might appeal to a pacifist monk in a murderous cloak and dagger fantasy environment set in a capital city.

As of now the character generally serves as a diplomat to various characters that the rest of the party cannot speak with because they are more or less spies, where as he is a philosopher (think Zen Buddhism) and a healer. As such though he spends a lot of time playing telephone and planning things, but doesn't get much in the way of actual adventure and the player ends up feeling like we're running through a list of chores rather than an adventure, which is more or less true and unfair as the rest of the party gets to run around doing all the cool spy stuff.

I'm trying to find new hooks that would entice such a monk type character and force their interest as well as take advantage of their position and skill sets in such a setting. hook line and sinker format preferred, but I'll take anything I can get. Tropes and subverted tropes welcome.

I've received dozens of suggestions on other boards but I've already done them before they were suggested.

Some factors:

His order is hunted and persecuted by the church (an antagonist) and he must remain low key.

His religion is generally unaccepted and recently declared enemies of the state for crimes they did not accuse.

There is no king, much of he campaign surrounds getting a new one, the nobles are of course, corrupt.

The party works for the local "benevolent" crime syndicate run by an upstanding principled man, the faction is currently torn in a blood fued that is coming to a close.

Most of the members of his order have long since fled the country, let alone the city.