Xaimum Mafire wrote: I would argue "No" to both, since a raging barbarian can't use "any ability that requires patience or concentration." I would rule that using arcane power requires some focus and thought outside of "rawr, smash!" While I can see your point, I offer some counter-points. Take for example "Blooded Arcane Strike" SRD wrote: While you are bloodraging, you don't need to spend a swift action to use your Arcane Strike To me, this feat reads that Arcane Strike can still be used while Bloodraging, an ability which has the same limitations to spellcasting placed on it as vanilla rage. Second, I feel that these two in particular feel less in the vein of focus, patience and concentration and more in the vein of a violent outburst of raw arcane energy. Lets also take into consideration that, while a majority of spellcasters are focusing their abilities, there are casters out there, the wild mage for example, who don't focus or concentrate, they simply exert power until something happens.
I've seen several threads about what Barbarians can do while raging on this board, but have a few questions about their limitations. It seems that the general consensus is that Barbarians, while raging, can use Supernatural Abilities. My questions involve those specifics. 1) Can a raging Universalist use Hand of the Apprentice while raging?
Were I DMing, I would certainly allow these, but I'm curious as to how others feel about it. Personally, I'm of the mindset that if it isn't specifically written that you can't do it, and it fits into the category of "Make the other person dead" then feel free. But I'm not DMing and I'm curious as to how others would handle this character.
Personally, I don't consider Acrobatics to be a big investment for lightly armored people, as most of them (in my experience) trying to move around the field like that are going to have a high Acro anyway because theyre the ones that have to leap across chasms to tie a rope for the fighter to shimmy across or reach the lever to disable a trap etc. But I see your points and will no longer argue them when I'm a player in someone else's game
It's not really giving you 2x the bennies though. It's just letting you do what a character trained in Acrobatics could do while taking the Charge penalties and benefits (which is why I didn't bring them up cause +2 Atk, -2 AC vs 1/2 Movement without-making-it-easier-to-be-smacked-around cancel each other out in my mind)
Well... It feels excessive that you have to take Power Attack, Improved Overrun AND Charge Through just to be able to push someone out of the way while you're running full tilt? Whereas a more nimble character (who granted wont be charging) can just make a skill check to do something similar (including just winding up standing in front of someone hostile if she fails) Plus the fact that it says "as part of a charge" makes me think otherwise. Granted we have the rules for charging that contradict what I'm saying here but still...
I'm having an issue with the wording on Overrun and Charge Overrun wrote: As a standard action, taken during your move or as part of a charge, you can attempt to overrun your target, moving through its square. Charge wrote: Charging is a special full-round action that allows you to move up to twice your speed and attack during the action. Which in my opinion can be taken two ways: The first way (and I think this is how it's intended) is that you can overrun as a charge action, gaining the +2 bonus to attack and therefore CMB to overrun. The other way (which is how I run it because I'm the DM and I can) is that it means that while charging you can initiate an overrun on creatures that are in the way, negating the line in the Charge dialogue that says you can't charge through anything except empty space and unhindered terrain. This was how I and others ran things until we noticed the Charge Through feat. I'm curious how others handle this
If this has been answered before I apologize Quote: If you have the Combat Reflexes feat, you can add your Dexterity modifier to the number of attacks of opportunity you can make in a round. This feat does not let you make more than one attack for a given opportunity, but if the same opponent provokes two attacks of opportunity from you, you could make two separate attacks of opportunity (since each one represents a different opportunity). Moving out of more than one square threatened by the same opponent in the same round doesn't count as more than one opportunity for that opponent. All these attacks are at your full normal attack bonus. I've bolded the bit that confuses me. This line could be taken one of two ways: One way is that you only provoke one AoO for your movement from any given creature. Another way to take it is that it only applies to creatures who occupy multiple squares (such as a Large creature) My question is, how people take this to mean, and if you have reach and Combat Reflexes if a creature provokes an opportunity for every square they exit, as technically the provoke for every round
I agree and I don't. I like the concept, though I think as far as the bonus to AC, use 1/2 CL as well. My thoughts on that are mainly due to 1) it makes it easier for a DM, (should he choose to employ this) to convert existing monsters and the like. And 2) While yes, the classes more apt to wear lighter armor would be generally be better at dodging blows because they tend to be more Reflex heavy, most of those classes traditionally don't spend a lot of time within arm/tentacle/claw/spell's reach and therefore IMO wouldn't need to worry AS much as say the fighter who spends all day being stabbed/poked/prodded or otherwise within reach of the terrible nasties. /my opinion |
