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Wither's page

1 post. Alias of Set.


Full Name

Wither

Race

Human

Classes/Levels

Monk 6

Gender

M

Size

M

Age

24

Special Abilities

flurry of blows, fast movement, slow fall, immune to disease, etc.

Alignment

LE

Deity

Zon-Kuthon

Location

Daggermark in the River Kingdoms

Languages

Common (Taldan)

Occupation

Assassin, dabbler in the healing arts

Strength 18
Dexterity 14
Constitution 13
Intelligence 10
Wisdom 12
Charisma 8

About Wither

BLOODSTONE SWORDS RIVAL: Wither
XP 1600
Human monk 6
LE Medium humanoid (human)
Init +6; Senses Perception +7
DEFENSE
AC 15, touch 12, flat-footed 13; (+2 Dex, +1 Wis, +1 Monk, +1 armor)
hp 36 (6d8+9)
Fort +6, Ref +7, Will +6; +2 vs. enchantment spells & effects
Special Defense evasion, immune to disease
OFFENSE
Speed 50 ft.
Melee unarmed strike +10 (1d8+4), unarmed power attack +8 (1d8+8), flurry of blows +8/+8/+3 (1d8+4/1d8+4), flurry of power attack +6/+6/+1 (1d8+8/1d8+8), cold iron-shod mw quarterstaff +9 (1d6+4), quarterstaff power attack +7 (1d6+10)
Ranged shuriken +8 (1d2+4), shuriken w/deadly aim +6 (1d2+8), flurry +6/+6/+1 (1d2+4 x2), flurry w/ deadly aim +4/+4/-1 (1d2+8/1d2+8)
Special Attacks stunning fist (DC 14) 5/day
STATISTICS
Str 18, Dex 14, Con 13, Int 10, Wis 12, Cha 8,
Base Atk +4; CMB +10; CMD 23
Feats Improved Initiative (B), Improved Unarmed Strike (B), Stunning Fist (B), Dodge (B), Deflect Arrows (B), Mobility (B), Deadly Aim, Power Attack, Step Up
Skills Acrobatics 6 (+11, +6 for jumping), Climb 1 (+8), Craft (alchemy) 2 (+5), Escape Artist 1 (+6), Heal (CC) 4 (+5), Intimidate 0 (-1), Knowledge (history) 0 (-), Knowledge (religion) 1 (+5), Perception 3 (+7), Perform 0 (-), Ride 1 (+6), Sense Motive 1 (+5), Stealth 6 (+11), Swim 1 (+8), Use Magic Device (CC) 6 (+8)
Languages Common (Taldan)
SQ slow fall 30 ft., fast movement +20, ki pool (4), high jump, purity of body
Combat Gear dagger, mw cold iron-shod quarterstaff, 50 mw shuriken, 10 cold iron shuriken, 10 silver shuriken, bracers of armor +1, wand of mage armor (CL 1, 20 charges, 300 gp, UMD DC 20), 2 potions of cure light wounds; Other gear 50 ft. silk rope, grappling hook, scent cloak
(2400 gp)

Daggermark has a bewildering array of rogues, alchemists, apothecaries and assassins, and so the Kuthonite militant known only as Wither has chosen to take another path, focusing on the strength of his body, combined with a rapid flurry of attacks, either from his limbs, or in the form of tiny throwing spikes and blades known to the Tien as ‘shuriken.’ Wearing loose concealing clothing, his features remain a mystery to those who have not seen his face in their last moments of life, when he pulls his scarf down and looks into their eyes, to watch the fires of life flicker and fade. When his limbs are visible, they are scarred so heavily as to leave no doubt that he has been tortured extensively, but few would suspect that he has never known the touch of a blade or lash or burning brand that was not held in his own hand, as he regards pain as his sacrament to Zon-Kuthon. By scourging away weakness, he purifies himself, and leaves behind only that of himself which is as strong as bone, his weakness sliding to the floor with his unworthy blood.

When Wither has time to prepare, he takes advantage of his own immunity to disease to attempt to befoul food supplies of a target, so that they are weakened by contagion before he strikes, but he rarely has such an opportunity, and generally prefers to ambush his targets with a flurry of throwing blades, before closing in for the kill.

Recenty, a Galtran ‘noble’ hired him to dissuade a political rival from some council nonsense, and he had managed to get her away from her guards, using a ‘brigand attack’ as a bit of cover, only to be foiled in his mission at the last moment by thrice-cursed Bloodstone Swords mercenaries. The noblewoman survived, and his patron refused to pay him, as her accusations in council caused him some grief. His patron was not so foolish as to meet with him in person to discuss this breach of contract, but he sent the messenger’s head back, filled with venomous vermin, in the fashion of the kobolds, by way of expressing his displeasure.

In between jobs, Wither now seeks for information on the local Bloodstone mercenary patrol, led by a particularly large and ugly Shoanti. He intends to shame this mercenary the way he feels that he has been shamed, by taking his men from him one at a time, saving the fire-scarred brute for last…

Boons Anyone who helps him in his goals finds Wither to be scrupulously honorable, and he will pay exactly any agreed upon sum, or provide precisely a bargained-for service (no more, no less, although negotiations during unusual situations are always an option). To those who have earned his favor, Wither can provide instruction in the ways of unarmed combat, or reveal to a would-be saboteur the most effective means of procuring and administering contagious elements to the food supplies, clothing or cosmetics of foes without betraying their presence, to weaken an enemy in advance of a confrontation. While he has no love of poison himself, he can also serve as a go-between to purchase an assortment of different toxic agents, including some specialties of the Daggermark poisoner’s guild. Any poison of 500 gp or less value, he can acquire at a 10% cost reduction, thanks to past services for certain apothecaries, and any poison of up to 1000 gp at standard fares.