Halfling

Wit Whiteleaf's page

3 posts. Alias of Shalm.


Full Name

Dakram Kasail

Race

Elf

Classes/Levels

Rogue/ 1

Gender

Male

Size

Medium

Age

110

Special Abilities

sneak attack 1d6, trapfinding

Alignment

LN

Deity

Irori

Location

Absalom

Languages

common, elvish, gnomish, orcish

Occupation

Aprentice tomb raider

Strength 10
Dexterity 18
Constitution 10
Intelligence 16
Wisdom 10
Charisma 13

About Dakram Kasail

basics:

CN Medium humanoid
Init +5; Senses low-light vision
Defense
AC 17, touch 13, flat-footed 14 (+3 armor, +4 Dex)
hp 9 (1d8+1)(+1hp for favored)
Fort +0, Ref +6, Will +0; +2 vs. enchantment spells and effects
Immune magical sleep effects

Offense
Speed 30 ft.
Melee rapier +4 (1d6+4/18–20)(weapon finesse)
Ranged dagger +4 (1d4/19–20)
Special Attacks sneak attack +1d6
Statistics
Base Atk +0; CMB +0; CMD 14

traits:
  • Tomb Raider
  • (Osirion Faction): You’ve spent most of
    your life exploring the ancient tombs and catacombs
    of Osirion. You gain a +1 bonus on Perception and
    Knowledge (dungeoneering) checks and one of these
    skills (your choice) is always a class skill for you.

  • Survivor
  • Years of living in violent squalor have sharpened your senses and given you an ardent distrust of humanity. You gain a +1 trait bonus to initiative and Sense Motive checks. Sense Motive is always a class skill for you. Source: Taldor, Echoes of Glory

feat:

Weapon Finesse (Combat)
Benefit: With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Special: Natural weapons are considered light weapons.

skills:
  • skills (mod) (mod bonus)+(rank)+(class)+(misc if applicable)=total

  • Acrobatics(dex)4+1+3=8
  • Appraise(int)3+1+3=7
  • bluff(cha)1+1+3=5
  • Diplomacy(cha)1+0=1
  • disable device(dex)4+1+3=8
  • knowledge Dungeonering(int)3+0+0+1=4
  • knowledge local(int)3+1+3=7
  • perception(wis)0+1+3+3=7
  • preform(sing) 1+1+3=5
  • sense motive(wis)0+1+3+1=5
  • sleight of hand(dex)4+1+3=8
  • stealth(dex)4+1+3=8
  • use magical device(cha)1+1+3=5

gear:
  • Gear
  • studded leather,
  • rapier,
  • daggers (6),
  • backpack,
  • grappling hook,
  • hooded lantern,
  • oil (5),
  • silk rope,
  • thieves’ tools,
  • explorers outfit
  • water skin (2)
  • tent
  • bedroll(2)
  • belt pouch
  • sack (3)
  • trail rations(10)
  • 19 gp

background:
Dakram is another snake of the Osirion persuasion, slithering along unnoticed until he is underfoot and poisoning those that oppose the rightful place of the Osirion nation. He has long served the apprentice of a master rogue. But as the master died, the apprentice took his place and so the cycle carried downward and moved the servant of an apprentice up to his seat. Dakram feels honored to be able to begin operating in the ranks of the pathfinder's and can't wait to exceed the expectations of those looking down on him, he prides himself on his skills and looks forward to being rewarded for his ability and dedication.

appearance:
Dakram is a rare pleasure,he takes extreme pride in his grooming, if he ever smells like anything it is scented oil, typically of lavender and other subtle flowers. His caramel skin contrasts with his snow white hair, His eyes are a piercing emerald green. HIs skin is unmarred by a normal days work. his clothing is well worn but well cared for as well. His honey and maroon leather armor and boots have been shined and polished. His hands, when uncovered from his gloves are manicured and clean.His hair has several braids decorated with honey, turquoise and maroon colored bobbles and under all of his well tended clothing and armor is a physique that is just as well acounted for, while he doesn't have the bulky build of a warrior, he boasts a duelists grace and an acrobats dexterity. Every step he makes is confident, his movements often seem predatory.

personality:
Dakram can seem off Standish and arrogant to those that don't know him, but he warms fairly quickly and is more than happy to lend his prowess to those he counts as comrades, even if in the split faction world of Golarion you can't count on those same comrades down the line. he likes to look past that in the moment and when your associates come through for you in a pinch. He has been known to take up arms in defense of those that he deems worthwhile. Once you have won Dakram's loyalty you have his Honor as well, but be warned treacherous folk, betrayal comes with a heavy price in Dakram's heart and when you need the quick blade of this elf at your side, you may find it at your throat instead.