Female Human (Ulfen) Ranger (Skirmisher) 5: HP 36/48 : AC: 19, T: 14, FF: 15: Fort: +7 (+8 cold effects/ +11 cold environment/ +16 with cold weather outfit. +4 to all if non lethal) Reflex: + 7 Will: +3 : Perception +6 (+8 Human/Cold. +10 both)
With a nervous smile, that is not at all false, Inrit makes her way over to Greta's booth and takes a seat. "Nice to see you again."
Female Human (Ulfen) Ranger (Skirmisher) 5: HP 36/48 : AC: 19, T: 14, FF: 15: Fort: +7 (+8 cold effects/ +11 cold environment/ +16 with cold weather outfit. +4 to all if non lethal) Reflex: + 7 Will: +3 : Perception +6 (+8 Human/Cold. +10 both)
Cursing at the pain of the cut along with the freakish mirror-man's unnatural resilience, Ingrit takes a step back, firing another arrow into the construct's body as the others press the assault. [b]"Keep the pressure on!"[b] +1 Composite Longbow/ Bless/Prayer: 1d20 + 13 + 1 + 1 ⇒ (10) + 13 + 1 + 1 = 25
Female Human (Ulfen) Ranger (Skirmisher) 5: HP 36/48 : AC: 19, T: 14, FF: 15: Fort: +7 (+8 cold effects/ +11 cold environment/ +16 with cold weather outfit. +4 to all if non lethal) Reflex: + 7 Will: +3 : Perception +6 (+8 Human/Cold. +10 both)
Ingrit takes a step back, firing at the mirror man as Wapiti continues to attack. "A little magic would be damned helpful right now!" +1 Composite Longbow/ Bless: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24
Gore: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Female Human (Ulfen) Ranger (Skirmisher) 5: HP 36/48 : AC: 19, T: 14, FF: 15: Fort: +7 (+8 cold effects/ +11 cold environment/ +16 with cold weather outfit. +4 to all if non lethal) Reflex: + 7 Will: +3 : Perception +6 (+8 Human/Cold. +10 both)
Realizing that things are about to go erupt into violence, Ingrit rapidly dismounts, drawing her bow from over her shoulder as she gives Wapiti the command to attack.
Female Human (Ulfen) Ranger (Skirmisher) 5: HP 36/48 : AC: 19, T: 14, FF: 15: Fort: +7 (+8 cold effects/ +11 cold environment/ +16 with cold weather outfit. +4 to all if non lethal) Reflex: + 7 Will: +3 : Perception +6 (+8 Human/Cold. +10 both)
Noting that Andarien was far better with words than she, and more convincing as well, Ingrit opts to keep her reply simple, with everything she said being essentially true. Assuming that this form of communication would be normal for one in her position she thinks her response at the mirror creature. <They are hers. Serving some Stillyagi prince. I an making sure they stay out of trouble until they get where they are going. > she turns to glance at Andarien, indicating that anything further would come from her.
Female Human (Ulfen) Ranger (Skirmisher) 5: HP 36/48 : AC: 19, T: 14, FF: 15: Fort: +7 (+8 cold effects/ +11 cold environment/ +16 with cold weather outfit. +4 to all if non lethal) Reflex: + 7 Will: +3 : Perception +6 (+8 Human/Cold. +10 both)
Ingrit rides along, following the others into the tunnel, maintaining the professional boredom of one simply doing their job. Bluff: 1d20 ⇒ 19 It's likely that important stillyagi like Anadrien would have a bodyguard, so Dom should be fine.
Female Human (Ulfen) Ranger (Skirmisher) 5: HP 36/48 : AC: 19, T: 14, FF: 15: Fort: +7 (+8 cold effects/ +11 cold environment/ +16 with cold weather outfit. +4 to all if non lethal) Reflex: + 7 Will: +3 : Perception +6 (+8 Human/Cold. +10 both)
Ingrit looks down at the goblin, considering his words. As a rule they were generally vile little monsters bent on mayhem, but she definitely understood what it was like to be hungry. Without the skill to hunt or forage, what other option was left to the disadvantaged? "Run. If you wish to continue living, be smarter in who you choose to rob." she says giving Dom a nod to let him go.
Female Human (Ulfen) Ranger (Skirmisher) 5: HP 36/48 : AC: 19, T: 14, FF: 15: Fort: +7 (+8 cold effects/ +11 cold environment/ +16 with cold weather outfit. +4 to all if non lethal) Reflex: + 7 Will: +3 : Perception +6 (+8 Human/Cold. +10 both)
Ingrit dismounts as the woman gestures, parring Wapiti's shoulder reassuringly before following her into the gap. As her demeanor shifts, the ranger is momentarily caught off-guard. Spoiler: "Ingrit..." she answers, opting to go with her real name. It was Irriseni anyway and would be easier to respond to. As she introduces herself, Ingrit is struck by the difference a genuine smile could make to a person's presence, Greta shifting from intimidating to something else entirely.
Her mind racing, she hesitates for a moment, a pause easily interpreted as shyness as she considers the dangers and benefits of her guise. The last thing they needed was undue attention brought on by anger from a rejection. Who knows what information might slip over a drink or meal in a relaxed setting? Having an idea of what was going on in the city might well save their lives. Besides....there was no denying she was fiercely attractive "Well met Greta.....I...I think I would like that." she replies, returning the smile, slightly hesitant. "I'll be there just after midnight then. A warm drink....and the company...sound very....inviting."
Female Human (Ulfen) Ranger (Skirmisher) 5: HP 36/48 : AC: 19, T: 14, FF: 15: Fort: +7 (+8 cold effects/ +11 cold environment/ +16 with cold weather outfit. +4 to all if non lethal) Reflex: + 7 Will: +3 : Perception +6 (+8 Human/Cold. +10 both)
"This one has a point, a few valid ones actually." Ingrit says in an impressed tone. "That being said, a couple hundred gold getting...lost....has been known to happen"
Female Human (Ulfen) Ranger (Skirmisher) 5: HP 36/48 : AC: 19, T: 14, FF: 15: Fort: +7 (+8 cold effects/ +11 cold environment/ +16 with cold weather outfit. +4 to all if non lethal) Reflex: + 7 Will: +3 : Perception +6 (+8 Human/Cold. +10 both)
Ingrit sits atop Wapiti, her bow slung across her back in her transformed guise, her expression a blend of stern seriousness and the disinterest of one simply doing a job. "Came across them headed here. She had papers but the others didn't. Seemed like keeping an eye on them to the gates was the best course of action." the tall white haired woman says coolly, her piercing blue eyes passing over the group. Diplomacy/Gallant Inspiration: 1d20 + 2d4 ⇒ (10) + (3, 3) = 16 |